Download or read book Scenario Designer s Handbook written by Michael A. Dorosh and published by . This book was released on 2007-01-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Scenario Based Design written by John Millar Carroll and published by . This book was released on 1995-05-29 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is based on a workshop sponsored by the editor at IBM, and includes contributions from an international group of researchers in the field of human computer interaction.
Download or read book Scenario Designer s Handbook 2nd Ed written by Michael Dorosh and published by Lulu.com. This book was released on 2015 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scenario Designer's Handbook (ISBN 978-0-9782646-8-0) is intended as a reference for those interested in designing historical scenarios for the Advanced Squad Leader game system. The book features 240 full-colour pages with a variety of information to assist in force and terrain selection, including company, battalion and divisional break-downs of the major armies that participated in the Second World War. Additional chapters deal with scenario lay-out, publishing, researching, walk-throughs of the design process and discussion regarding the various components of ASL scenarios. The 2nd Edition includes an improved layout, additional information on various forces (Chinese, Finns, etc.) and revised appendices with updated map and overlay listing. Note the "discount" price on Lulu is the actual list price - this will not change.
Download or read book The Human Computer Interaction Handbook written by Andrew Sears and published by CRC Press. This book was released on 2002-09-01 with total page 1330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp
Download or read book Handbook of Model making for Set Designers written by Colin Winslow and published by Crowood. This book was released on 2015-05-31 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Model-making for Set Designers describes the entire process of making scale models for stage sets, from the most basic cutting and assembling methods to more advanced skills, including painting, texturing and finishing techniques, and useful hints on presenting the completed model. Many drawings and colour photographs of the writer's own work illustrate the text. Some state-of-the-art computerized techniques are described here for the first time in a book of this kind, including many ways in which digital techniques can be used in combination with the more traditional methods to enhance the model-maker's work. This book will be of use not only to theatre designers, but to anyone with an interest in scale models of any kind. The book covers; tools and materials; painting and texturing; architectural models; people, trees and organic elements; moving parts; furniture and dressings. Superbly illustrated with 200 colour photographs and drawings.
Download or read book Scene Design and Stage Lighting written by W. Oren Parker, Harvey K. Smith and published by . This book was released on 1963 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Making Use written by John M. Carroll and published by MIT Press. This book was released on 2003-01-01 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
Download or read book Tabletop Wargames A Designers and Writers Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements
Download or read book Handbook of Cognitive Task Design written by Erik Hollnagel and published by CRC Press. This book was released on 2003-06-01 with total page 1250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook serves as a single source for theories, models, and methods related to cognitive task design. It provides the scientific and theoretical basis required by industrial and academic researchers, as well as the practical and methodological guidance needed by practitioners who face problems of building safe and effective human-technology s
Download or read book Human Computer Interaction Handbook written by Julie A. Jacko and published by CRC Press. This book was released on 2012-05-04 with total page 1469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st
Download or read book Handbook of Driving Simulation for Engineering Medicine and Psychology written by Donald L. Fisher and published by CRC Press. This book was released on 2011-04-25 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc
Download or read book Handbook of Research on User Interface Design and Evaluation for Mobile Technology written by Lumsden, Joanna and published by IGI Global. This book was released on 2008-02-28 with total page 1166 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
Download or read book System Design Interview An Insider s Guide written by Alex Xu and published by Independently Published. This book was released on 2020-06-12 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.
Download or read book The Art Science of Learning Design written by Marcelo Maina and published by Springer. This book was released on 2015-07-21 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.
Download or read book The Immersive Worlds Handbook written by Scott Lukas and published by Taylor & Francis. This book was released on 2012-10-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.
Download or read book The Scene Technician s Handbook written by Philip Willson Barber and published by . This book was released on 1928 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Handbook of Interior Architecture and Design written by Graeme Brooker and published by A&C Black. This book was released on 2013-10-24 with total page 809 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Interior Architecture and Design offers a compelling collection of original essays that seek to examine the shifting role of interior architecture and interior design, and their importance and meaning within the contemporary world. Interior architecture and interior design are disciplines that span a complexity of ideas, ranging from human behaviour and anthropology to history and the technology of the future. Approaches to designing the interior are in a constant state of flux, reflecting and adapting to the changing systems of history, culture and politics. It is this process that allows interior design to be used as evidence for identifying patterns of consumption, gender, identity and social issues. The Handbook of Interior Architecture and Design provides a pioneering overview of the ideas and arrangements within the two disciplines that make them such important platforms from which to study the way humans interact with the space around them. Covering a wide range of thought and research, the book enables the reader to investigate fully the changing face of interior architecture and interior design, while offering questions about their future trajectory.