Download or read book Serious considerations on Plays Games and other fashionable diversions etc written by John GEERE and published by . This book was released on 1763 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Serious considerations on plays games and other fashionable diversions written by John Geere and published by . This book was released on 1763 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Catalogue of the Allen A Brown Collection of Books Relating to the Stage in the Public Library of the City of Boston written by Allen A. Brown Collection (Boston Public Library) and published by Boston : The Trustees. This book was released on 1919 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book British Museum Catalogue of printed Books written by and published by . This book was released on 1888 with total page 954 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Bibliotheca Histrionica A catalogue of the theatrical and miscellaneous library of Mr J Field which will be sold by auction etc With the prices in MS written by John FIELD (Collector of Dramatic Literature.) and published by . This book was released on 1827 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book General Catalogue of Printed Books written by British Museum. Dept. of Printed Books and published by . This book was released on 1961 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book The British Museum Catalogue of Printed Books 1881 1900 Fric to Gentius written by British Museum. Department of Printed Books and published by . This book was released on 1946 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The British Library General Catalogue of Printed Books to 1975 written by British Library (London) and published by . This book was released on 1977 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The British Library General Catalogue of Printed Books to 1975 written by British Library and published by . This book was released on 1979 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book General Catalogue of Printed Books written by British Museum. Department of Printed Books and published by . This book was released on 1961 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
Download or read book General Catalogue of Printed Books to 1955 written by British Museum. Dept. of Printed Books and published by . This book was released on 1967 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The London Literary Gazette and Journal of Belles Lettres Arts Sciences Etc written by and published by . This book was released on 1830 with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Download or read book Business is Business written by Harry Lee Newton and published by . This book was released on 1912 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Democracy and Education written by John Dewey and published by Createspace Independent Publishing Platform. This book was released on 1916 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: . Renewal of Life by Transmission. The most notable distinction between living and inanimate things is that the former maintain themselves by renewal. A stone when struck resists. If its resistance is greater than the force of the blow struck, it remains outwardly unchanged. Otherwise, it is shattered into smaller bits. Never does the stone attempt to react in such a way that it may maintain itself against the blow, much less so as to render the blow a contributing factor to its own continued action. While the living thing may easily be crushed by superior force, it none the less tries to turn the energies which act upon it into means of its own further existence. If it cannot do so, it does not just split into smaller pieces (at least in the higher forms of life), but loses its identity as a living thing. As long as it endures, it struggles to use surrounding energies in its own behalf. It uses light, air, moisture, and the material of soil. To say that it uses them is to say that it turns them into means of its own conservation. As long as it is growing, the energy it expends in thus turning the environment to account is more than compensated for by the return it gets: it grows. Understanding the word "control" in this sense, it may be said that a living being is one that subjugates and controls for its own continued activity the energies that would otherwise use it up. Life is a self-renewing process through action upon the environment.