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Book Rust wgpu Marching Cubes

Download or read book Rust wgpu Marching Cubes written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using wgpu and Compute Shaders Welcome to the future of Rust graphics development! Rust wgpu Marching Cubes is an immersive eBook that takes a practical approach to learning wgpu, the next-generation Rust graphics API. This comprehensive resource equips you with the tools you need to make your Rust projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the native devices or the web, all using the power of the new wgpu graphics API. We've simplified the learning process by breaking down wgpu concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: How to use the marching cubes algorithm to create intricate 3D surfaces How to harness the power of compute shaders to enhance your 3D graphics in web applications A complete guide to implicit 3D surface and metaball generation in wgpu, with comprehensive sample code listings Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book Rust wgpu Marching Cubes is your gateway to unlocking the full potential of wgpu and bringing breathtaking 3D graphics to your graphics applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking Rust developers who are embracing the future of graphics with wgpu. Get your copy today and embark on a journey that will elevate your Rust development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

Book Rust wgpu Voxel Terrains

Download or read book Rust wgpu Voxel Terrains written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

Book Interactive GPU based Visualization of Large Dynamic Particle Data

Download or read book Interactive GPU based Visualization of Large Dynamic Particle Data written by Martin Falk and published by Springer Nature. This book was released on 2022-05-31 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Book Systems Performance

    Book Details:
  • Author : Brendan Gregg
  • Publisher : Pearson
  • Release : 2020-12-09
  • ISBN : 0136821650
  • Pages : 2022 pages

Download or read book Systems Performance written by Brendan Gregg and published by Pearson. This book was released on 2020-12-09 with total page 2022 pages. Available in PDF, EPUB and Kindle. Book excerpt: Systems Performance, Second Edition, covers concepts, strategy, tools, and tuning for operating systems and applications, using Linux-based operating systems as the primary example. A deep understanding of these tools and techniques is critical for developers today. Implementing the strategies described in this thoroughly revised and updated edition can lead to a better end-user experience and lower costs, especially for cloud computing environments that charge by the OS instance. Systems performance expert and best-selling author Brendan Gregg summarizes relevant operating system, hardware, and application theory to quickly get professionals up to speed even if they have never analyzed performance before. Gregg then provides in-depth explanations of the latest tools and techniques, including extended BPF, and shows how to get the most out of cloud, web, and large-scale enterprise systems. Key topics covered include Hardware, kernel, and application internals, and how they perform Methodologies for rapid performance analysis of complex systems Optimizing CPU, memory, file system, disk, and networking usage Sophisticated profiling and tracing with perf, Ftrace, and BPF (BCC and bpftrace) Performance challenges associated with cloud computing hypervisors Benchmarking more effectively Featuring up-to-date coverage of Linux operating systems and environments, Systems Performance, Second Edition, also addresses issues that apply to any computer system. The book will be a go-to reference for many years to come and, like the first edition, required reading at leading tech companies. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book Practical WebGPU Graphics

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Book The Shape of Things to Come

Download or read book The Shape of Things to Come written by H. G. Wells and published by Read Books Ltd. This book was released on 2016-09-14 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1933, "The Shape of Things to Come" is science fiction novel written by H. G. Wells. Within it, world events between 1933 and 2106 are speculated with a single superstate representing the solution to all humanity's problems. A classic example of Wellsian prophesy, this volume is highly recommended for fans of his work and of the science fiction genre. Herbert George Wells (1866 - 1946) was a prolific English writer who wrote in a variety of genres, including the novel, politics, history, and social commentary. Today, he is perhaps best remembered for his contributions to the science fiction genre thanks to such novels as "The Time Machine" (1895), "The Invisible Man" (1897), and "The War of the Worlds" (1898). Many vintage books such as this are becoming increasingly scarce and expensive. We are republishing this book now in an affordable, modern, high-quality edition complete with a specially commissioned new biography of the author.

Book Seamless R and C   Integration with Rcpp

Download or read book Seamless R and C Integration with Rcpp written by Dirk Eddelbuettel and published by Springer Science & Business Media. This book was released on 2013-06-04 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rcpp is the glue that binds the power and versatility of R with the speed and efficiency of C++. With Rcpp, the transfer of data between R and C++ is nearly seamless, and high-performance statistical computing is finally accessible to most R users. Rcpp should be part of every statistician's toolbox. -- Michael Braun, MIT Sloan School of Management "Seamless R and C++ integration with Rcpp" is simply a wonderful book. For anyone who uses C/C++ and R, it is an indispensable resource. The writing is outstanding. A huge bonus is the section on applications. This section covers the matrix packages Armadillo and Eigen and the GNU Scientific Library as well as RInside which enables you to use R inside C++. These applications are what most of us need to know to really do scientific programming with R and C++. I love this book. -- Robert McCulloch, University of Chicago Booth School of Business Rcpp is now considered an essential package for anybody doing serious computational research using R. Dirk's book is an excellent companion and takes the reader from a gentle introduction to more advanced applications via numerous examples and efficiency enhancing gems. The book is packed with all you might have ever wanted to know about Rcpp, its cousins (RcppArmadillo, RcppEigen .etc.), modules, package development and sugar. Overall, this book is a must-have on your shelf. -- Sanjog Misra, UCLA Anderson School of Management The Rcpp package represents a major leap forward for scientific computations with R. With very few lines of C++ code, one has R's data structures readily at hand for further computations in C++. Hence, high-level numerical programming can be made in C++ almost as easily as in R, but often with a substantial speed gain. Dirk is a crucial person in these developments, and his book takes the reader from the first fragile steps on to using the full Rcpp machinery. A very recommended book! -- Søren Højsgaard, Department of Mathematical Sciences, Aalborg University, Denmark "Seamless R and C ++ Integration with Rcpp" provides the first comprehensive introduction to Rcpp. Rcpp has become the most widely-used language extension for R, and is deployed by over one-hundred different CRAN and BioConductor packages. Rcpp permits users to pass scalars, vectors, matrices, list or entire R objects back and forth between R and C++ with ease. This brings the depth of the R analysis framework together with the power, speed, and efficiency of C++. Dirk Eddelbuettel has been a contributor to CRAN for over a decade and maintains around twenty packages. He is the Debian/Ubuntu maintainer for R and other quantitative software, edits the CRAN Task Views for Finance and High-Performance Computing, is a co-founder of the annual R/Finance conference, and an editor of the Journal of Statistical Software. He holds a Ph.D. in Mathematical Economics from EHESS (Paris), and works in Chicago as a Senior Quantitative Analyst.

Book High Performance Computing

Download or read book High Performance Computing written by Heike Jagode and published by Springer Nature. This book was released on 2020-10-19 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of 10 workshops held at the 35th International ISC High Performance 2020 Conference, in Frankfurt, Germany, in June 2020: First Workshop on Compiler-assisted Correctness Checking and Performance Optimization for HPC (C3PO); First International Workshop on the Application of Machine Learning Techniques to Computational Fluid Dynamics Simulations and Analysis (CFDML); HPC I/O in the Data Center Workshop (HPC-IODC); First Workshop \Machine Learning on HPC Systems" (MLHPCS); First International Workshop on Monitoring and Data Analytics (MODA); 15th Workshop on Virtualization in High-Performance Cloud Computing (VHPC). The 25 full papers included in this volume were carefully reviewed and selected. They cover all aspects of research, development, and application of large-scale, high performance experimental and commercial systems. Topics include high-performance computing (HPC), computer architecture and hardware, programming models, system software, performance analysis and modeling, compiler analysis and optimization techniques, software sustainability, scientific applications, deep learning.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book The Ray Tracer Challenge

Download or read book The Ray Tracer Challenge written by Jamis Buck and published by . This book was released on 2019 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

Book Texturing and Modeling

    Book Details:
  • Author : David S. Ebert
  • Publisher : Academic Press
  • Release : 2014-05-19
  • ISBN : 1483297020
  • Pages : 363 pages

Download or read book Texturing and Modeling written by David S. Ebert and published by Academic Press. This book was released on 2014-05-19 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

Book An American Engineer in Stalin s Russia

Download or read book An American Engineer in Stalin s Russia written by Zara Witkin and published by Univ of California Press. This book was released on 2023-11-10 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1932 Zara Witkin, a prominent American engineer, set off for the Soviet Union with two goals: to help build a society more just and rational than the bankrupt capitalist system at home, and to seek out the beautiful film star Emma Tsesarskaia. His memoirs offer a detailed view of Stalin's bureaucracy—entrenched planners who snubbed new methods; construction bosses whose cover-ups led to terrible disasters; engineers who plagiarized Witkin's work; workers whose pride was defeated. Punctuating this document is the tale of Witkin's passion for Tsesarskaia and the record of his friendships with journalist Eugene Lyons, planner Ernst May, and others. Witkin felt beaten in the end by the lethargy and corruption choking the greatest social experiment in history, and by a pervasive evil—the suppression of human rights and dignity by a relentless dictatorship. Finally breaking his spirit was the dissolution of his romance with Emma, his "Dark Goddess." In his lively introduction, Michael Gelb provides the historical context of Witkin's experience, details of his personal life, and insights offered by Emma Tsesarskaia in an interview in 1989.

Book Drawing Futures

    Book Details:
  • Author : Bob Sheil
  • Publisher : UCL Press
  • Release : 2016-11-11
  • ISBN : 1911307266
  • Pages : 147 pages

Download or read book Drawing Futures written by Bob Sheil and published by UCL Press. This book was released on 2016-11-11 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.

Book Data Intelligence and Cognitive Informatics

Download or read book Data Intelligence and Cognitive Informatics written by I. Jeena Jacob and published by Springer Nature. This book was released on 2021-01-08 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses new cognitive informatics tools, algorithms and methods that mimic the mechanisms of the human brain which lead to an impending revolution in understating a large amount of data generated by various smart applications. The book is a collection of peer-reviewed best selected research papers presented at the International Conference on Data Intelligence and Cognitive Informatics (ICDICI 2020), organized by SCAD College of Engineering and Technology, Tirunelveli, India, during 8–9 July 2020. The book includes novel work in data intelligence domain which combines with the increasing efforts of artificial intelligence, machine learning, deep learning and cognitive science to study and develop a deeper understanding of the information processing systems.

Book Dictatorship and Political Police

Download or read book Dictatorship and Political Police written by E.K. Bramstedt and published by Routledge. This book was released on 2013-09-27 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1998. Initially written in the period between 1942 and 44, with additional notes in the appendices of 1945, this volume looks at the areas of the secret Police, the secret control as developed by Fascism and National Socialism as laid on the Third Reich and the relationship between the law and the Political Police and their co-ordination with propaganda and the impact of the instrument of terror on the people.

Book Proceedings of International Conference on Frontiers in Computing and Systems

Download or read book Proceedings of International Conference on Frontiers in Computing and Systems written by Debotosh Bhattacharjee and published by Springer Nature. This book was released on 2020-11-23 with total page 895 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers outstanding research papers presented at the International Conference on Frontiers in Computing and Systems (COMSYS 2020), held on January 13–15, 2019 at Jalpaiguri Government Engineering College, West Bengal, India and jointly organized by the Department of Computer Science & Engineering and Department of Electronics & Communication Engineering. The book presents the latest research and results in various fields of machine learning, computational intelligence, VLSI, networks and systems, computational biology, and security, making it a rich source of reference material for academia and industry alike.

Book GPU Pro 7

    Book Details:
  • Author : Wolfgang Engel
  • Publisher : CRC Press
  • Release : 2016-03-23
  • ISBN : 1498742548
  • Pages : 322 pages

Download or read book GPU Pro 7 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-03-23 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc