Download or read book Retcon Game written by Andrew J. Friedenthal and published by Univ. Press of Mississippi. This book was released on 2017-04-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.
Download or read book Retcon Game written by Andrew J. Friedenthal and published by Univ. Press of Mississippi. This book was released on 2017-04-03 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.
Download or read book Kingdoms Warfare written by Matthew Colville and published by MCDM. This book was released on 2022-02-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.
Download or read book Green Lantern Rebirth 2010 4 written by Geoff Johns and published by DC Comics. This book was released on 2010-06-23 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the deadliest villains in the DCU returns: Parallax! Things continue to twist and turn for John Stewart, Guy Gardner and Kilowog as they come face to face with their greatest enemy--the man who destroyed the Green Lanterns. Meanwhile, Green Arrow struggles to find a way to stop Parallax as the JLA, the JSA and the Teen Titans join the fight!
Download or read book Revising Reality written by Chris Gavaler and published by Bloomsbury Publishing. This book was released on 2024-05-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past is fixed what happened happened. But our descriptions of that past are in constant flux, creating branching networks of contradictory accounts more complex than any fictional franchise. Revising Reality uses pop culture and media concepts of revision to untangle our real-world histories with startlingly revelatory results. Novels, comics, films, and TV shows can continue previous events (sequels), reinterpret events (retcons), or restart events (remakes), and audiences can ignore any of these revisions (rejects). Drawing on these four kinds of revision derived from franchises such as Star Wars, Harry Potter, The Lord of the Rings, and Marvel comics, Chris Gavaler and Nat Goldberg make sense of the stories we tell about a remarkable range of actual events, including scientific discoveries, Supreme Court cases, historical moments, folk heroes, and even trans names and human memory. They ask: What happened to the original, green-scaled dinosaurs after scientists decided dinosaurs had multi-colored feathers? When overturning Roe v. Wade, did the Supreme Court end the right to abortion, or did the Court claim that the right of the previous half century never existed? Since Ronald Reagan increased taxes, expanded government, and championed amnesty for undocumented immigrants, who is the Ronald Reagan whom today's conservatives champion as a model president? When a trans person comes out as trans, has their gender changed or has their gender remained consistent? Are our memories accounts of real events or some kind (or kinds) of revision? And if our memories are in flux, what does that say about our memory-dependent identities? Revising Reality answers these and so many more questions, providing surprising new tools for explaining the world and our relationship to it.
Download or read book Key Terms in Comics Studies written by Erin La Cour and published by Springer Nature. This book was released on 2022-01-03 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.
Download or read book Gaming Masculinity written by Megan Condis and published by University of Iowa Press. This book was released on 2018-05-01 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.
Download or read book Reboot Culture written by William Proctor and published by Springer Nature. This book was released on 2023-11-24 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the release of Christopher Nolan’s Batman Begins in 2005, there has been a pronounced surge in alternative uses of the computer term ‘reboot,’ a surge that has witnessed the term deployed in new contexts and new signifying practices, involving politics, fashion, sex, nature, sport, business, and media. As a narrative concept, however, reboot terminology remains widely misused, misunderstood, and misinterpreted across popular, journalistic, and academic discourses, being recklessly and relentlessly solicited as a way to describe a broad range of narrative operations and contradictory groupings, including prequels, sequels, adaptations, revivals, re-launches, generic ‘refreshes,’ and enactments of retroactive continuity. Adopting an inter-disciplinary approach that fuses cultural studies, media archaeology, and discursive approaches, this book challenges existing scholarship on the topic by providing new frameworks and taxonomies that illustrate key differences between reboots and other ‘strategies of regeneration,’ helping to spotlight the various ways in which the culture industries mine their intellectual properties in distinct and novel ways to present them anew. Reboot Culture: Comics, Film, Transmedia is the first academic study to critically explore and interrogate the reboot phenomenon as it emerged historically to describe superhero comics that sought to jettison existing narrative continuity in order to ‘begin again’ from scratch.of franchising in the twenty-first century. of franchising in the twenty-first century. /div
Download or read book Ready Player Juan written by Carlos Gabriel Kelly González and published by University of Arizona Press. This book was released on 2023 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept--digital mestizaje--that pushes players, readers, and scholars to deploy a Latinx way of seeing constructive as well as destructive qualities.
Download or read book Storytelling in Kabuki written by Steen Ledet Christiansen and published by U of Nebraska Press. This book was released on with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dragons in the Stacks written by Steven A. Torres-Roman and published by Bloomsbury Publishing USA. This book was released on 2014-10-17 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.
Download or read book Judge Jury and Executioner written by Alicia M. Goodman and published by McFarland. This book was released on 2021-09-08 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the Punisher's first appearance in the pages of Spider-Man #129, the character has become one of the most popular and controversial figures in Marvel's vast universe. The Punisher represents one of the most recognizable types of anti-heroes. His iconic skull insignia stands for a unique type of justice: protecting the innocent while violently eliminating everyone he sees as a villain. This collection examines the Punisher from philosophical perspectives about morality and justice. Essays critique the character through the lenses of gender and feminism; consider the Punisher's veteran status in relation the Vietnam, Afghanistan and Iraq wars; and examine how politics and gun violence connect the Punisher's world with the real world. Many iterations of the Punisher are examined within, including the Netflix release of Marvel's The Punisher, comics series such as Punisher: MAX, Marvel Knights, and Cosmic Ghost Rider, and several fan fiction stories.
Download or read book Studies on Cinematography and Narrative in Film Sequels Serials and Trilogies written by Seçmen, Emre Ahmet and published by IGI Global. This book was released on 2024-07-18 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual continuity in sequels poses a daunting challenge for filmmakers as they strive to maintain coherence while expanding upon established narratives and visual aesthetics. With cinema's evolution, audiences' expectations have grown more sophisticated, demanding seamless transitions and immersive experiences across film series. However, achieving this continuity requires a delicate balance between honoring the original work and introducing innovative elements to captivate viewers. Addressing this complication is the book, Studies on Cinematography and Narrative in Film: Sequels, Serials, and Trilogies, which emerges with a comprehensive approach. By delving into the interplay between cinematography and narrative structure, this book offers invaluable insights for filmmakers seeking to navigate the complexities of sequel production. Through meticulous analysis of prominent film series and theoretical frameworks, it provides a roadmap for achieving visual coherence while pushing creative boundaries.
Download or read book The Play Versus Story Divide in Game Studies written by Matthew Wilhelm Kapell and published by McFarland. This book was released on 2015-11-30 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Download or read book Somniphobia An AFK Book Five Nights at Freddy s Tales from the Pizzaplex 3 written by Scott Cawthon and published by Scholastic Inc.. This book was released on 2022-12-06 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest FNAF player... What are you running from? . . . Sam is afraid of just about anything and everything that’s unhealthy ever since his father died . . . Something about the Springtrap costume in the roleplaying area of Freddy Fazbears Mega Pizzaplex chills Luca to the core . . . And Grady’s fear of being trapped in small spaces makes working as a Pizzaplex technician extremely challenging. But in the world of Five Nights at Freddy's, our deepest fears have a way of chasing us . . . In this third volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.
Download or read book Cultural Studies of LEGO written by Rebecca C. Hains and published by Springer Nature. This book was released on 2019-11-27 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.
Download or read book The Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2023-08-16 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.