Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?
Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Download or read book Interactive Dramaturgies written by Heide Hagebölling and published by Springer. This book was released on 2012-12-06 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD-ROM productions and network applications. Looking at concrete outstanding examples, various contributions by international multimedia authors, designers, and artists shed light on the role and function of interactive media in the context of exhibitions, museums, cultural learning, entertainment, film, and television. The publication explores methods and strategies of interactive dramaturgy that go beyond interactive storytelling. The emphasis is on new modes of dramaturgy, where the user is actively involved, cooperation among users is supported, and repeated visits are motivated.
Download or read book History Alive written by Bert Bower and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Interactive Learning Systems Evaluation written by Thomas Charles Reeves and published by Educational Technology. This book was released on 2003 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how to evaluate interactive learning systems, both in their initial development and later in regard to effectiveness and efficiency. These include web-based systems, computer-aided learning, etc.
Download or read book Your Comeback written by Tony Evans and published by Harvest House Publishers. This book was released on 2018-05-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: God can turn things around for anyone—including you! We've all experienced a time in life when it feels like the world is against us. Whether it's a financial setback, a breakup, or career that's gone off course, our first instinct is to give up and give in. In that moment, you need a comeback. It can be hard to find solid ground in the most challenging of times—but take heart! God is the master of comebacks and orchestrated the greatest turnaround of all—through Jesus, the Savior who was crucified and came back from the grave. Inside Your Comeback, you will find inspiration to turn your circumstances around as you learn about some of the most remarkable comeback stories of all time. You may have been knocked down, but you're not knocked out!
Download or read book Specter of the Past Star Wars Legends The Hand of Thrawn written by Timothy Zahn and published by Random House Worlds. This book was released on 1998-09-01 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hugo Award-winning author Timothy Zahn makes his triumphant return to the Star Wars(r) universe in this first of an epic new two-volume series in which the New Republic must face its most dangerous enemy yet--a dead Imperial warlord. The Empire stands at the brink of total collapse. But they have saved their most heinous plan for last. First a plot is hatched that could destroy the New Republic in a bloodbath of genocide and civil war. Then comes the shocking news that Grand Admiral Thrawn--the most cunning and ruthless warlord in history--has apparently returned from the dead to lead the Empire to a long-prophesied victory. Facing incredible odds, Han and Leia begin a desperate race against time to prevent the New Republic from unraveling in the face of two inexplicable threats--one from within and one from without. Meanwhile, Luke teams up with Mara Jade, using the Force to track down a mysterious pirate ship with a crew of clones. Yet, perhaps most dangerous of all, are those who lurk in the shadows, orchestrating a dark plan that will turn the New Republic and the Empire into their playthings.
Download or read book Interactive Decision Maps written by Alexander V. Lotov and published by Springer Science & Business Media. This book was released on 2004-02-29 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the volume may be of interest to a broad variety of people, it is arranged in parts that require different levels of mathematical background. Part I can be assessed by those interested in the application of visualization methods in decision making. In Part II computational methods are introduced in a relatively simple form. Part III is written for readers in applied mathematics interested in the theoretical basis of modern optimization.
Download or read book World War II written by Elizabeth Raum and published by Capstone Classroom. This book was released on 2009 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Describes the events of World War II and explains the significance of the war today. The reader's choices reveal the historical details from the perspective of a member of the Dutch resistance, a Canadian soldier, and an American soldier"--Provided by publisher.
Download or read book Interactive Open Educational Resources written by John D. Shank and published by John Wiley & Sons. This book was released on 2014-01-21 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title for 2014! Sponsored by the Association of College and Research Libraries (ACRL), this one-of-a-kind book demonstrates the best tools, resources, and techniques for discovering, selecting, and integrating interactive open educational resources (OERs) into the teaching and learning process. The author examines many of the best repositories and digital library websites for finding high quality materials, explaining in depth the best practices for effectively searching these repositories and the various methods for evaluating, selecting, and integrating the resources into the instructor’s curriculum and course assignments, as well as the institution’s learning management system.
Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Download or read book Interactive Writing written by Andrea McCarrier and published by F&p Professional Books and Mul. This book was released on 2018-08-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Download or read book Interactive World Interactive God written by Carol Rausch Albright and published by Wipf and Stock Publishers. This book was released on 2017-11-06 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the dawn of science, ideas about the relation between science and religion have always depended on what else is going on in a society. During the twentieth century, daily life changed dramatically. Technology revolutionized transportation, agriculture, communications, and housework. People came to rely on scientific predictability in their technology. Many wondered whether God's supposed actions were consistent with scientific knowledge. The twenty-first century is bringing new scientific research capabilities. They are revealing that scientific results are not totally predictable after all. Certain types of interaction lead to outcomes that are unpredictable, in principle. These in turn may lead to a whole new range of potential interactions. They do not rule out the reality of a dynamic God who can act in the world without breaking the known principles of science. God may in fact work with "the way things really are." Human experience of God may accurately reflect this reality. Interactive World, Interactive God illustrates such new understandings in religion and science by describing recent developments in a wide range of sciences, and providing theological commentary. The book is written for intelligent readers who may not be specialized in science but who are looking for ways to understand divine action in today's world.
Download or read book The Snowy Day written by Ezra Jack Keats and published by Penguin. This book was released on 2012-10-11 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The magic and wonder of winter’s first snowfall is perfectly captured in Ezra Jack Keat’s Caldecott Medal-winning picture book. Young readers can enjoy this celebrated classic as a full-sized board book, perfect for read-alouds of all kinds and a great gift for the holiday season. In 1962, a little boy named Peter put on his snowsuit and stepped out of his house and into the hearts of millions of readers. Universal in its appeal, this story beautifully depicts a child's wonder at a new world, and the hope of capturing and keeping that wonder forever. This big, sturdy edition will bring even more young readers to the story of Peter and his adventures in the snow. Ezra Jack Keats was also the creator of such classics as Goggles, A Letter to Amy, Pet Show!, Peter’s Chair, and A Whistle for Willie. (This book is also available in Spanish, as Un dia de nieve.) Praise for The Snowy Day: “Keats made Peter’s world so inviting that it beckons us. Perhaps the busyness of daily life in the 21st century makes us appreciate Peter even more—a kid who has the luxury of a whole day to just be outside, surrounded by snow that’s begging to be enjoyed.” —The Atlantic "Ezra Jack Keats's classic The Snowy Day, winner of the 1963 Caldecott Medal, pays homage to the wonder and pure pleasure a child experiences when the world is blanketed in snow."—Publisher's Weekly
Download or read book Playful Classics written by Juliette Harrisson and published by Bloomsbury Publishing. This book was released on 2024-11-14 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.
Download or read book Minds on Fire written by Mark C. Carnes and published by Harvard University Press. This book was released on 2014-09-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice
Download or read book Playing the Middle Ages written by Robert Houghton and published by Bloomsbury Publishing. This book was released on 2023-08-24 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.