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Book Shigeru Miyamoto

    Book Details:
  • Author : Jennifer deWinter
  • Publisher : Bloomsbury Publishing USA
  • Release : 2015-05-21
  • ISBN : 1628923873
  • Pages : 201 pages

Download or read book Shigeru Miyamoto written by Jennifer deWinter and published by Bloomsbury Publishing USA. This book was released on 2015-05-21 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Book Shigeru Miyamoto

Download or read book Shigeru Miyamoto written by Jan Burns and published by Greenhaven Publishing LLC. This book was released on 2006-05-05 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a child, Shigeru Miyamoto was a natural explorer. One of the caves he found in his youth would later inspire one of his creations, The Legend of Zelda. Unless living in a cave yourself, you've probably heard of a few of his other inventions, such as Donkey Kong, Mario, Star Fox, F-Zero, and Pikmin. He is considered to be the most successful video game designer in the world. Treat your readers to an up-close look at this video game genius.

Book Nintendo Video Game Designer Shigeru Miyamoto

Download or read book Nintendo Video Game Designer Shigeru Miyamoto written by Kari Cornell and published by Lerner Publications (Tm). This book was released on 2016 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.

Book Super Mario

Download or read book Super Mario written by Jeff Ryan and published by Penguin. This book was released on 2011-08-04 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

Book Nintendo Video Game Designer Shigeru Miyamoto

Download or read book Nintendo Video Game Designer Shigeru Miyamoto written by Kari Cornell and published by Lerner Classroom. This book was released on 2016 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.

Book Game Over

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Book Ask Iwata

Download or read book Ask Iwata written by Satoru Iwata and published by VIZ Media LLC. This book was released on 2021-04-13 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media

Book Mario Vs Luigi

    Book Details:
  • Author : Michael Worthy
  • Publisher :
  • Release : 2017-07-21
  • ISBN : 9781548819132
  • Pages : 92 pages

Download or read book Mario Vs Luigi written by Michael Worthy and published by . This book was released on 2017-07-21 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brothers No More. One of Them Won't Make It. Mario and Luigi have gone their separate ways. Luigi has opened his own business with his girlfriend Daisy while Mario is missing. When peaceful creatures of Subcon reveal that their settlement was destroyed by a now bloodthirsty Mario, Luigi and Daisy reach out to Princess Peach. Through Peach, they learn that Mario's next target is Luigi, whom he vows to kill for reasons unknown. Luigi, Daisy and Peach set out to discover the true mastermind behind the plot to take over Subcon and murder Luigi, with all evidence pointing to a spaceman named Tatanga. This publication is for portfolio purposes only.

Book Nintendo Magic  Winning the Videogame Wars

Download or read book Nintendo Magic Winning the Videogame Wars written by Osamu Inoue and published by Vertical Inc. This book was released on 2022-01-18 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Back in the 80s, Nintendo ruled the home-entertainment market with the NES (Nintendo Entertainment System). But then rival Sony introduced PlayStation, which featured advancements and cutting-edge technology that put Nintendo's Super-NES to shame. Nintendo quickly lost its dominant market share to Sony and found itself floundering. In 2006, Nintendo released Wii at the same time Sony introduced its highly-anticipated and much-vaunted PlayStation III and Microsoft's XBox 360. Wii's David defeated PlayStation's Goliath, inversely echoing the SNES/PlayStation outcome of a decade previous. Nintendo Magic: Winning the Videogame Wars is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won. Topics include: How where you put your company is just as important as how you run it: being in Kyoto From work force to policies, why Nintendo's "just enough" attitude succeeds Why the ability to read a balance sheet is overrated Respect seniority but approve huge R&D budgets for talented junior employees Allowing maximum communication between disparate divisions (hardware and software) Enlarging the pie: going after casual gamers (The art of mainstreaming) How the Wii will be the next major household appliance and the DSi will be the cell phone of the future. Nintendo Magic: Winning the Videogame Wars should serve as a warning to similar powerhouse industries never to understimate the modest competitor. It should occupy the bookshelf of any business person smart enough to know they don't need to be a giant to win.

Book Fact Hunt

    Book Details:
  • Author : Larry Bundy Jr
  • Publisher : Unbound Publishing
  • Release : 2020-02-06
  • ISBN : 1783528346
  • Pages : 309 pages

Download or read book Fact Hunt written by Larry Bundy Jr and published by Unbound Publishing. This book was released on 2020-02-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

Book The Legend of Zelda  Hyrule Historia

Download or read book The Legend of Zelda Hyrule Historia written by Eiji Aonuma and published by Dark Horse Comics. This book was released on 2020-04-14 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!

Book Retro Gaming Hacks

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Book Shigeru Miyamoto

Download or read book Shigeru Miyamoto written by Rachel Castro and published by Norwood House Press. This book was released on 2019-07-15 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shigeru Miyamoto loved to explore outside as a kid. He also wanted to be an artist. He combined his love of drawing and exploring in making video games. Miyamoto made classic games such as Donkey Kong, Super Mario Bros., and The Legend of Zelda. Read this book to learn more about his life and his superstar career in STEM.

Book The Complete Book of Mario

Download or read book The Complete Book of Mario written by Sona Books and published by . This book was released on 2021-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Shigeru Miyamoto created "Jumpman" for his new platform game, Donkey Kong, it's highly unlikely that he realised he was creating the most recognisable gaming character of all time. That's exactly what happened though, and after a quick name change to Mario as well as a change in job professions (he started off life as a carpenter) the mascot to end all mascots was born. Everyone remembers the first time they discovered the princess they were rescuing was in another castle, or their first encounter with Bowser. They remember the impact of witnessing a 3D Mario in Super Mario 64 or the time they teared across Rainbow Road in Super Mario Kart. There is no denying that Mario has had an incredible impact on the games industry. The Complete Book of Mario celebrates Nintendo's greatest star from Super Mario Bros to Super Mario Odyssey and every aspect of the popular character.

Book Tetris

Download or read book Tetris written by Box Brown and published by Macmillan. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Book Atari to Zelda

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Book Reverse Design

Download or read book Reverse Design written by Patrick Holleman and published by CRC Press. This book was released on 2018 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format, it is broken down into ten sections examining some of the most important topics to the game: 1. The specific level design patterns within Super Mario World that make it such a successful and classic game; 2. Evolutions in the smallest mechanics of the Mario games that give the player more control and allow the designers to more precisely control the level of difficulty in each level; 3. The overall organization of levels into four "skill themes" which are derived from pillars of the game's design--back cover.