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EBookClubs

Read Books & Download eBooks Full Online

Book Emerging Technology Trends in Electronics  Communication and Networking

Download or read book Emerging Technology Trends in Electronics Communication and Networking written by Shilpi Gupta and published by Springer Nature. This book was released on 2020-07-22 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes refereed proceedings of the Third International Conference on Emerging Technology Trends in Electronics, Communication and Networking, ET2ECN 2020, held in Surat, India, in February 2020. The 17 full papers and 6 short papers presented were thorougly reviewed and selected from 70 submissions. The volume covers a wide range of topics including electronic devices, VLSI design and fabrication, photo electronics, systems and applications, integrated optics, embedded systems, wireless communication, optical communication, free space optics, signal processing, image/ audio/ video processing, wireless sensor networks, next generation networks, network security, and many others.

Book Harnessing the Internet of Everything  IoE  for Accelerated Innovation Opportunities

Download or read book Harnessing the Internet of Everything IoE for Accelerated Innovation Opportunities written by Cardoso, Pedro J.S. and published by IGI Global. This book was released on 2019-02-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: As innovators continue to explore and create new developments within the fields of artificial intelligence and computer science, subfields such as machine learning and the internet of things (IoT) have emerged. Now, the internet of everything (IoE), foreseen as a cohesive and intelligent connection of people, processes, data, and things, is theorized to make internet connections more valuable by converting information into wise actions that create unprecedented capabilities, richer experiences, and economic opportunities to all players in the market. Harnessing the Internet of Everything (IoE) for Accelerated Innovation Opportunities discusses the theoretical, design, evaluation, implementation, and use of innovative technologies within the fields of IoE, machine learning, and IoT. Featuring research on topics such as low-power electronics, mobile technology, and artificial intelligence, this book is ideally designed for computer engineers, software developers, investigators, advanced-level students, professors, and professionals seeking coverage on the various contemporary theories, technologies, and tools in IoE engineering.

Book High Dynamic Range Video

Download or read book High Dynamic Range Video written by Frédéric Dufaux and published by Academic Press. This book was released on 2016-04-27 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the time of rapid technological progress and uptake of High Dynamic Range (HDR) video content in numerous sectors, this book provides an overview of the key supporting technologies, discusses the effectiveness of various techniques, reviews the initial standardization efforts and explores new research directions in all aspects involved in HDR video systems. Topics addressed include content acquisition and production, tone mapping and inverse tone mapping operators, coding, quality of experience, and display technologies. This book also explores a number of applications using HDR video technologies in the automotive industry, medical imaging, spacecraft imaging, driving simulation and watermarking. By covering general to advanced topics, along with a broad and deep analysis, this book is suitable for both the researcher new or familiar to the area. With this book the reader will: - Gain a broad understanding of all the elements in the HDR video processing chain - Learn the most recent results of ongoing research - Understand the challenges and perspectives for HDR video technologies - Covers a broad range of topics encompassing the whole processing chain in HDR video systems, from acquisition to display - Provides a comprehensive overview of this fast emerging topic - Presents upcoming applications taking advantages of HDR

Book Emotional Engineering Volume 4

Download or read book Emotional Engineering Volume 4 written by Shuichi Fukuda and published by Springer. This book was released on 2016-06-15 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the important role of emotion in a hyper-connected society and how product development and manufacture change. It explores how our work and lifestyle may be affected by forthcoming technologies and presents key research on multisensory informatics, one of the most important tools for making the most of emotion. This fourth volume of the Emotional Engineering Series focuses on the human issues relating to Cyber Physical Systems, or Industrie 4.0, and discusses the important role emotion plays in these smart environments. Introducing related works in the field of multisensory research, which provide the basic tools for becoming context- and situation aware in this imminent revolutionary society, it discusses not only the changes in production and product development this new revolution will bring about, but also highlights how emotion plays a crucial role in making us happy in such a connected society and in bringing about harmonization between human and human, between human and machine and, last but not least, in maintaining a good work-life balance.

Book Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Book Cross Cultural Design  Applications in Cultural Heritage  Tourism  Autonomous Vehicles  and Intelligent Agents

Download or read book Cross Cultural Design Applications in Cultural Heritage Tourism Autonomous Vehicles and Intelligent Agents written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2021-07-03 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.

Book Design  User Experience  and Usability  Design Thinking and Practice in Contemporary and Emerging Technologies

Download or read book Design User Experience and Usability Design Thinking and Practice in Contemporary and Emerging Technologies written by Marcelo M. Soares and published by Springer Nature. This book was released on 2022-06-16 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Book Encyclopedia of Computer Graphics and Games

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Book Emerging Technologies for 3D Video

Download or read book Emerging Technologies for 3D Video written by Frederic Dufaux and published by John Wiley & Sons. This book was released on 2013-04-22 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.

Book High Dynamic Range Video

Download or read book High Dynamic Range Video written by Alan Chalmers and published by Academic Press. This book was released on 2016-12-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: High Dynamic Range Video: Concepts, Technologies and Applications gives an introduction to a full range of topics within the end-to-end HDR video pipeline, covering the issues around capturing HDR and stereo HDR video, such as ghosting and use of legacy LDR systems, how HDR video can be manipulated, including real-time mixing, the very latest designs for HDR displays, HDR video on mobile devices, and the applications of HDR video. With this book, the reader will gain an overview of the current state-of-the art of HDR video, learn the potential of HDR video to provide a step change to a wide range of imaging applications, and attain the knowledge needed to introduce HDR video in their own applications. - Written by experts who have been actively researching High Dynamic Range Video - Covers a full range of topics within the end-to-end HDR video pipeline - Provides applications that demonstrate how HDR video can be applied

Book Human Friendly Robotics 2022

Download or read book Human Friendly Robotics 2022 written by Pablo Borja and published by Springer Nature. This book was released on 2023-01-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains seventeen contributions in the form of independent chapters, covering a broad range of topics related to human–robot interaction at physical and cognitive levels. Each chapter represents a novel piece of work presented during HFR 2022 by researchers in the different areas of robotics, where new theories, methodologies, technologies, challenges, and empirical and experimental studies are discussed. Additionally, this compilation is rich in viewpoints due to the multidisciplinary nature of its authors. Hence, this book represents an excellent opportunity for academics, researchers, and industry partners to get acquainted with the most recent work on human–robot interaction.

Book Haptics  Science  Technology  and Applications

Download or read book Haptics Science Technology and Applications written by Domenico Prattichizzo and published by Springer. This book was released on 2018-06-05 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10893 and 10894 constitutes the refereed proceedings of the 11th International Conference EuroHaptics 2018, held in Pisa, Italy, in June 2018. The 95 papers (40 oral presentations and 554 poster presentations) presented were carefully reviewed and selected from 138 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover all aspects of haptics, including neuroscience, psychophysics, perception, engineering, computing, interaction, virtual reality and arts. ​

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2021-12-02 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of LNCS 13017 and 13018 constitutes the refereed proceedings of the 16th International Symposium on Visual Computing, ISVC 2021, which was held in October 2021. The symposium took place virtually instead due to the COVID-19 pandemic. The 48 papers presented in these volumes were carefully reviewed and selected from 135 submissions. The papers are organized into the following topical sections: Part I: deep learning; computer graphics; segmentation; visualization; applications; 3D vision; virtual reality; motion and tracking; object detection and recognition. Part II: ST: medical image analysis; pattern recognition; video analysis and event recognition; posters.

Book Mobile and Ubiquitous Systems  Computing  Networking and Services

Download or read book Mobile and Ubiquitous Systems Computing Networking and Services written by Shangguan Longfei and published by Springer Nature. This book was released on 2023-06-26 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 19th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2022, which was held in Pittsburgh, November 14-17, 2022. The conference was held virtually due to the COVID-19 pandemic. The 26 full and 2 short papers were carefully reviewed and selected from 95 submissions and present discussions, They were organized in topical sections as follows: Internet of Things (IoT), Security and Privacy, Human-centric sensing, Drone applications and edge computing, Wireless networks, Mobile and human computer interactions, Poster and demo sessions, Technology for health

Book Smart Trends in Computing and Communications

Download or read book Smart Trends in Computing and Communications written by Tomonobu Senjyu and published by Springer Nature. This book was released on with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ultrasound Mid Air Haptics for Touchless Interfaces

Download or read book Ultrasound Mid Air Haptics for Touchless Interfaces written by Orestis Georgiou and published by Springer Nature. This book was released on 2022-09-16 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade, ultrasound mid-air haptic technology has emerged and rapidly advanced to engage multidisciplinary scientific communities within and adjacent to the haptics and HCI fields. Additionally, this haptic technology has been adopted by a number of industry sectors (e.g., automotive, virtual reality, digital signage, neuroscience research) who appear keen to exploit its unique value proposition: the ability to deliver rich haptic sensations from a distance, without the need to touch, wear or hold anything in order to enhance touchless interfaces, novel applications, and experiences. This book is the first, and currently the only one, that provides a comprehensive description of the technology, encapsulating almost all aspects relating to electronic prototyping, acoustics, haptics, psychology and perception, user experience and end-user HCI applications. Through its 18 chapters written by 30 expert co-authors, this book is therefore an excellent introduction to the technology for anyone coming from any of those fields. Specifically, the reader will benefit by getting a unique and multi-dimensional perspective on the state-of-the-art of this enabling haptic technology while also understanding its history, relevant best research practices, and an overview of the various open challenges and opportunities.

Book Mobile Data Visualization

Download or read book Mobile Data Visualization written by Bongshin Lee and published by CRC Press. This book was released on 2021-12-22 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create effective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to effectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it differs from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.