Download or read book Shall We Play the Festschrift Game written by Diana Santos and published by Springer Science & Business Media. This book was released on 2012-08-14 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are not many people who can be said to have influenced and impressed researchers in so many disparate areas and language-geographic fields as Lauri Carlson, as is evidenced in the present Festschrift. His insight and acute linguistic sensitivity and linguistic rationality have spawned findings and research work in many areas, from non-standard etymology to hardcore formal linguistics, not forgetting computational areas such as parsing, terminological databases, and, last but not least, machine translation. In addition to his renowned and widely acknowledged insights in tense and aspect and its relationship with nominal quantification, and his ground-breaking work in dialog using game-theoretic machinery, Lauri has in the last fifteen years as Professor of Language Theory and Translation Technology contributed immensely to areas such as translation, terminology and general applications of computational linguistics. The three editors of the present volume have successfully performed doctoral studies under Lauri’s supervision, and wish with this volume to pay tribute to his supervision and to his influence in matters associated with research and scientific, linguistic and philosophical inquiry, as well as to his humanity and friendship.
Download or read book What Shall We Play written by and published by . This book was released on 2006 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: This charming story celebrates the magic of playtime and invites us to pretend with Matt, Martha & Lily May Matt wants to play trees. Martha wants to play cars--but Lily May wants to play fairies! She has wings and a wand--but will Lily ever get her wish?
Download or read book Poker Pop Culture written by Martin Harris and published by D&B Publishing. This book was released on 2019-06-23 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduced shortly after the United States declared its independence, poker’s growth and development has paralleled that of America itself. As a gambling game with mass appeal, poker has been played by presidents and peasants, at kitchen tables and final tables, for matchsticks and millions. First came the hands, then came the stories – some true, some pure bluffs, and many in between. In Poker & Pop Culture: Telling the Story of America’s Favorite Card Game, Martin Harris shares these stories while chronicling poker’s progress from 19th-century steamboats and saloons to 21st-century virtual tables online, including: Poker on the Mississippi Poker in the Movies Poker in the Old West Poker on the Newsstand Poker in the Civil War Poker in Literature Poker on the Bookshelf Poker in Music Poker in the White House Poker on Television Poker During Wartime Poker on the Computer From Mark Twain to “Dogs Playing Poker” to W.C. Fields to John Wayne to A Streetcar Named Desire to the Cold War to Kenny Rogers to ESPN to Star Trek: The Next Generation and beyond, Poker & Pop Culture provides a comprehensive survey of cultural productions in which poker is of thematic importance, showing how the game’s portrayal in the mainstream has increased poker’s relevance to American history and shaped the way we think about the game and its significance.
Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
Download or read book A Playful Path written by Bernard De Koven and published by Lulu.com. This book was released on 2013-12-18 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.
Download or read book This Book Is a Game written by Wendell Charles NeSmith and published by Wendell Charles NeSmith. This book was released on 2020-01-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHALL WE PLAY A GAME?
Download or read book How to Win Games and Beat People written by Tom Whipple and published by HarperCollins. This book was released on 2015-12-01 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Download or read book Shall We Play That One Together written by Paul de Barros and published by Macmillan. This book was released on 2012-10-16 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Born in the UK as Margaret Marian Turner, she was trained in classical piano, yet was passionately attracted to jazz. During World War II she met jazz trumpeter Jimmy McPartland, protege of Biederbecke, married him, and together they made jazz history.
Download or read book Kashmir in Sunlight Shade written by C. E. Tyndale-Biscoe and published by . This book was released on 1922 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hand book of English and German Conversation written by Robert Flaxman and published by . This book was released on 1872 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Nero Other Plays written by Herbert Percy Horne and published by . This book was released on 1888 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Download or read book Los Angeles School Journal written by and published by . This book was released on 1925 with total page 1204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dramatic scenes and characters written by William James Linton and published by . This book was released on 1884 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Two Angry Women of Abington written by Henry Porter and published by . This book was released on 1841 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Pleasant Historie of the Two Angrie Women of Abington written by Henry Porter and published by . This book was released on 1841 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: