Download or read book The Big Book of Kids Activities written by Holly Homer and published by Page Street Publishing. This book was released on 2021-06-01 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: 500 Easy, Creative and Fun Activities That You and Your Family Will Love Never again will you hear the all-too-common call of, “I’m bored!” Whether you’re making glow-in-the-dark slime, launching rocket ships, conducting backyard science experiments or playing Family Four Square, there are super fun activities for children aged 3 to 12. This incredible compilation of bestselling kids’ activities books is perfect for parents, grandparents and babysitters looking for new ways to entertain kids for hours on end. Not only are there great group games and crafts, but there are also dozens of learning games to help kids brush up on reading, writing and math in a fun and engaging way. With outdoor and indoor activities plus tips for adjusting each one according to your child’s age, you’ll have an almost never-ending supply of activities that will keep your children laughing and learning—no television needed.
Download or read book Playing to Learn written by David Hutchison and published by Bloomsbury Publishing USA. This book was released on 2007-05-30 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.
Download or read book Using Superheroes in Counseling and Play Therapy written by Lawrence C. Rubin, PhD, LMHC, RPT-S and published by Springer Publishing Company. This book was released on 2006-12-20 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the Therapeutic Power of the Superhero! Application of the Star Wars Adoption Narrative Emotional Literacy and the Incredible Hulk Batman and Trauma What Would Superman Do--An Adlerian Approach? With an incisive historical foreword by John Shelton Lawrence and insight from contributors such as Michael Brody, Patty Scanlon, and Roger Kaufman, Lawrence Rubin takes us on a dynamic tour of the benefits of using these icons of popular culture and fantasy in counseling and play therapy. Not only can superheroes assist in clinical work with children, but Rubin demonstrates how they can facilitate growth and change with teen and adults. Early childhood memories of how we felt pretending to have the power to save the world or our families in the face of impending danger still resonate in our adult lives, making the use of superheroes attractive as well, to the creative counselor. In presenting case studies and wisdom gleaned from practicing therapists' experience, Lawrence Rubin shows how it is possible to uncover children's secret identities, assist treatment of adolescents with sexual behavior problems, and inspire the journey of individuation for gay and lesbian clients, all by paying attention to our intrinsic social need for superhero fantasy and play.
Download or read book Lines that Wiggle written by Candace Whitman and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A variety of monsters and other creatures demonstrate some of the different things that lines can do, from curve and curl to zig-zag.
Download or read book Teen Fandom and Geek Programming written by Carrie Rogers-Whitehead and published by Rowman & Littlefield. This book was released on 2018-06-15 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Download or read book Eliot Jones Midnight Superhero written by Anne Cottringer and published by . This book was released on 2008 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: By day, Eliot is a quiet boy who likes to read & play with his toys. But when the clock strikes midnight, Eliot is transformed into a hero One day Eliot receives an urgent message from the world's Most Important Scientists - a giant meteor is hurtling towards Earth. Will Eliot be able to rise to the challenge & save the world?
Download or read book Hit Makers written by Derek Thompson and published by Penguin. This book was released on 2018-02-06 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER A Book of the Year Selection for Inc. and Library Journal “This book picks up where The Tipping Point left off." -- Adam Grant, Wharton professor and New York Times bestselling author of ORIGINALS and GIVE AND TAKE Nothing “goes viral.” If you think a popular movie, song, or app came out of nowhere to become a word-of-mouth success in today’s crowded media environment, you’re missing the real story. Each blockbuster has a secret history—of power, influence, dark broadcasters, and passionate cults that turn some new products into cultural phenomena. Even the most brilliant ideas wither in obscurity if they fail to connect with the right network, and the consumers that matter most aren't the early adopters, but rather their friends, followers, and imitators -- the audience of your audience. In his groundbreaking investigation, Atlantic senior editor Derek Thompson uncovers the hidden psychology of why we like what we like and reveals the economics of cultural markets that invisibly shape our lives. Shattering the sentimental myths of hit-making that dominate pop culture and business, Thompson shows quality is insufficient for success, nobody has "good taste," and some of the most popular products in history were one bad break away from utter failure. It may be a new world, but there are some enduring truths to what audiences and consumers want. People love a familiar surprise: a product that is bold, yet sneakily recognizable. Every business, every artist, every person looking to promote themselves and their work wants to know what makes some works so successful while others disappear. Hit Makers is a magical mystery tour through the last century of pop culture blockbusters and the most valuable currency of the twenty-first century—people’s attention. From the dawn of impressionist art to the future of Facebook, from small Etsy designers to the origin of Star Wars, Derek Thompson leaves no pet rock unturned to tell the fascinating story of how culture happens and why things become popular. In Hit Makers, Derek Thompson investigates: · The secret link between ESPN's sticky programming and the The Weeknd's catchy choruses · Why Facebook is today’s most important newspaper · How advertising critics predicted Donald Trump · The 5th grader who accidentally launched "Rock Around the Clock," the biggest hit in rock and roll history · How Barack Obama and his speechwriters think of themselves as songwriters · How Disney conquered the world—but the future of hits belongs to savvy amateurs and individuals · The French collector who accidentally created the Impressionist canon · Quantitative evidence that the biggest music hits aren’t always the best · Why almost all Hollywood blockbusters are sequels, reboots, and adaptations · Why one year--1991--is responsible for the way pop music sounds today · Why another year --1932--created the business model of film · How data scientists proved that “going viral” is a myth · How 19th century immigration patterns explain the most heard song in the Western Hemisphere
Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Download or read book Superhero Sewing written by Lane Huerta and published by Creative Publishing International. This book was released on 2017-09-19 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lane Huerta shares her creative know-how and adapts her charming designs for sewers and crafters in helping your kids look the part for their imaginative play.
Download or read book Wild Things written by Kirsty Hartley and published by Weidenfeld & Nicolson. This book was released on 2015-05-07 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wild Things Funky Little Dresses clothing range brings exciting and mythical clothing to your child's wardrobe; now you can make your own everyday play clothes to bring to life. WILD THINGS: FUNKY LITTLE CLOTHES TO SEW will inspire makers of all abilities to create something exciting for their children that they will really want to wear. Drawing on simple shape and whimsical imagery, the step-by-step projects include dresses, hats, jackets and dungarees, as well as some simple accessories and keepsake gifts with a little heart and soul. With themes from enchanted woodland to summer essentials for beginners, and outfits including a baby mouse dress, Red Riding Hood Cape and Mr Wolf jacket, this book adds a spark of adventure to everyday clothes.
Download or read book Presentation Zen written by Garr Reynolds and published by Pearson Education. This book was released on 2009-04-15 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.
Download or read book Superhero School written by Aaron Reynolds and published by Bloomsbury USA Childrens. This book was released on 2009-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's Math Curse meets The Incredibles! Leonard is no ordinary kid—he's enrolled in Superhero School, where leaping tall buildings in a single bound is considered child's play. If only division, fractions, and multiplication came as naturally, and weren't so, well, ordinary. But when the kids' math teacher, Mr. Tornado, and the rest of the staff get kidnapped by ice zombies, Leonard and his pals find themselves using every superhero trick in the book—not to mention a few unexpected math skills— to divide (and conquer!) the enemy.
Download or read book The Geek Dad s Guide to Weekend Fun written by Ken Denmead and published by Penguin. This book was released on 2011-05-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wildly popular DIY dad follows up his instant New York Times bestseller with a fresh batch of geeky weekend science projects for the whole family to enjoy. Ken Denmead struck a chord with parents and kids across America with his GeekDad blog on Wired.com, which receives more than one million page views per month. His debut book, Geek Dad, was on bestseller lists and in its seventh printing just two months after hitting store shelves. With The Geek Dad's Guide to Weekend Fun, he keeps the nerdtastic novelties coming, with projects that teach readers how to: •Build homemade robots from scratch •Write and direct simple stop-motion movies •Hack into mechanical toys to add cool electronic twists, and more United by the premise that to really understand science and how something works you must design and build it yourself or remake it better, Geek Parents everywhere will celebrate this latest installment of weekend workshop wonders. Watch a Video
Download or read book The Self Compassion Workbook for Kids written by Lorraine M. Hobbs and published by New Harbinger Publications. This book was released on 2023-03-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun, engaging, hands-on activities to help kids ages 5-9 be kind to themselves and others, and build the emotional strength and resilience needed to thrive! Children today face many challenges; and if you are a parent, teacher, or a professional working with kids, you may be seeking answers on how to help children thrive in a world filled with uncertainty, adversity, and the detrimental effects of social media and screen time overload. There are tools you can use to help kids build confidence and resilience, and cope effectively with difficult situations. This workbook is packed with a variety of hands-on practices to help children thrive—with kindness toward themselves and others. In this fun and engaging workbook, the cofounder of the Mindful Self-Compassion for Teens (MSC-T) program offers essential self-compassion and mindfulness skills to help kids build emotional strength and resilience. Kids will find simple, age-appropriate practices based in loving-kindness and gratitude to self-soothe, reduce stress, and respond to their own emotional needs. They’ll also learn to make kindness their “superpower,” quiet their inner bully, and protect and befriend themselves. Activities in the book are designed to facilitate experiential learning, and include: Mindfulness meditations Reflective journaling Hands-on mindful movement activities Arts and crafts activities Self-compassion and emotional resilience are cornerstones of mental health, and research shows that teaching these skills to children when they are young can have lasting, positive effects—well into adulthood. With this workbook as a guide, kids will learn to be a better friend to themselves and others, and thrive in a stress-filled world.
Download or read book Comic Book Collections and Programming written by Matthew Z. Wood and published by Rowman & Littlefield. This book was released on 2018-08-15 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Download or read book The Book of Mistakes written by Corinna Luyken and published by Penguin. This book was released on 2017-04-18 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zoom meets Beautiful Oops! in this memorable picture book debut about the creative process, and the way in which "mistakes" can blossom into inspiration One eye was bigger than the other. That was a mistake. The weird frog-cat-cow thing? It made an excellent bush. And the inky smudges… they look as if they were always meant to be leaves floating gently across the sky. As one artist incorporates accidental splotches, spots, and misshapen things into her art, she transforms her piece in quirky and unexpected ways, taking readers on a journey through her process. Told in minimal, playful text, this story shows readers that even the biggest “mistakes” can be the source of the brightest ideas—and that, at the end of the day, we are all works in progress, too. Fans of Peter Reynolds’s Ish and Patrick McDonnell’s A Perfectly Messed-Up Story will love the funny, poignant, completely unique storytelling of The Book of Mistakes. And, like Oh, The Places You’ll Go!, it makes the perfect graduation gift, encouraging readers to have a positive outlook as they learn to face life’s obstacles.
Download or read book Scratch For Kids For Dummies written by Derek Breen and published by John Wiley & Sons. This book was released on 2015-04-20 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started—even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games, create amazing animations, interact with the online Scratch community, and much more! There's no doubting that Scratch is fun, but it also helps you learn to think creatively, reason symmetrically, and work collaboratively—essential skills for life in the 21st century. Best of all, the software is completely free and runs right in your web browser! With the help of this down-to-earth and friendly guide, you'll quickly discover how to choose from a library of characters, backgrounds, and props, draw your own options, and open another user's project, modify it, and publish it online—all with the click of a button. Create games, stories, and animations Learn programming Share your projects with the Scratch community Participate in the Scratch forums If you're looking to make the most of MIT's Scratch software but don't quite know where to start, everything you need to try your hand at this popular multimedia programming tool is right here. So what are you waiting for?