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Book Simulating Actions of Autonomous Agents

Download or read book Simulating Actions of Autonomous Agents written by Claude Le Pape and published by . This book was released on 1990 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Nature of Code

    Book Details:
  • Author : Daniel Shiffman
  • Publisher : No Starch Press
  • Release : 2024-09-03
  • ISBN : 1718503717
  • Pages : 642 pages

Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.

Book Autonomous Agent Based Simulation of a Model Simulating the Human Air  Threat Assessment Process

Download or read book Autonomous Agent Based Simulation of a Model Simulating the Human Air Threat Assessment Process written by Baris E. Ozkan and published by . This book was released on 2004-03-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Air Defense Laboratory (ADL) Simulation is a software program that models the way an air-defense officer thinks in the threat assessment process. The model uses multi-agent system (MAS) technology and is implemented in Java programming language. This research is a portion of Red Intent Project whose goal is to ultimately implement a model to predict the intent of any given track in the environment. For any air track in the simulation, two sets of agents are created, one for controlling track actions and one for predicting its identity and intent based on information received from track, the geopolitical situation and intelligence. The simulation is also capable of identifying coordinated actions between air tracks. We used three kinds of aircraft behavior in the simulation: civilian, friendly and enemy. Predictor agents are constructed in a layered structure and use "conceptual blending" in their decision-making processes using mental spaces and integration networks. Mental spaces are connected to each other via connectors and connecters trigger tickets. Connectors and Tickets were implemented using the Connector-based Multi Agent System (CMAS) library. This simulation is one of the first applications to use cognitive blending theory for a military application. We demonstrated that agents can create an "integration network" composed of mental spaces" and retrieve any mental space data inside the network immediately without traversing the entire network by using the CMAS library. The results of the tests of the simulation showed that the ADL Simulation can be used as assistant to human air- defense personnel to increase accuracy and decrease reaction time in naval air- threat assessment.

Book Multi Agent Systems

    Book Details:
  • Author : Adelinde M. Uhrmacher
  • Publisher : CRC Press
  • Release : 2018-10-08
  • ISBN : 1351834673
  • Pages : 632 pages

Download or read book Multi Agent Systems written by Adelinde M. Uhrmacher and published by CRC Press. This book was released on 2018-10-08 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Methodological Guidelines for Modeling and Developing MAS-Based Simulations The intersection of agents, modeling, simulation, and application domains has been the subject of active research for over two decades. Although agents and simulation have been used effectively in a variety of application domains, much of the supporting research remains scattered in the literature, too often leaving scientists to develop multi-agent system (MAS) models and simulations from scratch. Multi-Agent Systems: Simulation and Applications provides an overdue review of the wide ranging facets of MAS simulation, including methodological and application-oriented guidelines. This comprehensive resource reviews two decades of research in the intersection of MAS, simulation, and different application domains. It provides scientists and developers with disciplined engineering approaches to modeling and developing MAS-based simulations. After providing an overview of the field’s history and its basic principles, as well as cataloging the various simulation engines for MAS, the book devotes three sections to current and emerging approaches and applications. Simulation for MAS — explains simulation support for agent decision making, the use of simulation for the design of self-organizing systems, the role of software architecture in simulating MAS, and the use of simulation for studying learning and stigmergic interaction. MAS for Simulation — discusses an agent-based framework for symbiotic simulation, the use of country databases and expert systems for agent-based modeling of social systems, crowd-behavior modeling, agent-based modeling and simulation of adult stem cells, and agents for traffic simulation. Tools — presents a number of representative platforms and tools for MAS and simulation, including Jason, James II, SeSAm, and RoboCup Rescue. Complete with over 200 figures and formulas, this reference book provides the necessary overview of experiences with MAS simulation and the tools needed to exploit simulation in MAS for future research in a vast array of applications including home security, computational systems biology, and traffic management.

Book Artificial War  Multiagent based Simulation Of Combat

Download or read book Artificial War Multiagent based Simulation Of Combat written by Andrew Ilachinski and published by World Scientific. This book was released on 2004-06-14 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Military conflicts, particularly land combat, possess the characteristics of complex adaptive systems: combat forces are composed of a large number of nonlinearly interacting parts and are organized in a dynamic command-and-control network; local action, which often appears disordered, self-organizes into long-range order; military conflicts, by their nature, proceed far from equilibrium; military forces adapt to a changing combat environment; and there is no master “voice” that dictates the actions of every soldier (i.e., battlefield action is decentralized). Nonetheless, most modern “state of the art” military simulations ignore the self-organizing properties of combat.This book summarizes the results of a multiyear research effort aimed at exploring the applicability of complex adaptive systems theory to the study of warfare, and introduces a sophisticated multiagent-based simulation of combat called EINSTein. EINSTein, whose bottom-up, generative approach to modeling combat stands in stark contrast to the top-down or reductionist philosophy that still underlies most conventional military models, is designed to illustrate how many aspects of land combat may be understood as self-organized, emergent phenomena. Used worldwide by the military operations research community, EINSTein has pioneered the simulation of combat on a small to medium scale by using autonomous agents to model individual behaviors and personalities rather than hardware.

Book Agents for Games and Simulations II

Download or read book Agents for Games and Simulations II written by Frank Dignum and published by Springer. This book was released on 2011-01-19 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Book Learning Action Models for Reactive Autonomous Agents

Download or read book Learning Action Models for Reactive Autonomous Agents written by Scott Sherwood Benson and published by . This book was released on 1997 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Previous work on action-model learning has focused on domains that contain only deterministic, atomic action models that explicitly describe all changes that can occur in the environment. The thesis extends this previous work to cover domains that contain durative actions, continuous variables, nondeterministic action effects, and actions taken by other agents. Results have been demonstrated in several robot simulation environments and the Silicon Graphics, Inc. flight simulator.

Book Artificial Social Systems

    Book Details:
  • Author : Cristiano Castelfranchi
  • Publisher : Springer Science & Business Media
  • Release : 1994-07-13
  • ISBN : 9783540582663
  • Pages : 364 pages

Download or read book Artificial Social Systems written by Cristiano Castelfranchi and published by Springer Science & Business Media. This book was released on 1994-07-13 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains thoroughly refereed versions of the best papers presented at the 4th European Workshop on Modelling Automomous Agents in a Multi-Agent World, held July 29 - 31, 1992 in S. Martino al Cimino, Italy. The book opens with an introductory survey by the volume editors not only on the collection of papers but also on the history and present situation of Distributed Artificial Intelligence (DAI) and its interdisciplinary relations to social sciences, artificial life, and economics. The 19 technical papers are organized into sections on artificial life and reactive systems, economics and game theory, coordination and multi-agent planning, and DAI tools and applications.

Book Multi Agent Based Simulation VII

Download or read book Multi Agent Based Simulation VII written by Luis Antunes and published by Springer. This book was released on 2007-10-25 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 7th International Workshop on Multi-Agent-Based Simulation, MABS 2006. This was held in Hakodate, Japan, May 8, 2006 as an associated event of AAMAS 2006, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with three short papers and two invited papers were carefully reviewed and selected from 25 submissions during two rounds of reviewing.

Book Explainable  Transparent Autonomous Agents and Multi Agent Systems

Download or read book Explainable Transparent Autonomous Agents and Multi Agent Systems written by Davide Calvaresi and published by Springer Nature. This book was released on 2019-09-10 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the First International Workshop on Explainable, Transparent Autonomous Agents and Multi-Agent Systems, EXTRAAMAS 2019, held in Montreal, Canada, in May 2019. The 12 revised and extended papers presented were carefully selected from 23 submissions. They are organized in topical sections on explanation and transparency; explainable robots; opening the black box; explainable agent simulations; planning and argumentation; explainable AI and cognitive science.

Book Agents for Games and Simulations

Download or read book Agents for Games and Simulations written by Frank Dignum and published by Springer Science & Business Media. This book was released on 2009-12-21 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Book Multi Agent Based Simulation VI

Download or read book Multi Agent Based Simulation VI written by Jaime S. Sichman and published by Springer. This book was released on 2006-03-10 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Multi-Agent-Based Simulation, MABS 2005, held in Utrecht, The Netherlands in July 2005 as an associated event of AAMAS 2005, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with 1 invited talk were carefully reviewed. The papers are organized in topical sections on coalition emergence, theories and models, applications, and environments.

Book Agents for Educational Games and Simulations

Download or read book Agents for Educational Games and Simulations written by Martin Beer and published by Springer. This book was released on 2012-07-20 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.

Book Autonomous Agents and Multiagent Systems

Download or read book Autonomous Agents and Multiagent Systems written by Gita Sukthankar and published by Springer. This book was released on 2017-11-23 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features a selection of best papers from 13 workshops held at the International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2017, held in Sao Paulo, Brazil, in May 2017. The 17 full papers presented in this volume were carefully reviewed and selected for inclusion in this volume. They cover specific topics, both theoretical and applied, in the general area of autonomous agents and multiagent systems.

Book Modelling and Simulation for Autonomous Systems

Download or read book Modelling and Simulation for Autonomous Systems written by Jan Hodicky and published by Springer. This book was released on 2016-10-17 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on Modelling and Simulation for Autonomous Systems, MESAS 2016, held in Rome, Italy, in June 2016. The 33 revised full papers included in the volume ware carefully reviewed and selected from 38 submissions. They are organized in the following topical sections: human machine integration and interfaces; autonomous systems and MS frameworks and architectures; autonomous systems principles and algorithms; unmanned aerial vehicles and remotely piloted aircraft systems; modelling and simulation application.

Book The Multi Agent Transport Simulation MATSim

Download or read book The Multi Agent Transport Simulation MATSim written by Andreas Horni and published by Ubiquity Press. This book was released on 2016-08-10 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MATSim (Multi-Agent Transport Simulation) software project was started around 2006 with the goal of generating traffic and congestion patterns by following individual synthetic travelers through their daily or weekly activity programme. It has since then evolved from a collection of stand-alone C++ programs to an integrated Java-based framework which is publicly hosted, open-source available, automatically regression tested. It is currently used by about 40 groups throughout the world. This book takes stock of the current status. The first part of the book gives an introduction to the most important concepts, with the intention of enabling a potential user to set up and run basic simulations. The second part of the book describes how the basic functionality can be extended, for example by adding schedule-based public transit, electric or autonomous cars, paratransit, or within-day replanning. For each extension, the text provides pointers to the additional documentation and to the code base. It is also discussed how people with appropriate Java programming skills can write their own extensions, and plug them into the MATSim core. The project has started from the basic idea that traffic is a consequence of human behavior, and thus humans and their behavior should be the starting point of all modelling, and with the intuition that when simulations with 100 million particles are possible in computational physics, then behavior-oriented simulations with 10 million travelers should be possible in travel behavior research. The initial implementations thus combined concepts from computational physics and complex adaptive systems with concepts from travel behavior research. The third part of the book looks at theoretical concepts that are able to describe important aspects of the simulation system; for example, under certain conditions the code becomes a Monte Carlo engine sampling from a discrete choice model. Another important aspect is the interpretation of the MATSim score as utility in the microeconomic sense, opening up a connection to benefit cost analysis. Finally, the book collects use cases as they have been undertaken with MATSim. All current users of MATSim were invited to submit their work, and many followed with sometimes crisp and short and sometimes longer contributions, always with pointers to additional references. We hope that the book will become an invitation to explore, to build and to extend agent-based modeling of travel behavior from the stable and well tested core of MATSim documented here.

Book Modeling Autonomous Agents in Military Simulations

Download or read book Modeling Autonomous Agents in Military Simulations written by Varol Kaptan and published by . This book was released on 2006 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behavior-based agent modeling has been proposed in mid-80's as one of the alternatives to the classical AI approach. While used mainly for the control of specialized robotic vehicles with very specific sensory capabilities and limited intelligence, we believe that a behavior-based approach to modeling generic autonomous agents in complex environments can provide promising results. To this end, we are investigating a behavior-based model for controlling groups of collaborating and competing agents in a geographic terrain.