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Book Rifts Game Master Guide

Download or read book Rifts Game Master Guide written by Kevin Siembieda and published by Palladium Books Incorporated. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rifts Role Playing Game

    Book Details:
  • Author : Kevin Siembieda
  • Publisher : Palladium Books
  • Release : 2005
  • ISBN : 9781574571509
  • Pages : 376 pages

Download or read book Rifts Role Playing Game written by Kevin Siembieda and published by Palladium Books. This book was released on 2005 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rifts Adventure Guide

    Book Details:
  • Author : Kevin Siembieda
  • Publisher : Palladium Books Incorporated
  • Release : 2006-04
  • ISBN : 9781574570724
  • Pages : 0 pages

Download or read book Rifts Adventure Guide written by Kevin Siembieda and published by Palladium Books Incorporated. This book was released on 2006-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rifts Book of Magic

    Book Details:
  • Author : Kevin Siembieda
  • Publisher : Palladium Books
  • Release : 2006-04-01
  • ISBN : 9781574570694
  • Pages : 352 pages

Download or read book Rifts Book of Magic written by Kevin Siembieda and published by Palladium Books. This book was released on 2006-04-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rifts Sourcebook

Download or read book Rifts Sourcebook written by Kevin Siembieda and published by . This book was released on 1991-03 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rifts Conversion Book

    Book Details:
  • Author : Kevin Siembieda
  • Publisher : Palladium Books Incorporated
  • Release : 1991-06-01
  • ISBN : 9780916211530
  • Pages : 224 pages

Download or read book Rifts Conversion Book written by Kevin Siembieda and published by Palladium Books Incorporated. This book was released on 1991-06-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rifts Federation of Magic

Download or read book Rifts Federation of Magic written by Kevin Siembieda and published by . This book was released on 1997-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dungeon Master s Guide II

Download or read book Dungeon Master s Guide II written by Jesse Decker and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.

Book Rifts Mercenaries

    Book Details:
  • Author : C. J. Carella
  • Publisher : Palladium Books Incorporated
  • Release : 1994
  • ISBN : 9780916211707
  • Pages : 0 pages

Download or read book Rifts Mercenaries written by C. J. Carella and published by Palladium Books Incorporated. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Thunder Rift

Download or read book Thunder Rift written by Colin McComb and published by TSR. This book was released on 1992-06-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first entry-level accessory for use with the new D&D game. It provides a mini-campaign world where the Dungeon Masters can set their various adventure modules. The product also describes the player characters' village and the key people they meet, and the setting can be transferred to any world players choose. Map.

Book The Complete Guide to Creating Epic Campaigns

Download or read book The Complete Guide to Creating Epic Campaigns written by Guy Sclanders and published by . This book was released on 2018-10-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you design, manage, and adjust your campaign like a master storyteller. Designed for use in all role-playing systems, and for all genres, the book is packed with information on designing campaigns, epic villains and henchmen and for creating memorable NPCs. Used primarily in role-playing games like Dungeons and Dragons the book provides inside into any creative space that needs a world and a master plot!

Book Pantheons of the Megaverse

Download or read book Pantheons of the Megaverse written by Carlos J. Martijena-Carella and published by Palladium Books. This book was released on 1994-04-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ultimate RPG Game Master s Guide

Download or read book The Ultimate RPG Game Master s Guide written by James D’Amato and published by Simon and Schuster. This book was released on 2024-03-26 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."--

Book Rifts RPG Hardcover

Download or read book Rifts RPG Hardcover written by Kevin Siembieda and published by . This book was released on 1995-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Master s Guide for Sanctuary

Download or read book Game Master s Guide for Sanctuary written by Lynn Abbey and published by . This book was released on 1981 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended only for gamemasters.

Book Monsters  Aliens  and Holes in the Ground  Deluxe Edition

Download or read book Monsters Aliens and Holes in the Ground Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Book Third Person

Download or read book Third Person written by Pat Harrigan and published by MIT Press. This book was released on 2017-03-03 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.