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Book Sid Meier s Alpha Centauri

Download or read book Sid Meier s Alpha Centauri written by Chris McCubbin and published by . This book was released on 1999 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself.

Book Sid Meier s Alpha Centauri

Download or read book Sid Meier s Alpha Centauri written by Rafael Kayanan and published by Nantier Beall Minoustchine Publishing. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the best-selling computer game, this is a,story-rich, fascinating world filled with the,tension of geo-political forces in confrontation.,For thsoe who play the game, here is the chanve to,get on Planet and witness it on a flesh and bone,level. Earth has self destructed. Only one ship,escapes with a selection of people from around the,world to colonize a new planet. Upon their,arrival, the captain is mysteriously murdered and,the colonizers disperse, forming factions, each,with distinct philosophies on how to prosper in,their new home.

Book Alpha Centauri

    Book Details:
  • Author : Martin Beech
  • Publisher : Springer
  • Release : 2014-10-15
  • ISBN : 331909372X
  • Pages : 319 pages

Download or read book Alpha Centauri written by Martin Beech and published by Springer. This book was released on 2014-10-15 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: As our closest stellar companion and composed of two Sun-like stars and a third small dwarf star, Alpha Centauri is an ideal testing ground of astrophysical models and has played a central role in the history and development of modern astronomy—from the first guesses at stellar distances to understanding how our own star, the Sun, might have evolved. It is also the host of the nearest known exoplanet, an ultra-hot, Earth-like planet recently discovered. Just 4.4 light years away Alpha Centauri is also the most obvious target for humanity’s first directed interstellar space probe. Such a mission could reveal the small-scale structure of a new planetary system and also represent the first step in what must surely be humanity’s greatest future adventure—exploration of the Milky Way Galaxy itself. For all of its closeness, α Centauri continues to tantalize astronomers with many unresolved mysteries, such as how did it form, how many planets does it contain and where are they, and how might we view its extensive panorama directly? In this book we move from the study of individual stars to the study of our Solar System and our nearby galactic neighborhood. On the way we will review the rapidly developing fields of exoplanet formation and detection.

Book Sid Meier s Memoir   A Life in Computer Games

Download or read book Sid Meier s Memoir A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Book Crossroads

    Book Details:
  • Author :
  • Publisher : Rex Bookstore, Inc.
  • Release :
  • ISBN :
  • Pages : 36 pages

Download or read book Crossroads written by and published by Rex Bookstore, Inc.. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book More than a game

    Book Details:
  • Author : Barry Atkins
  • Publisher : Manchester University Press
  • Release : 2013-07-19
  • ISBN : 1847795587
  • Pages : 180 pages

Download or read book More than a game written by Barry Atkins and published by Manchester University Press. This book was released on 2013-07-19 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

Book Game Design Workshop

    Book Details:
  • Author : Tracy Fullerton
  • Publisher : CRC Press
  • Release : 2014-03-05
  • ISBN : 1498785875
  • Pages : 540 pages

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E

Book Game Design

    Book Details:
  • Author : Richard Rouse III
  • Publisher : Jones & Bartlett Publishers
  • Release : 2004-08-30
  • ISBN : 0763798118
  • Pages : 953 pages

Download or read book Game Design written by Richard Rouse III and published by Jones & Bartlett Publishers. This book was released on 2004-08-30 with total page 953 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Book Methods Of Distance Education

Download or read book Methods Of Distance Education written by D.D. Aggarwal and published by Sarup & Sons. This book was released on 2007 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Routledge Companion to Science Fiction

Download or read book The Routledge Companion to Science Fiction written by Mark Bould and published by Routledge. This book was released on 2009-03-30 with total page 1039 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Science Fiction is a comprehensive overview of the history and study of science fiction. It outlines major writers, movements, and texts in the genre, established critical approaches and areas for future study. Fifty-six entries by a team of renowned international contributors are divided into four parts which look, in turn, at: history – an integrated chronological narrative of the genre’s development theory – detailed accounts of major theoretical approaches including feminism, Marxism, psychoanalysis, cultural studies, postcolonialism, posthumanism and utopian studies issues and challenges – anticipates future directions for study in areas as diverse as science studies, music, design, environmentalism, ethics and alterity subgenres – a prismatic view of the genre, tracing themes and developments within specific subgenres. Bringing into dialogue the many perspectives on the genre The Routledge Companion to Science Fiction is essential reading for anyone interested in the history and the future of science fiction and the way it is taught and studied.

Book Designing Games for Ethics  Models  Techniques and Frameworks

Download or read book Designing Games for Ethics Models Techniques and Frameworks written by Schrier, Karen and published by IGI Global. This book was released on 2010-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

Book Andrew Rollings and Ernest Adams on Game Design

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Book Astrophysics

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 625 pages

Download or read book Astrophysics written by and published by PediaPress. This book was released on with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Programming Linux Games

Download or read book Programming Linux Games written by Loki Software, Inc and published by No Starch Press. This book was released on 2001 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book Green Planets

    Book Details:
  • Author : Gerry Canavan
  • Publisher : Wesleyan University Press
  • Release : 2014-04-15
  • ISBN : 0819574287
  • Pages : 313 pages

Download or read book Green Planets written by Gerry Canavan and published by Wesleyan University Press. This book was released on 2014-04-15 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary visions of the future have been shaped by hopes and fears about the effects of human technology and global capitalism on the natural world. In an era of climate change, mass extinction, and oil shortage, such visions have become increasingly catastrophic, even apocalyptic. Exploring the close relationship between science fiction, ecology, and environmentalism, the essays in Green Planets consider how science fiction writers have been working through this crisis. Beginning with H. G. Wells and passing through major twentieth-century writers like Ursula K. Le Guin, Stanislaw Lem, and Thomas Disch to contemporary authors like Margaret Atwood, China Miéville, and Paolo Bacigalupi—as well as recent blockbuster films like Avatar and District 9—the essays in Green Planets consider the important place for science fiction in a culture that now seems to have a very uncertain future. The book includes an extended interview with Kim Stanley Robinson and an annotated list for further exploration of "ecological SF" and related works of fiction, nonfiction, films, television, comics, children's cartoons, anime, video games, music, and more. Contributors include Christina Alt, Brent Bellamy, Sabine Höhler, Adeline Johns-Putra, Melody Jue, Rob Latham, Andrew Milner, Timothy Morton, Eric C. Otto, Michael Page, Christopher Palmer, Gib Prettyman, Elzette Steenkamp, Imre Szeman.