Download or read book Playing to Learn written by David Hutchison and published by Bloomsbury Publishing USA. This book was released on 2007-05-30 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.
Download or read book Superhero School written by Aaron Reynolds and published by Bloomsbury USA Childrens. This book was released on 2009-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's Math Curse meets The Incredibles! Leonard is no ordinary kid—he's enrolled in Superhero School, where leaping tall buildings in a single bound is considered child's play. If only division, fractions, and multiplication came as naturally, and weren't so, well, ordinary. But when the kids' math teacher, Mr. Tornado, and the rest of the staff get kidnapped by ice zombies, Leonard and his pals find themselves using every superhero trick in the book—not to mention a few unexpected math skills— to divide (and conquer!) the enemy.
Download or read book Ten Rules of Being a Superhero written by Deb Pilutti and published by Macmillan. This book was released on 2014-10-14 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's what it takes to be a superhero—starring a boy and his superhero action figure!
Download or read book Teen Fandom and Geek Programming written by Carrie Rogers-Whitehead and published by Rowman & Littlefield. This book was released on 2018-06-15 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Download or read book Doris the Loris written by Twinkl Originals and published by Twinkl. This book was released on 2021-05-31 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doris the loris has a story for everyone! Can she come up with a way for her rainforest friends to enjoy her amazing tales whenever they like? Download the full eBook and explore supporting teaching materials at www.twinkl.com/originals Join Twinkl Book Club to receive printed story books every half-term at www.twinkl.co.uk/book-club (UK only).
Download or read book Presentation Zen written by Garr Reynolds and published by Pearson Education. This book was released on 2009-04-15 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.
Download or read book Eliot Jones Midnight Superhero written by Anne Cottringer and published by . This book was released on 2008 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: By day, Eliot is a quiet boy who likes to read & play with his toys. But when the clock strikes midnight, Eliot is transformed into a hero One day Eliot receives an urgent message from the world's Most Important Scientists - a giant meteor is hurtling towards Earth. Will Eliot be able to rise to the challenge & save the world?
Download or read book The Big Book of Kids Activities written by Holly Homer and published by Page Street Publishing. This book was released on 2021-06-01 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: 500 Easy, Creative and Fun Activities That You and Your Family Will Love Never again will you hear the all-too-common call of, “I’m bored!” Whether you’re making glow-in-the-dark slime, launching rocket ships, conducting backyard science experiments or playing Family Four Square, there are super fun activities for children aged 3 to 12. This incredible compilation of bestselling kids’ activities books is perfect for parents, grandparents and babysitters looking for new ways to entertain kids for hours on end. Not only are there great group games and crafts, but there are also dozens of learning games to help kids brush up on reading, writing and math in a fun and engaging way. With outdoor and indoor activities plus tips for adjusting each one according to your child’s age, you’ll have an almost never-ending supply of activities that will keep your children laughing and learning—no television needed.
Download or read book To Be A Hero A Superhero Role Playing Game written by Vincent Venturella and published by Lulu.com. This book was released on 2006-06-04 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle.The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.
Download or read book Zero the Hero written by Joan Holub and published by Henry Holt and Company (BYR). This book was released on 2012-02-28 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero. Zip. Zilch. Nada. That's what all the other numbers think of Zero. He doesn't add anything in addition. He's of no use in division. And don't even ask what he does in multiplication. (Hint: Poof!) But Zero knows he's worth a lot, and when the other numbers get into trouble, he swoops in to prove that his talents are innumerable.
Download or read book Superhero Rhetoric from Exceptionalism to Globalization written by Michael Arthur Soares and published by Rowman & Littlefield. This book was released on 2024-09-11 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superhero Rhetoric from Exceptionalism to Globalization: Up, Up and ...Abroad examines superhero narratives through the lens of American rhetoric and globalization. Michael Arthur Soares illustrates how deeply intertwined superhero narratives are with American political culture by analyzing, on the one hand, the rhetoric of American exceptionalism and the representation of American presidents in superhero narratives and, on the other, the prevalence of superhero rhetoric in speeches by American politicians. Turning toward the global mobility of the superhero genre, Soares then offers further insight into the ways in which cultural contexts inform transformations of superheroes and their narratives around the world and how American filmmakers have adjusted their narratives to guarantee their global reach and ability to place films in the global marketplace. Finally, the author considers real-life examples of licensed superhero iconography embodied by individuals around the world who seek to make change in their communities. Ultimately, the chapters examine the journey of superhero rhetoric and how it reaches out to global audiences, across cultural borders and back again.
Download or read book How Superheroes Model Community written by Nathan Miczo and published by Lexington Books. This book was released on 2016-08-30 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the perspectives of positive psychology and positive communication, superheroes are often depicted as possessing virtues and serving as inspirational exemplars. However, many of the virtues enumerated as characterizing the superhero (e.g., courage, teamwork, creativity) could just as easily be applied to heroes of other genres. To understand what is unique to the superhero genre, How Superheroes Model Community: Philosophically, Communicatively, Relationally looks not only to the virtues that animate them, but also to the underlying moral framework that gives meaning to those virtues. The key to understanding their character is that often they save strangers, and they do so in the public sphere. The superhero’s moral framework, therefore, must encompass both the motivation to act to benefit others rather than themselves (especially people to whom they have no relational obligation) and to preserve the public sphere against those who would disrupt it. Given such a framework, Nathan Miczo argues that superheroes are not, and could not, be loners. They constantly form team-ups, super teams, alliances, partnerships, take on mentorship roles, and create sidekicks. Social constructionist approaches in the communication field argue that communication, in part, works to shape and create our social reality. Through this lens, Miczo proposes that superheroes maintain themselves as a community through the communicative practices they engage in.
Download or read book The Superkids Activity Guide to Conquering Every Day written by Dayna Abraham and published by . This book was released on 2017-08-15 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abraham, a certified child educator, shares 101 of the best sensory activities to help all kids succeed during times of the day when they have the most trouble focusing and being patient, whether it's getting out the door on time in the morning or peacefully eating a meal with their family at a restaurant. Full color.
Download or read book Superheroes and Digital Perspectives written by Sarah Young and published by Lexington Books. This book was released on 2024-04-18 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superheroes and Digital Perspectives: Super Data examines the intersection of the superhero genre and issues of the internet, data, and digital media to provide not only a posthuman study of the superhero, but also an examination of the ways in which the superhero acts as a lens for our interactions with technology. Contributions to this collection range from the virality of the superhero as political expression to human-nonhuman relations, social expectations, and trends in cultural products. Providing fruitful, rigorous analysis of this genre in the context of ubiquitous handheld networked technology, social media, and data harvesting techniques, this book will be of particular interest to scholars of media studies, posthuman studies, communication, and popular culture.
Download or read book Character Design Collection Heroines written by 3dtotal Publishing and published by Character Design Collection. This book was released on 2021-05-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.
Download or read book Drinking Games to Play Alone written by Brock Erickson and published by Lulu.com. This book was released on 2011-04-06 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brock Erickson is back and this time with a whole new round of drinking games to play. No need to leave your home and no need to have any friends. This time it's all about drinking alone. Enjoy
Download or read book Comic Book Collections and Programming written by Matthew Z. Wood and published by Rowman & Littlefield. This book was released on 2018-08-15 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.