Download or read book Shading Lighting and Rendering Techniques With Cinema 4d Studio R18 In Full Color written by Ravi Conor and published by . This book was released on 2017-05-05 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders. The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book.Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book. What are the main features of the book? - The book is written using CINEMA 4D Studio R18 in an easy to understand language. - Shading, lighting, and rendering techniques covered. - The process of creating custom textures in Photoshop explained. - 47 Hands-on exercises to hone your skills. - Videos for all hands-on exercises available for download. - Detailed coverage of tools and features. - Additional tips, guidance, and advice is provided. - Important terms are in bold face so that you never miss them. - Support for technical aspect of the book. - CINEMA 4D files and textures used are available for download from the accompanying website. - You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CT1 - Introduction to UVW Mapping Unit CT2 - Material Presets Unit CT3: Creating Textures in Photoshop Unit CT4 - Creating Materials Unit CT5: Lighting
Download or read book Shading Lighting and Rendering Techniques with Cinema 4D Studio R18 written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-04-08 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders.
Download or read book 3ds Max 2018 Getting Started with Standard Materials and Lights written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-08-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. What are the main features of the book? - The book is written using 3ds Max 2018 and Photoshop CC 2017 in an easy to understand language. - Shading, texturing, lighting, and UV mapping techniques covered. - 49 Hands-on exercises to hone your skills. - Detailed coverage of tools and features. - Additional tips, guidance, and advice is provided. - Important terms are in bold face so that you never miss them. - Support for technical aspect of the book. - 3ds Max files and PSDs/textures used are available for download from the accompanying website. - You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. TOC This book is divided into following units: Unit MT1 - Creating Textures in Photoshop Unit MT2 - Material Editors Unit MT3 - Standard Materials and Maps Unit MT4 - Physical and Autodesk Materials Unit ML1 - Standard Lights Unit ML2 - Photometric Lights Unit ML3 - Sunlight and Daylight Systems Unit MBT - Bonus hands-on Exercises more info: bit.ly/rpolygon
Download or read book MAXON Cinema 4D R20 Modeling Essentials written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Download or read book MAXON Cinema 4D R20 A Detailed Guide to XPresso written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Download or read book Learn Cinema 4d Studio R18 by Doing written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-11-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook will walk you through the modeling, texturing, lighting, and rendering techniques with CINEMA 4D Studio R18. This book offers a hands-on exercise based strategy for all those beginner and intermediate users who want to master these techniques in CINEMA 4D. The units in this book take you step-by-step through the whole process. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop.--Back cover.
Download or read book Exploring 3D Modeling with CINEMA 4D R19 a Beginner s Guide written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThe Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow.The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. Key features Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. Polygon, subdivision, and spline modeling techniques covered. Detailed coverage of tools and features. Contains 24 standalone tutorials. Contains 14 practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz to assess the knowledge. Bonus tutorials. Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: wp.me/p9r5f7-i0
Download or read book CAD CAM CIM written by P. Radhakrishnan and published by New Age International. This book was released on 2008 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Technology Of Cad/Cam/Cim Deals With The Creation Of Information At Different Stages From Design To Marketing And Integration Of Information And Its Effective Communication Among The Various Activities Like Design, Product Data Management, Process Planning, Production Planning And Control, Manufacturing, Inspection, Materials Handling Etc., Which Are Individually Carried Out Through Computer Software. Seamless Transfer Of Information From One Application To Another Is What Is Aimed At.This Book Gives A Detailed Account Of The Various Technologies Which Form Computer Based Automation Of Manufacturing Activities. The Issues Pertaining To Geometric Model Creation, Standardisation Ofgraphics Data, Communication, Manufacturing Information Creation And Manufacturing Control Have Been Adequately Dealt With. Principles Of Concurrent Engineering Have Been Explained And Latest Software In The Various Application Areas Have Been Introduced.The Book Is Written With Two Objectives To Serve As A Textbook For Students Studying Cad/Cam/Cim And As A Reference Book For Professional Engineers.
Download or read book Autodesk 3ds Max 2021 written by Pradeep Mamgain and published by Draft2digital. This book was released on 2020-06-20 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps to get started with modeling in 3ds Max, and explains important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner.
Download or read book Yvain written by Chretien de Troyes and published by Yale University Press. This book was released on 1987-09-10 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The twelfth-century French poet Chrétien de Troyes is a major figure in European literature. His courtly romances fathered the Arthurian tradition and influenced countless other poets in England as well as on the continent. Yet because of the difficulty of capturing his swift-moving style in translation, English-speaking audiences are largely unfamiliar with the pleasures of reading his poems. Now, for the first time, an experienced translator of medieval verse who is himself a poet provides a translation of Chrétien’s major poem, Yvain, in verse that fully and satisfyingly captures the movement, the sense, and the spirit of the Old French original. Yvain is a courtly romance with a moral tenor; it is ironic and sometimes bawdy; the poetry is crisp and vivid. In addition, the psychological and the socio-historical perceptions of the poem are of profound literary and historical importance, for it evokes the emotions and the values of a flourishing, vibrant medieval past.
Download or read book Cad cam Theory And Practice soft Cover written by Zeid and published by . This book was released on 1991 with total page 1082 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 101 Life Skills Games for Children written by Bernie Badegruber and published by Turner Publishing Company. This book was released on 2011-01-01 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
Download or read book Usability Testing Essentials Ready Set Test written by Carol M. Barnum and published by Morgan Kaufmann. This book was released on 2020-06-27 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Usability Testing Essentials presents a practical, step-by-step approach to learning the entire process of planning and conducting a usability test. It explains how to analyze and apply the results and what to do when confronted with budgetary and time restrictions. This is the ideal book for anyone involved in usability or user-centered design—from students to seasoned professionals.Filled with new examples and case studies, Usability Testing Essentials, Second Edition is completely updated to reflect the latest approaches, tools and techniques needed to begin usability testing or to advance in this area. - Provides a comprehensive, step-by-step guide to usability testing, a crucial part of every product's development - Discusses important usability issues such as international testing, persona creation, remote testing, and accessibility - Presents new examples covering mobile devices and apps, websites, web applications, software, and more - Includes strategies for using tools for moderated and unmoderated testing, expanded content on task analysis, and on analyzing and reporting results
Download or read book The Details of Modern Architecture written by Edward R. Ford and published by MIT Press. This book was released on 1990 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the period 1890 - 1932 this book focuses on various recognised masters explaining the detailing and construction techniques used in their buildings.
Download or read book Principles of Computer aided Design and Manufacturing written by Farid M. L. Amirouche and published by Prentice Hall. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Computer-Aided Design and Manufacturingis the product of many years of experience teaching courses in computer-aided design (CAD). My first book, published in 1991, was a challenge—the technology was evolving and both the hardware and software were changing rapidly. Since then we have come a long way in the CAD/CAM area, and the prospects are even better for future intelligent systems that will enable engineers to design engineering products more efficiently. From design to development, we are attaining some great achievements that will engineer products that are more competitive and ready to meet the market needs. In essence, CAD will provide the engineer more time for the creative aspects in terms of concept formulation and interpretation of the results derived from the analysis. The tools of CAD/CAM are now more standardized and most of our students today come equipped with the basic engineering graphics knowledge needed to learn advanced engineering tools. Having gone through the experience of teaching this course and at the same time trying to adapt to the changing needs in the laboratory, I have written this book under the premise of providing the students the fundamentals needed to advance their understanding of design, analysis, and product development in manufacturing. The latter is achieved through selection of appropriate topics and analytical methods in all aspects of design that are pertinent to CAD with the hope that students will embrace them with conviction. These topics are written in a clear and concise form, and are followed by examples to guide the students and engineers through a wonderful learning experience. The thrust behind learning and teaching CAD is the ability to reach a level of confidence that will enable oneself to interact with ease with the existing CAD systems to solve engineering problems. My philosophy is to teach through examples; hence, every topic covered is followed by examples to demonstrate the concepts. The basic engineering concepts learned in this book are independent of any specific software. We are at a stage now in which CAD/CAM does not necessary have to be self-contained. Rather, students should be able to use other tools to link or provide additional information as necessary to the CAD system. Where some topics could be supplemented, I have taken the liberty in this textbook of allowing the students to perform their exercises using MATLAB for the sake of understanding that CAD is a multidiscipline in nature and some parts of the design or analysis can be programmed in other languages. This is becoming a common practice as vendors are making it simpler and easier to transport files from different systems, and in some cases even be able to integrate different analysis tools to provide the students and engineers the ability to interact with their software to meet their engineering needs. This is certainly true in the variational design and parametric designs areas in which engineering equations are the engine behind the geometrical formulation and design of certain products. This textbook is written to satisfy the CAD requirements courses even though finite element coverage expands beyond the introduction of truss analysis. It is difficult to cover all topics in one semester. Topics should be selected to meet the course needs and the laboratory requirements that go with it. For example, at the University of Illinois at Chicago, we have a required laboratory part of the course where students are given different projects on weekly basis to become proficient in the use of CAD software such as ProE or IDEAS. The last lab projects are more involved and usually require some forms of analysis and animation. My intention is to provide additional topics in finite elements that will allow the instructor to focus not only on simple trusses but also be able to teach heat conduction, basic principles in FEM, and even vibration to broaden the scope of analysis. The idea is one that allows our senior students to be exposed to FEM by combining most of what they have learned and show how it can be done with the help of this powerful technique of FEM. This has been very successful with our undergraduate students and first-year graduate students because they are able to use this textbook to learn the basic concepts required in analysis to be able to use finite element tools such as ANSYS, IDEAS, and CATIA, among others. The book is divided into 15 chapters and provides a unique balance of topics that cover design, 3D transformation and geometry manipulation, surface creations, solid modeling, optimization, finite elements, robotics and robot economics, and CAM implementation. Chapter 1 provides a historical perspective of CAD and discusses virtual reality as it is used in our current engineering environment (the latter is a topic that will need to be explored further down the road). Chapter 2 addresses the different stages in design and provides concrete examples showing how these steps can be accomplished. The unique feature of this chapter is the parametric and variational design concept. In this textbook I have made an effort to enlighten the students with the need for these techniques to be taken seriously as they might become standard in the near future. The blending of man and machine is an effective tool when CAD systems are allowed to participate in the design and manufacturing process by aiding in the problem formulation, synthesis, conceptualization, and, of course, analysis. Once the students have had some exposure to CAD in general, Chapter 2 could be covered at any part of the course. I urge the instructors and readers to take the time and go over these examples and to create their own examples to appreciate the benefits of these tools. Chapter 3 discusses 2D and 3D transformations and geometry manipulation, and provides an in-depth analysis of images in 2D and 3D, and includes isometric views. Chapter 4 explains the fundamentals underlying splines, parametric and nonparametric curves, and Bezier curves and surfaces. A number of examples are included to assist the students in understanding how the concepts are implemented. Depending on how advanced the students are, selected topics can be skipped or simply assigned as additional material for the class. Chapter 5 introduces the concept of solid modeling and the various construction techniques and representation schemes in modeling. The students will apply some of these concepts in their lab work working with the making of solid models in CAD. Chapter 6 covers various techniques of optimization and introduces the students to the basic concepts of how to formulate an objective function, define the appropriate constraints, and choose the analytical tools to solve the problem. This chapter also focuses on popular techniques in optimization so that senior students and first-year graduate students will have some familiarity with their use. Chapters 7 through 10 form a unique combination of teaching the finite element method to our junior and senior students without the burden of heavy calculus. It is one of the major strengths of this textbook. If a curriculum is more focused on analysis, all chapters can be covered; otherwise, the instructor is given the choice of covering FEM by selecting the appropriate topics) for the class. This would include stress analysis, heat conduction, dynamic analysis, and vibration, or simply teaching the basic formulation of FEM as described in Chapter 7. The examples solved in these chapters represent real applications and will encourage the students to develop a good appetite for FEM. Computer-aided manufacturing is introduced in Chapters 11 through 15. I have opted to focus on key topics of interest to the students such as robotics and economic impact, group technology, and computer-integrated manufacturing. These are some of the features that need to be understood in the integration of CAD and CAM. Principles of Computer-Aided Design and Manufacturingis written for junior and senior level students and first-year graduate students who have had little exposure to computer-aided design. This textbook assumes that the students have some experience with programming and understand basic concepts in CAD found in a freshman course of graphics. This textbook is suitable for students who have had all their undergraduate requirements in their major. The latter is an incentive whereby students will fully appreciate the benefits of design techniques such as parametric and variational design and develop a deep understanding of how FEM works and how it is applied to various engineering applications. I am indebted to the reviewers for their useful comments and suggestions, which helped shape the content and focus of this book: Dr. Heana Costea, California State University at Northridge; Derek M. Yip-Hoi, University of Michigan at Ann Arbor; and Gregory Kremer, Ohio State University. I would also like to thank Dr. M. Ayub, visiting professor in the Civil Engineering Department at University of Chicago at Illinois, for taking the time to edit several chapters and provide his insight for the book and M. Arif, associate professor in the Civil Engineering Department at University of Chicago at Illinois, for his encouragement and support. The comments and suggestions of the reviewers were instrumental in my final revision and in selecting additional topics that were missing from the original proposal. They kindly helped review my original manuscript and assisted me in looking at their course focus and syllabus to get a better picture of how the CAD course is taught at their respective institutions. Finally, I am indebted to all my students who have assisted me in the preparation of necessary materials for this book; without their help, this wouldn't have been possible. In particular, I would like to thank Carlos Lopez for his efforts on the parametric and variational designs section of the book. I also like to thank Francisco Romero, Nagarajan Chandra, Pedro Gonzalez, and David McNeil for their genuine effort in assisting with some of the graphics of the book. I would like to thank Nikhil Khulka and Ivan Zivkovic for being there when I needed them the most to meet the publisher deadlines and organize the chapters and figures selected for the book. I also would like to thank Surya Pratar for helping with indexing of this book. Finally, let me take this opportunity to thank the editorial staff, Dorothy Marrero, David George, and Lynda Castillo at Prentice Hall, for their patience during the course of the production of the book. I had the pleasure of working closely with Kevin Bradley at Sunflower Publishing Services, who oversaw the complete publication of the book. He was kind and very responsive to all my questions. He worked intelligently to make sure I was happy with the changes and the editing of my book. At the end I would like to thank my family, Ginger, Larby, and Anissa, for their unconditional love and support and for their understanding in the sacrifices we make in achieving our objectives. In particular, I would like to thank my mom and dad for giving me hope, guidance, and values to treasure for years to come. FARID AMIROUCHE The Department of Mechanical & Industrial Engineering University of Illinois, Chicago
Download or read book MAXON CINEMA 4D R18 Studio A Tutorial Approach 5th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-01-17 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index