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EBookClubs

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Book Robust and Efficient Monte Carlo Light Transport Simulation Using Regularizations and the Half Vector Integration Domain

Download or read book Robust and Efficient Monte Carlo Light Transport Simulation Using Regularizations and the Half Vector Integration Domain written by Anton S. Kaplanyan and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Robust Monte Carlo Methods for Light Transport Simulation

Download or read book Robust Monte Carlo Methods for Light Transport Simulation written by Eric Veach and published by . This book was released on 1998 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Faster and More Robust Algorithms for Monte Carlo Light Transport Simulation

Download or read book Faster and More Robust Algorithms for Monte Carlo Light Transport Simulation written by Johannes Jendersie and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Particle Transport Simulation with the Monte Carlo Method

Download or read book Particle Transport Simulation with the Monte Carlo Method written by Leland Lavele Carter and published by . This book was released on 1975 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Efficient Monte Carlo Methods for Light Transport in Scattering Media

Download or read book Efficient Monte Carlo Methods for Light Transport in Scattering Media written by Wojciech Jarosz and published by . This book was released on 2008 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesizing images containing general participating media. Participating media such as clouds, smoke, and fog are ubiquitous in the world and are responsible for many important visual phenomena which are of interest to computer graphics as well as related fields. When present, the medium participates in lighting interactions by scattering or absorbing photons as they travel through the scene. Though these effects add atmosphere and considerable depth to rendered images they are computationally very expensive to simulate. Most practical solutions make simplifying assumptions about the medium in order to maintain efficiency. Unfortunately, accurate and efficient simulation of light transport in general scattering media is a challenging undertaking. In this dissertation, we address this problem by introducing two complementary techniques. We first turn to the irradiance caching method for surface illumination. Irradiance caching gains efficiency by computing an accurate representation of lighting only at a sparse set of locations and reusing these values through interpolation whenever possible. We derive the mathematical concepts that form the foundation of this approach and analyze its strengths and weaknesses. Drawing inspiration from this algorithm, we then introduce a novel volumetric radiance caching method for efficiently simulating global illumination within participating media. In developing the technique we also introduce efficient methods for evaluating the gradient of the lighting within participating media. Our gradient analysis has immediate applicability for improved interpolation quality in both surface and media-based caching methods. We also develop a novel photon mapping technique for participating media. We present a theoretical reformulation of volumetric photon mapping, which provides significant new insights. This reformulation makes it easier to qualify the error introduced by the radiance estimate but, more importantly, also allows us to develop more efficient rendering techniques. Conventional photon mapping accelerate the computation of lighting at any point in the scene by performing density estimation. In contrast, our reformulation accelerates the computation of accumulated lighting along the length of entire rays. This algorithmic improvement provides for significantly reduced render times and even the potential for real-time visualization of light transport in participating media.

Book Monte Carlo Simulation in the Radiological Sci

Download or read book Monte Carlo Simulation in the Radiological Sci written by Richard L. Morin and published by Springer. This book was released on 1988-07-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Particle transport simulation with the Monte Carlo method

Download or read book Particle transport simulation with the Monte Carlo method written by Leland L. Carter and published by . This book was released on 1975 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Modern Foundations of Light Transport Simulation

Download or read book Modern Foundations of Light Transport Simulation written by Christian Lessig and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Physically Based Rendering of Synthetic Objects in Real Environments

Download or read book Physically Based Rendering of Synthetic Objects in Real Environments written by Joel Kronander and published by Linköping University Electronic Press. This book was released on 2015-11-10 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis, we discuss and formulate the challenges inherent in these steps and present several methods to make the process more efficient. In particular, the material contained in this thesis addresses four closely related areas: HDR imaging, IBL, reflectance modeling, and efficient rendering. The thesis presents a new, statistically motivated algorithm for HDR reconstruction from raw camera data combining demosaicing, denoising, and HDR fusion in a single processing operation. The thesis also presents practical and robust methods for rendering with spatially and temporally varying illumination conditions captured using omnidirectional HDR video. Furthermore, two new parametric BRDF models are proposed for surfaces exhibiting wide angle gloss. Finally, the thesis also presents a physically based light transport algorithm based on Markov Chain Monte Carlo methods that allows approximations to be used in place of exact quantities, while still converging to the exact result. As illustrated in the thesis, the proposed algorithm enables efficient rendering of scenes with glossy transfer and heterogenous participating media.

Book Ray Tracing Gems

    Book Details:
  • Author : Eric Haines
  • Publisher : Apress
  • Release : 2019-02-25
  • ISBN : 1484244273
  • Pages : 622 pages

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Book Lattice Gauge Theories And Monte Carlo Simulations

Download or read book Lattice Gauge Theories And Monte Carlo Simulations written by Claudio Rebbi and published by World Scientific. This book was released on 1983-07-01 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the most up-to-date review on Lattice Gauge Theories and Monte Carlo Simulations. It consists of two parts. Part one is an introductory lecture on the lattice gauge theories in general, Monte Carlo techniques and on the results to date. Part two consists of important original papers in this field. These selected reprints involve the following: Lattice Gauge Theories, General Formalism and Expansion Techniques, Monte Carlo Simulations. Phase Structures, Observables in Pure Gauge Theories, Systems with Bosonic Matter Fields, Simulation of Systems with Fermions.

Book Statistical Rethinking

Download or read book Statistical Rethinking written by Richard McElreath and published by CRC Press. This book was released on 2018-01-03 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Statistical Rethinking: A Bayesian Course with Examples in R and Stan builds readers’ knowledge of and confidence in statistical modeling. Reflecting the need for even minor programming in today’s model-based statistics, the book pushes readers to perform step-by-step calculations that are usually automated. This unique computational approach ensures that readers understand enough of the details to make reasonable choices and interpretations in their own modeling work. The text presents generalized linear multilevel models from a Bayesian perspective, relying on a simple logical interpretation of Bayesian probability and maximum entropy. It covers from the basics of regression to multilevel models. The author also discusses measurement error, missing data, and Gaussian process models for spatial and network autocorrelation. By using complete R code examples throughout, this book provides a practical foundation for performing statistical inference. Designed for both PhD students and seasoned professionals in the natural and social sciences, it prepares them for more advanced or specialized statistical modeling. Web Resource The book is accompanied by an R package (rethinking) that is available on the author’s website and GitHub. The two core functions (map and map2stan) of this package allow a variety of statistical models to be constructed from standard model formulas.

Book Realistic Image Synthesis Using Photon Mapping

Download or read book Realistic Image Synthesis Using Photon Mapping written by Henrik Wann Jensen and published by A K Peters/CRC Press. This book was released on 2001-07-18 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

Book GPU Computing Gems Emerald Edition

Download or read book GPU Computing Gems Emerald Edition written by and published by Elsevier. This book was released on 2011-01-13 with total page 889 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and more Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution Offers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Book 2020 Winter Simulation Conference  WSC

Download or read book 2020 Winter Simulation Conference WSC written by IEEE Staff and published by . This book was released on 2020-12-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: WSC is the premier international forum for disseminating recent advances in the field of system simulation In addition to a technical program of unsurpassed scope and quality, WSC provides the central meeting for practitioners, researchers, and vendors

Book Empirical Asset Pricing

Download or read book Empirical Asset Pricing written by Wayne Ferson and published by MIT Press. This book was released on 2019-03-12 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the theory and methods of empirical asset pricing, integrating classical foundations with recent developments. This book offers a comprehensive advanced introduction to asset pricing, the study of models for the prices and returns of various securities. The focus is empirical, emphasizing how the models relate to the data. The book offers a uniquely integrated treatment, combining classical foundations with more recent developments in the literature and relating some of the material to applications in investment management. It covers the theory of empirical asset pricing, the main empirical methods, and a range of applied topics. The book introduces the theory of empirical asset pricing through three main paradigms: mean variance analysis, stochastic discount factors, and beta pricing models. It describes empirical methods, beginning with the generalized method of moments (GMM) and viewing other methods as special cases of GMM; offers a comprehensive review of fund performance evaluation; and presents selected applied topics, including a substantial chapter on predictability in asset markets that covers predicting the level of returns, volatility and higher moments, and predicting cross-sectional differences in returns. Other chapters cover production-based asset pricing, long-run risk models, the Campbell-Shiller approximation, the debate on covariance versus characteristics, and the relation of volatility to the cross-section of stock returns. An extensive reference section captures the current state of the field. The book is intended for use by graduate students in finance and economics; it can also serve as a reference for professionals.

Book Interpretable Machine Learning

Download or read book Interpretable Machine Learning written by Christoph Molnar and published by Lulu.com. This book was released on 2020 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.