Download or read book Digital Game Based Learning written by Marc Prensky and published by Paragon House. This book was released on 2007-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
Download or read book Computational Thinking Education in K 12 written by Siu-Cheung Kong and published by MIT Press. This book was released on 2022-05-03 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computational thinking education, with a focus on artificial intelligence literacy and the integration of computing and physical objects. Computing has become an essential part of today’s primary and secondary school curricula. In recent years, K–12 computer education has shifted from computer science itself to the broader perspective of computational thinking (CT), which is less about technology than a way of thinking and solving problems—“a fundamental skill for everyone, not just computer scientists,” in the words of Jeanette Wing, author of a foundational article on CT. This volume introduces a variety of approaches to CT in K–12 education, offering a wide range of international perspectives that focus on artificial intelligence (AI) literacy and the integration of computing and physical objects. The book first offers an overview of CT and its importance in K–12 education, covering such topics as the rationale for teaching CT; programming as a general problem-solving skill; and the “phenomenon-based learning” approach. It then addresses the educational implications of the explosion in AI research, discussing, among other things, the importance of teaching children to be conscientious designers and consumers of AI. Finally, the book examines the increasing influence of physical devices in CT education, considering the learning opportunities offered by robotics. Contributors Harold Abelson, Cynthia Breazeal, Karen Brennan, Michael E. Caspersen, Christian Dindler, Daniella DiPaola, Nardie Fanchamps, Christina Gardner-McCune, Mark Guzdial, Kai Hakkarainen, Fredrik Heintz, Paul Hennissen, H. Ulrich Hoppe, Ole Sejer Iversen, Siu-Cheung Kong, Wai-Ying Kwok, Sven Manske, Jesús Moreno-León, Blakeley H. Payne, Sini Riikonen, Gregorio Robles, Marcos Román-González, Pirita Seitamaa-Hakkarainen, Ju-Ling Shih, Pasi Silander, Lou Slangen, Rachel Charlotte Smith, Marcus Specht, Florence R. Sullivan, David S. Touretzky
Download or read book Computer Science Education Research written by Sally Fincher and published by CRC Press. This book was released on 2004-01-01 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.
Download or read book Computational Thinking Education written by Siu-Cheung Kong and published by Springer. This book was released on 2019-07-04 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry.
Download or read book Computers and the World of the Future written by Martin Greenberger and published by Cambridge, Mass. : M.I.T. Press, [1964, reprinted 1968]. This book was released on 1964 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writers including Vannevar Bush and Herbert A. Simon discuss the impact of the computer in its first twenty years. Writers discuss the extraordinary growth of the computer in its first twenty years and its use in fields as diverse as medicine and economics, management and physics. Employed in areas once thought to be exclusively the province of the human mind, the computer rendered profound changes in the traditional ways and means of decision making. Contributors C.P. Snow, Walter A. Rosenblith, Norbert Wiener, Vannevar Bush, Herbert A. Simon, Howard W. Johnson, Marvin L. Minsky, Peter Elias, J. C. R. Licklider, Elting E. Morison, Philip M. Morse, Jay W. Forrester, Grace M. Hopper, Alan J. Perlis, John R. Pierce, Robert C. Sprague, Claude E. Shannon, Charles C. Holt, John G. Kemeny, Donald J. Marquis, Gene M. Amdahl, Sidney S. Alexander, Robert M. Fano, and others
Download or read book Reflections on the History of Computers in Education written by Arthur Tatnall and published by Springer. This book was released on 2014-05-05 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories.
Download or read book Science Engineering Indicators written by and published by . This book was released on 2000 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Science and Computers in Primary Education written by Frank Adams and published by . This book was released on 1985 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Lessons in Teaching Computing in Primary Schools written by James Bird and published by Learning Matters. This book was released on 2017-03-06 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It′s a unique but tried and tested approach to developing your computing subject knowledge alongside your teaching practice. The current computing curriculum is explored in manageable chunks and there is no "scary" tech speak; everything is explained clearly and accessibly. You will find example lesson plans alongside every element of the curriculum that can be adapted to suit different year groups and different schools. This resourceful guide inspires an approach to teaching computing that is about creativity and encouraging problem solving using technology as a tool. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources on its accompanying website.
Download or read book A Framework for K 12 Science Education written by National Research Council and published by National Academies Press. This book was released on 2012-02-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.
Download or read book Computer Science in K 12 written by Shuchi Grover and published by . This book was released on 2020-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms.
Download or read book Impact of Information Technology written by Yaacov Katz and published by Springer. This book was released on 2016-01-09 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to present readers with state-of-the-art options which allow pupils as well as teachers to cope with the social impacts and implications of information technology and the rapid technological developments of the past 25 years. The book explores the following key areas: the adaption of curricula to the social needs of society; the influences of multimedia on social interaction; morals, values and ethics in the information technology curriculum; social and pedagogical variables which promote information technology use; and social implications of distance learning through the medium of information technology. This volume contains the selected proceedings of the TC3/TC9 International Working Conference of the Impact of Information technology, sponsored by the International Federation for Information Processing and held in Israel, March, 1996.
Download or read book Personalized Learning written by Peggy Grant and published by International Society for Technology in Education. This book was released on 2014-06-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.
Download or read book Microcomputers in the Classroom dreams and Realities written by Henry Jay Becker and published by . This book was released on 1982 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Future Learning in Primary Schools written by Ching Sing Chai and published by Springer. This book was released on 2015-10-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book tells the story of the multifaceted efforts devoted by a “future school” in Singapore—The Nan Chiau Primary School—in shaping future learning. It documents the various measures implemented by one primary school to improve student learning outcomes in a technology-rich teaching and learning environment. With the current interest in Singapore’s “Masterplan for ICT (information and communication technology) in Education,” and the increasing focus on teaching and learning design by leading education researchers and professionals, this well-timed book will appeal to policy makers, educators and researchers.
Download or read book Curious Learners in Primary Maths Science Computing and DT written by Alan Cross and published by SAGE. This book was released on 2016-09-19 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether it is in the National Curriculum or the Teachers′ Standards, promotion of children′s curiosity is highlighted as a key part of effective teaching. Curiosity has the potential to enhance learning in all curriculum subjects but it has a special connection with scientific thinking. A curious approach can open up learning in science, computing, design technology and mathematics. This text explores how teachers can harness the power of curiosity in their classroom. Full of practical teaching ideas for engaging learners and making lessons more exciting, it highlights the ways in which STEM subjects can be taught together. Coverage includes: the place of curiosity in subject teaching how curiosity contributes to a learner′s overall capability examples of curiosity in primary STEM classes case studies which exemplify curiosity.
Download or read book Creating the Coding Generation in Primary Schools written by Steve Humble and published by Routledge. This book was released on 2017-09-14 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by ‘coding’ understanding and teaching computational thinking building pupils’ passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!