EBookClubs

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EBookClubs

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Book Rhythms of the Game

Download or read book Rhythms of the Game written by Bernie Williams and published by Hal Leonard Corporation. This book was released on 2011-06-01 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.

Book 101 Music Games for Children

Download or read book 101 Music Games for Children written by Ger Storms and published by Hunter House. This book was released on 1995 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.

Book Gaming Rhythms

    Book Details:
  • Author : Tom Apperley
  • Publisher : Lulu.com
  • Release : 2011-06-16
  • ISBN : 908160211X
  • Pages : 169 pages

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Book Edward s Rhythm Sticks

    Book Details:
  • Author : Franklin Willis
  • Publisher :
  • Release : 2020-08
  • ISBN : 9780578791647
  • Pages : 38 pages

Download or read book Edward s Rhythm Sticks written by Franklin Willis and published by . This book was released on 2020-08 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is Everywhere! Edward's Rhythm Sticks is a story that shows how much music is a part of our lives. This story illustrates just how fun music can be and how even the simplest things can be made into instruments. This story is a great way for parents and teachers alike to teach rhythm, pattern and sequence. Most of all, parents and teachers can use this engaging interactive eBook to bridge learning, music, literacy and having fun together.

Book 101 More Music Games for Children

Download or read book 101 More Music Games for Children written by Jerry Storms and published by Turner Publishing Company. This book was released on 2001-11-13 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This action-packed compendium offers parents, teachers, and anyone else who works with kids a wide array of ingenious sound and dance activities from a variety of cultures to get kids singing, dancing, listening, interacting, and involved. 101 More Music Games for Children includes games that facilitate musical development, such as sound games, rhythm games, game projects, and card and board games. All of them have simple, clear rules, and they stress excitement, humor, challenge, surprise, and cooperation rather than competition. Whether or not kids are "musical" or play an instrument, these activities can help them: develop musical skills such as spontaneous singing; create, play, and recognize various rhythms; appreciate the structure of sounds; and learn how to play with all kinds of instruments. Like its best-selling predecessor, this book encourages and enhances creative expression, social interaction, family relationships, and kids' budding powers of listening, concentration, and discrimination.

Book Rhythm Dice Games

    Book Details:
  • Author : Lil Traquair
  • Publisher : Red Deer, Alta. : Themes & Variations
  • Release : 2004
  • ISBN : 9781894096973
  • Pages : 19 pages

Download or read book Rhythm Dice Games written by Lil Traquair and published by Red Deer, Alta. : Themes & Variations. This book was released on 2004 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Name Games

    Book Details:
  • Author : Doug Goodkin
  • Publisher : Alfred Music Publishing
  • Release : 1998
  • ISBN : 9780769264424
  • Pages : 52 pages

Download or read book Name Games written by Doug Goodkin and published by Alfred Music Publishing. This book was released on 1998 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes a potpourri of games for all ages; opportunities for integrating the curriculum; a developmental process based on the Orff-Schulwerk.

Book Rhythm Rhythm Revolution

    Book Details:
  • Author : Jonathan Reok
  • Publisher :
  • Release : 2019
  • ISBN : 9780578592671
  • Pages : 106 pages

Download or read book Rhythm Rhythm Revolution written by Jonathan Reok and published by . This book was released on 2019 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Game Audio Strategy Guide

Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Book Rhythm Games for Perception   Cognition

Download or read book Rhythm Games for Perception Cognition written by Robert M. Abramson and published by . This book was released on 1973 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Basics in Rhythm

    Book Details:
  • Author : Garwood Whaley
  • Publisher : Hal Leonard Corporation
  • Release : 2003-10-01
  • ISBN : 1574632361
  • Pages : 50 pages

Download or read book Basics in Rhythm written by Garwood Whaley and published by Hal Leonard Corporation. This book was released on 2003-10-01 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Meredith Music Resource). A collection of short, graduated studies for teaching or learning to read rhythms. Exercises cover all fundamental rhythms, meters, and mixed meters. Ideal as a supplement or primary reading method. Useful for any instrument or voice.

Book 101 More Music Games for Children

Download or read book 101 More Music Games for Children written by Ger Storms and published by Hunter House. This book was released on 2001 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.

Book Music Mind Games

    Book Details:
  • Author : Michiko Yurko
  • Publisher : Warner Bros. Publications
  • Release : 1992
  • ISBN :
  • Pages : 442 pages

Download or read book Music Mind Games written by Michiko Yurko and published by Warner Bros. Publications. This book was released on 1992 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uses educational games to teach music theory and reading music.

Book Teaching Piano in Groups

    Book Details:
  • Author : Christopher Fisher
  • Publisher : Oxford University Press
  • Release : 2010-04-16
  • ISBN : 0199887535
  • Pages : 264 pages

Download or read book Teaching Piano in Groups written by Christopher Fisher and published by Oxford University Press. This book was released on 2010-04-16 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Piano in Groups provides a one-stop compendium of information related to all aspects of group piano teaching. Motivated by an ever-growing interest in this instructional method and its widespread mandatory inclusion in piano pedagogy curricula, Christopher Fisher highlights the proven viability and success of group piano teaching, and arms front-line group piano instructors with the necessary tools for practical implementation of a system of instruction in their own teaching. Contained within are: a comprehensive history of group piano teaching; accessible overviews of the most important theories and philosophies of group psychology and instruction; suggested group piano curricular competencies; practical implementation strategies; and thorough recommendations for curricular materials, instructional technologies, and equipment. Teaching Piano in Groups also addresses specific considerations for pre-college teaching scenarios, the public school group piano classroom, and college-level group piano programs for both music major and non-music majors. Teaching Piano in Groups is accompanied by an extensive companion website, featuring a multi-format listing of resources as well as interviews with several group piano pedagogues.

Book Color Me Mozart

    Book Details:
  • Author : Adrian Edward
  • Publisher :
  • Release : 2018-09-15
  • ISBN : 9781732747104
  • Pages : 42 pages

Download or read book Color Me Mozart written by Adrian Edward and published by . This book was released on 2018-09-15 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Color Me Mozart is a music learning program that combines shapes, colors and notes to create and play music.

Book The Rhythm of Us

    Book Details:
  • Author : Chris Graebe
  • Publisher : NavPress
  • Release : 2021-11-16
  • ISBN : 1641582901
  • Pages : 225 pages

Download or read book The Rhythm of Us written by Chris Graebe and published by NavPress. This book was released on 2021-11-16 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does your marriage look like in your wildest dreams? You know those couples who seem to truly thrive? The lucky ones who are somehow still wildly in love after decades of marriage? As it turns out, that kind of marriage isn’t just meant for a select few. The healthiest, happiest marriages share a transformational secret: intentional rhythms. In The Rhythm of Us, Chris and Jenni Graebe invite you to discover what those core essential rhythms are, how they work, and the results they can have on your relationships if you choose to practice them. With real life examples and inspirational guidance, you’ll learn how to envision the marriage you long for, identify the ruts that are keeping you stuck, and bring your deepest passions and priorities to life in your relationship. You don’t have to settle for a marriage that’s just skimming by. Starting today, you can create a rich, passionate, thriving marriage that will last a lifetime. “It only takes a few minutes to realize that Jenni and Chris have a special relationship, and their advice and intentionality are a gift to other marriages. I’m so grateful for a resource that I can confidently pass along to others, knowing that it will quickly become a favorite!” —Angie Smith, bestselling author of Seamless “This isn’t just another marriage book. This is an invitation . . . of the thriving marriage you long for. Chris and Jenni have placed some incredibly powerful tools in the hands of the reader, life-saving questions, practices, and rhythms that will have you dreaming of the marriage you desire and what it looks like to pursue that dream in the here and now.” —Christy Nockels, worship leader, songwriter, author of The Life You Long For

Book Game Poems

    Book Details:
  • Author : Jordan Magnuson
  • Publisher : Amherst College Press
  • Release : 2023-05-12
  • ISBN : 1943208530
  • Pages : 220 pages

Download or read book Game Poems written by Jordan Magnuson and published by Amherst College Press. This book was released on 2023-05-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. “Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design “Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT “[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats “Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives “For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University “In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center “Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology “A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz “This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU “A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design “I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of “With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games “Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light “Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming “Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path “So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software “In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy “As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid “Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore “To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University