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Book Robotech Remix  D  j   Vu

Download or read book Robotech Remix D j Vu written by Brenden Fletcher and published by Titan Comics. This book was released on 2020-04-15 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brand new vision of Robotech, full of gripping adventures, red-hot drama, iconic mecha and fresh takes on beloved characters. The humans’ war with alien invaders has ended – but the threat to mankind is not over… Ace pilot Dana Sterling had travelled back in time to help Robotech Defence Force against the Zentraedi and Invid – but she has become trapped in a remixed past of her own making… Now mysterious new enemies have emerged – and they could be the key to Dana returning home… Written by New York Times bestselling writer Brenden Fletch (Isola, Batgirl, Motor Crush) with breathtaking art by Elmer Damaso (Robotech/Voltron, Speed Racer) plus Naomi Franquiz (Unbeatable Squirrel Girl, Lumberjanes) and Eva Cabrera (Kim & Kim, Betty and Veronica: Vixens) Collects Robotech Remix #1-4 “An immersive love letter to the franchise.” – Comic Book Resources “Hits the ground running – something for fans, new and old.” – Nerdly

Book Robotech  Remix  3

Download or read book Robotech Remix 3 written by Brenden Fletcher and published by Titan Comics. This book was released on 2019-12-11 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dana’s arrival created a splinter timeline where she was never born, where everything feels like her past… but nothing is quite right. She doesn’t belong but has no way to return to her reality – if it even exists anymore. But now an opportunity has arisen in the shape of two mysterious spaceships able to travel the multiple realities of the “Protoverse”. Could this be Dana’s path home? The pilot of one of the vessels appeared to recognize Dana, and later got into a brawl with Miriya. The other pilot, who had seemingly targeted Dana for elimination, crashlanded in the wasteland outside New Macross City… His Battloid and unconscious body were discovered by Jack Baker and Karen Penn – and he seems to be Rick Hunter! Seconds later, a giant hand smashed out from beneath the ground…

Book I Am Error

    Book Details:
  • Author : Nathan Altice
  • Publisher : MIT Press
  • Release : 2017-09-08
  • ISBN : 0262534541
  • Pages : 439 pages

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Book Imagining the Global

    Book Details:
  • Author : Fabienne Darling-Wolf
  • Publisher : University of Michigan Press
  • Release : 2014-12-22
  • ISBN : 0472900153
  • Pages : 201 pages

Download or read book Imagining the Global written by Fabienne Darling-Wolf and published by University of Michigan Press. This book was released on 2014-12-22 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a series of case studies of globally distributed media and their reception in different parts of the world, Imagining the Global reflects on what contemporary global culture can teach us about transnational cultural dynamics in the 21st century. A focused multisited cultural analysis that reflects on the symbiotic relationship between the local, the national, and the global, it also explores how individuals’ consumption of global media shapes their imagination of both faraway places and their own local lives. Chosen for their continuing influence, historical relationships, and different geopolitical positions, the case sites of France, Japan, and the United States provide opportunities to move beyond common dichotomies between East and West, or United States and “the rest.” From a theoretical point of view, Imagining the Global endeavors to answer the question of how one locale can help us understand another locale. Drawing from a wealth of primary sources—several years of fieldwork; extensive participant observation; more than 80 formal interviews with some 160 media consumers (and occasionally producers) in France, Japan, and the United States; and analyses of media in different languages—author Fabienne Darling-Wolf considers how global culture intersects with other significant identity factors, including gender, race, class, and geography. Imagining the Global investigates who gets to participate in and who gets excluded from global media representation, as well as how and why the distinction matters.

Book Ghost in the Shell  Global Neural Network

Download or read book Ghost in the Shell Global Neural Network written by Max Gladstone and published by Kodansha America LLC. This book was released on 2019-07-16 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: A covert mission in Shanghai reunites Kusanagi with a wartime rival amid shifting loyalties. The infiltration of an anti-cyberization cult calls for Section 9’s most “human” members to do things the old-fashioned way. A deep dive into the mind of a criminal forces Kusanagi to question the nature of imagination – and her own identity. The stories in Global Neural Network bring a 21st-century perspective to its questions of human identity and the border between mind and machine that made The Ghost in the Shell one of the most revered manga of all time, and unleash top Western comics artists on eye-popping action scenes starring Kusanagi, Batou, Togusa, Aramaki, and all the members of Section 9! Original stories by: * Alex de Campi (Twisted Romance) & Giannis Milonogiannis (Prophet) * Brenden Fletcher (Gotham Academy, Motor Crush) & LRNZ (Golem) * Genevieve Valentine (Mechanique, Icon), & Brent Schoonover (The Astonishing Ant-Man) * Max Gladstone (the Craft Sequence) & David López (All-New Wolverine)

Book The Future Was Here

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Book Racing the Beam

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Book Codename Revolution

Download or read book Codename Revolution written by Steven E. Jones and published by MIT Press. This book was released on 2012-02-24 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii’s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo’s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Book Flash

    Book Details:
  • Author : Anastasia Salter
  • Publisher : MIT Press
  • Release : 2014-08-29
  • ISBN : 0262028026
  • Pages : 191 pages

Download or read book Flash written by Anastasia Salter and published by MIT Press. This book was released on 2014-08-29 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

Book A Universe from Nothing

    Book Details:
  • Author : Lawrence Maxwell Krauss
  • Publisher : Simon and Schuster
  • Release : 2013
  • ISBN : 145162445X
  • Pages : 226 pages

Download or read book A Universe from Nothing written by Lawrence Maxwell Krauss and published by Simon and Schuster. This book was released on 2013 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a provocative account of the astounding new answers to the most basic philosophical question: Where did the universe come from and how will it end?

Book Caillou

Download or read book Caillou written by and published by PBS. This book was released on 2003-01-01 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even though Caillou's a little boy, he's got a big job: he's Rosie's big brother! This video helps kids learn the importance of sharing and cooperating, and the fun and responsibilities of sibling relationships.

Book Aggretsuko Work Rage Balance

Download or read book Aggretsuko Work Rage Balance written by Oni Press and published by . This book was released on 2021-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Jat 365

    Book Details:
  • Author : James Arnold Taylor
  • Publisher :
  • Release : 2013-11-19
  • ISBN : 9781492329282
  • Pages : 382 pages

Download or read book Jat 365 written by James Arnold Taylor and published by . This book was released on 2013-11-19 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Everyday is a new opportunity to do something that will bring you closer to your dreams!” - James Arnold TaylorKnown to his fans as “JAT”, Actor and Ambassador of Inspiration, James Arnold Taylor now offers you 365 days of his positivity in this book adapted from the pages of his on-line social media accounts.With JAT 365 there's no computer or smart phone required to pursue your daily goals and life long dreams! This simple, easy to read and use book allows anyone (of just about any age) to start the next 365 days with a positive thought, then challenge yourself to accept, forward and practice it, as well as journal your own impressions of it on every page along with James. You can achieve more in your life by daily applying positive thought patterns and disciplines. JAT 365 can be an excellent tool in your endeavor to conquer negativity by leaving little space in your mind to dwell on it. James is a firm believer in this from his own life experiences and wants to share his positivity with all who read this book. James Arnold Taylor is one of Hollywood's most sought after and versatile Voice-Actors. Heard daily on TV, radio, internet, in video games, film and more. Known for his wide vocal range spanning characters from the likes of Johnny Test to Obi-Wan Kenobi, and Fred Flintstone, as well as a world wide motivational speaker and entertainer, James is devoted to lifting others and their potentials up.

Book Happiness 6

Download or read book Happiness 6 written by Shuzo Oshimi and published by National Geographic Books. This book was released on 2017-12-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A supernatural story of sexual awakening, growing up, and suburban vampirism, Happiness follows a dorky boy who is attacked by a girl in an alley. She sucks his blood and gives him a choice: life or death. He chooses life, but finds himself nearly overwhelmed by a new thirst and a fascination with the necks of his classmates... Praise for Flowers of Evil: "A shockingly readable story that vividly--one might even say queasily--evokes the fear and confusion of discovering one's own sexuality. Recommended." -The Manga Critic "A page-turning tale of sordid middle school blackmail." -Otaku USA Magazine "By loving this manga I recognize what a sick and twisted individual I have become. While I can still say that I am not truly deviant, Flowers of Evil is a great reminder of my own thirst for power and my own personal corruption." -Otaku Champloo

Book Catwoman

Download or read book Catwoman written by DC Comics, Inc and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catwoman: Nine Lives of A Feline Fatale is a thrilling celebration of one of the most popular female icons of all time. Since her inception in 1940, Catwoman has evolved from a simple cat burglar into a complex character who has played the role of both villain and heroine. An entertaining volume that spans the entire career of Batman's most alluring nemesis, this book reprints nine of Catwoman's most significant adventures, including her first felonious appearance as well as her most memorable battle with the Dark Knight.

Book Ling 1995

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-01-01
  • ISBN : 9780642432728
  • Pages : 46 pages

Download or read book Ling 1995 written by and published by . This book was released on 2000-01-01 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pixel Pirate II

    Book Details:
  • Author : Dan Angeloro Angeloro (Dominique)
  • Publisher :
  • Release : 2006
  • ISBN : 9780980280708
  • Pages : 16 pages

Download or read book Pixel Pirate II written by Dan Angeloro Angeloro (Dominique) and published by . This book was released on 2006 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: