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Book SIGCSE 2007

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007
  • ISBN :
  • Pages : 0 pages

Download or read book SIGCSE 2007 written by and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SIGCSE 2007

    Book Details:
  • Author : Ingrid Russell
  • Publisher : Association for Computing Machinery (ACM)
  • Release : 2007-01-01
  • ISBN : 9781595933614
  • Pages : 607 pages

Download or read book SIGCSE 2007 written by Ingrid Russell and published by Association for Computing Machinery (ACM). This book was released on 2007-01-01 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Service Learning in the Computer and Information Sciences

Download or read book Service Learning in the Computer and Information Sciences written by Brian A. Nejmeh and published by John Wiley & Sons. This book was released on 2012-06-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering a truly global perspective, this book serves as a road map for service-learning partnerships between information science and nonprofit organizations. It introduces for the first time an essential framework for service learning in CIS, addressing both the challenges and opportunities of this approach for all stakeholders involved: faculty, students, and community nonprofit organizations (NPOs), both domestic and abroad. This volume outlines numerous examples of successful programs from around the world, presenting practical working models for implementing joint projects between NPOs and academia.

Book Past  Present and Future of Computing Education Research

Download or read book Past Present and Future of Computing Education Research written by Mikko Apiola and published by Springer Nature. This book was released on 2023-04-17 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of meta-studies, reviews, and scientometric analyses that together reveal a fresh picture about the past, present, and future of computing education research (CER) as a field of science. The book begins with three chapters that discuss and summarise meta-research about the foundations of CER, its disciplinary identity, and use of research methodologies and theories. Based on this, the book proceeds with several scientometric analyses, which explore authors and their collaboration networks, dissemination practices, international collaboration, and shifts in research focus over the years. Analyses of dissemination are deepened in two chapters that focus on some of the most influential publication venues of CER. The book also contains a series of country-, or region-level analyses, including chapters that focus on the evolution of CER in the Baltic Region, Finland, Australasia, Israel, and in the UK & Ireland. Two chapters present case studies of influential CER initiatives in Sweden and Namibia. This book also includes chapters that focus on CER conducted at school level, and cover crucially important issues such as technology ethics, algorithmic bias, and their implications for CER.In all, this book contributes to building an understanding of the past, present and future of CER. This book also contributes new practical guidelines, highlights topical areas of research, shows who to connect with, where to publish, and gives ideas of innovative research niches. The book takes a unique methodological approach by presenting a combination of meta-studies, scientometric analyses of publication metadata, and large-scale studies about the evolution of CER in different geographical regions. This book is intended for educational practitioners, researchers, students, and anyone interested in CER. This book was written in collaboration with some of the leading experts of the field.

Book Threshold Concepts and Transformational Learning

Download or read book Threshold Concepts and Transformational Learning written by and published by BRILL. This book was released on 2010-01-01 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade the notion of ‘threshold concepts’ has proved influential around the world as a powerful means of exploring and discussing the key points of transformation that students experience in their higher education courses and the ‘troublesome knowledge’ that these often present.

Book Proceedings of the Future Technologies Conference  FTC  2021  Volume 3

Download or read book Proceedings of the Future Technologies Conference FTC 2021 Volume 3 written by Kohei Arai and published by Springer Nature. This book was released on 2021-10-24 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state-of-the-art intelligent methods and techniques for solving real world problems along with a vision of the future research. The sixth Future Technologies Conference 2021 was organized virtually and received a total of 531 submissions from academic pioneering researchers, scientists, industrial engineers, and students from all over the world. The submitted papers covered a wide range of important topics including but not limited to technology trends, computing, artificial intelligence, machine vision, communication, security, e-learning and ambient intelligence and their applications to the real world. After a double-blind peer-reviewed process, 191 submissions have been selected to be included in these proceedings. One of the meaningful and valuable dimensions of this conference is the way it brings together a large group of technology geniuses in one venue to not only present breakthrough research in future technologies but also to promote discussions and debate of relevant issues, challenges, opportunities, and research findings. We hope that readers find the volume interesting, exciting, and inspiring.

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Book Robots  Drones  UAVs and UGVs for Operation and Maintenance

Download or read book Robots Drones UAVs and UGVs for Operation and Maintenance written by Diego Galar and published by CRC Press. This book was released on 2020-05-07 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Industrial assets (such as railway lines, roads, pipelines) are usually huge, span long distances, and can be divided into clusters or segments that provide different levels of functionality subject to different loads, degradations and environmental conditions, and their efficient management is necessary. The aim of the book is to give comprehensive understanding about the use of autonomous vehicles (context of robotics) for the utilization of inspection and maintenance activities in industrial asset management in different accessibility and hazard levels. The usability of deploying inspection vehicles in an autonomous manner is explained with the emphasis on integrating the total process. Key Features Aims for solutions for maintenance and inspection problems provided by robotics, drones, unmanned air vehicles and unmanned ground vehicles Discusses integration of autonomous vehicles for inspection and maintenance of industrial assets Covers the industrial approach to inspection needs and presents what is needed from the infrastructure end Presents the requirements for robot designers to design an autonomous inspection and maintenance system Includes practical case studies from industries

Book Research Anthology on Game Design  Development  Usage  and Social Impact

Download or read book Research Anthology on Game Design Development Usage and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Book Growing Information  Part I

Download or read book Growing Information Part I written by Eli B. Cohen and published by Informing Science. This book was released on 2009 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Growing Information  Part 2

Download or read book Growing Information Part 2 written by Eli B. Cohen and published by Informing Science. This book was released on 2009 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Education Trends in a Post Pandemic Future in the Fields of Engineering  Science  Arts  Humanities  Commerce  Economics  Social Sciences  Law and Management   Challenges and Opportunities

Download or read book Education Trends in a Post Pandemic Future in the Fields of Engineering Science Arts Humanities Commerce Economics Social Sciences Law and Management Challenges and Opportunities written by Dr. Sundari Suresh and published by Forschung Publications. This book was released on with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collection of 45 chapters draws on the diverse insights of the Post Covid-19 challenges and opportunities to look ahead and across a broad range of issues – education, trade, governance, health, labour, technology to name a few – and consider where the balance of risk and opportunity may come out. It offers decision-makers a comprehensive picture of expected long term changes, and inspiration to leverage the opportunities this crisis offers to improve the state of the world. Academicians must find and establish a new equilibrium and a new normal for learning amidst the present challenges.

Book The Cambridge Handbook of Computing Education Research

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Book Human Computer Interaction   INTERACT 2007

Download or read book Human Computer Interaction INTERACT 2007 written by Cecília Baranauskas and published by Springer. This book was released on 2007-09-07 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is part of a two-volume work that constitutes the refereed proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2007, held in Rio de Janeiro, Brazil in September 2007. It covers tangible user interfaces and interaction; cultural issues in HCI; safety, security, privacy and usability; visualizing social information; online communities and e-learning; children, games, and the elderly; as well as software engineering and HCI.

Book Informatics in Schools  Fundamentals of Computer Science and Software Engineering

Download or read book Informatics in Schools Fundamentals of Computer Science and Software Engineering written by Sergei N. Pozdniakov and published by Springer. This book was released on 2018-10-10 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 11th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2018, held in St. Petersburg, Russia, in October 2018. The 29 full papers presented in this volume were carefully reviewed and selected from 74 submissions. They were organized in topical sections named: role of programming and algorithmics in informatics for pupils of all ages; national concepts of teaching informatics; teacher education in informatics; contests and competitions in informatics; socio-psychological aspects of teaching informatics; and computer tools in teaching and studying informatics.