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Book Reconstruction of Dynamic Articulated 3D Models from Range Scans

Download or read book Reconstruction of Dynamic Articulated 3D Models from Range Scans written by William Young Chang and published by . This book was released on 2009 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our vision is to enable efficient acquisition and synthesis of highly detailed 3D surface models that are also easy to animate in a plausible and realistic way. The state-of-the-art surface acquisition technology is range scanning, which can measure surface geometry with a high degree of accuracy and speed. However, the output is only a partial view of the surface that has much missing data, and there is no tracking of the surface motion in the case of a moving subject. To reconstruct a complete model of the subject, we must align multiple range scans taken from different times and viewpoints to fill in the missing data and track the motion of the surface. At the same time, we would like to fit a reduced deformable model that expresses the surface motion in terms of a few intuitive parameters. In this dissertation, we develop algorithms to process and align multiple range scans of a moving articulated subject. Our algorithms can automatically align multiple scans to a common pose, thus reconstructing the full geometry of an articulated subject along with a model of its motion. Our methods perform this alignment in a completely unsupervised way: without markers, a template, or a user-defined segmentation of the surface. A key contribution is the use of discrete optimization techniques to automatically estimate the articulated structure of the surface based on its motion. First, we describe a method to align a pair of 3D surfaces that is robust to large motions and much missing data. This algorithm samples rigid transformations between the surfaces and performs an alignment by optimizing an assignment of the transformations to the surface. Its robustness to large motions makes it useful for initializing a registration. Next, we present a technique to automatically fit an articulated surface motion model to a pair of range scans. We efficiently solve for the transformations and weights of this model by repeatedly estimating them in alternating fashion. The key benefit of this approach is that the solved model parameters can be used to easily and intuitively edit the pose of the scanned geometry. Finally, we improve and combine these two approaches to automatically reconstruct an articulated 3D model from multiple range scans. We reduce alignment error by simultaneously solving for the alignment of all input scans. We demonstrate that this method can reconstruct a variety of poseable, articulated 3D models from partial surface data acquired by a range scanner.

Book Automatic Reconstruction of Textured 3D Models

Download or read book Automatic Reconstruction of Textured 3D Models written by Pitzer, Benjamin and published by KIT Scientific Publishing. This book was released on 2015-03-23 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models.

Book RGB D Image Analysis and Processing

Download or read book RGB D Image Analysis and Processing written by Paul L. Rosin and published by Springer Nature. This book was released on 2019-10-26 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.

Book Cage based Performance Capture

Download or read book Cage based Performance Capture written by Yann Savoye and published by Springer. This book was released on 2013-09-17 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire and 3D Video has reached considerable attentions in visual media production. In this book, we address the problem of extracting or acquiring and then reusing non-rigid parametrization for video-based animations. At first sight, a crucial challenge is to reproduce plausible boneless deformations while preserving global and local captured properties of dynamic surfaces with a limited number of controllable, flexible and reusable parameters. To solve this challenge, we directly rely on a skin-detached dimension reduction thanks to the well-known cage-based paradigm. First, we achieve Scalable Inverse Cage-based Modeling by transposing the inverse kinematics paradigm on surfaces. Thus, we introduce a cage inversion process with user-specified screen-space constraints. Secondly, we convert non-rigid animated surfaces into a sequence of optimal cage parameters via Cage-based Animation Conversion. Building upon this reskinning procedure, we also develop a well-formed Animation Cartoonization algorithm for multi-view data in term of cage-based surface exaggeration and video-based appearance stylization. Thirdly, motivated by the relaxation of prior knowledge on the data, we propose a promising unsupervised approach to perform Iterative Cage-based Geometric Registration. This novel registration scheme deals with reconstructed target point clouds obtained from multi-view video recording, in conjunction with a static and wrinkled template mesh. Above all, we demonstrate the strength of cage-based subspaces in order to reparametrize highly non-rigid dynamic surfaces, without the need of secondary deformations. To the best of our knowledge this book opens the field of Cage-based Performance Capture.

Book Articulated Motion and Deformable Objects

Download or read book Articulated Motion and Deformable Objects written by Francisco José Perales and published by Springer Science & Business Media. This book was released on 2010-06-30 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 6th International Conference on Articulated Motion and Deformable Objects, held in Port d'Andratx, Mallorca, Spain, in July 2010.

Book Computer Vision   ACCV 2012 Workshops

Download or read book Computer Vision ACCV 2012 Workshops written by Jong-Il Park and published by Springer. This book was released on 2013-03-27 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, consisting of LNCS 7728 and 7729, contains the carefully reviewed and selected papers presented at the nine workshops that were held in conjunction with the 11th Asian Conference on Computer Vision, ACCV 2012, in Daejeon, South Korea, in November 2012. From a total of 310 papers submitted, 78 were selected for presentation. LNCS 7728 contains the papers selected for the International Workshop on Computer Vision with Local Binary Pattern Variants, the Workshop on Computational Photography and Low-Level Vision, the Workshop on Developer-Centered Computer Vision, and the Workshop on Background Models Challenge. LNCS 7729 contains the papers selected for the Workshop on e-Heritage, the Workshop on Color Depth Fusion in Computer Vision, the Workshop on Face Analysis, the Workshop on Detection and Tracking in Challenging Environments, and the International Workshop on Intelligent Mobile Vision.

Book Transactions on Edutainment XIV

Download or read book Transactions on Edutainment XIV written by Zhigeng Pan and published by Springer. This book was released on 2018-03-12 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Book Context Aware Human Robot and Human Agent Interaction

Download or read book Context Aware Human Robot and Human Agent Interaction written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2015-09-25 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI). The research presented in this volume is split into three sections: ·User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization. ·Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion. ·Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other. Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics.

Book Computer Vision     ECCV 2018

Download or read book Computer Vision ECCV 2018 written by Vittorio Ferrari and published by Springer. This book was released on 2018-10-06 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.

Book Automatic Reconstruction of Textured 3D Models

Download or read book Automatic Reconstruction of Textured 3D Models written by Benjamin Pitzer and published by . This book was released on 2020-10-09 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.

Book 3D Modeling and Animation

Download or read book 3D Modeling and Animation written by Nikos Sarris and published by IGI Global. This book was released on 2005-01-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Book Image based 3D Reconstruction and Articulation of the Human Body Shape and Its Use in the Creation of Virtual Fitting Rooms

Download or read book Image based 3D Reconstruction and Articulation of the Human Body Shape and Its Use in the Creation of Virtual Fitting Rooms written by Chenxi Li and published by . This book was released on 2020 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image-based 3D shape reconstruction is essential for 3D modeling in recognition, virtual reality, generation of video games, 3D animation, and in the creation of 3D virtual fitting rooms - the sought-after application in this dissertation. In this work, we propose a novel reconstruction method that uses a generic 3D model that roughly controls the overall reconstruction shape which in turn, reduces the number of 2D images needed to just two (frontal and profile) for obtaining a 3D point model. The generic model consists of a massive set of 3D points that lack saliency, topological meaning, and relational interconnections. This is also true about points in the two canonical images. In this work, we propose finding a small set of interconnected ordered intrinsic salient points (control points) residing on the silhouette of the projections of the generic model onto the two image spaces, as well as finding those for the canonical images. Points on the generic model and the images are automatically given saliency with order and interconnections through loop-subdivision operating on those control points and their equivalent points on the canonical images. The transformation of the generic model into the specific object is done through morphing the points on the generic model to follow and be consistent with their equivalent points on the canonical images. The control points on the canonical images are automatically obtained using an active shape model (ASM) that modifies an average trained control point set attained using an offline training, to account for class shape variability and boundary regularization guaranteeing the control points to reside on the silhouette (boundary) of the individual. The reconstructed 3D model is furtherly refined through smoothing the reconstructed surface, while fixing local holes using a principle component analysis (PCA) decomposition. This reconstruction method is convenient, simple, efficient, and results in an average geometric error of less than 0.5% over 700 diverse body models from the CAESAR dataset. We then implement the contour-based articulated model to the personalized 3D model for pose recovery. The evolution of the model through the articulation process is captured in a video clip. 3D transformations are found and applied to the 3D model on its parts so that the projections of the 3D model 'match' those observed in the video sequence at corresponding frames. This is done by minimizing the error between the frontal projection body region points and the target points from the image for each independent moving part, with sub-resolution recovery errors. Once the personalized 3D model is obtained and the articulated model is implemented, the algorithm simulates how garments virtually appear on the reconstructed person under different poses. Different types of clothes are classified as tight or loose, where for the first type of garments, the garment is mapped onto the person's body, whereas for the second type, the mapping adjusts to accommodate the loose nature of the garment, and its fitting on the body of the reconstructed person model. This creates a virtual in-home fitting room for garment fitting, which is timely and is a needed application that would go hand in hand with online clothes shopping, allowing the trying of garments at home with changing poses before ordering them, and can be updated as often as necessary to accommodate changes in physique, weight, aging, etc. This is also done with minimum requirements from the user aside from taking two images and a video of pose articulations using their cam or smart phone, and stands as a useful, needed, and attractive App.

Book Animation and Performance Capture Using Digitized Models

Download or read book Animation and Performance Capture Using Digitized Models written by Edilson de Aguiar and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Book Advances in Applied Human Modeling and Simulation

Download or read book Advances in Applied Human Modeling and Simulation written by Vincent G. Duffy and published by CRC Press. This book was released on 2012-07-09 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Derived from the conference submissions for the 2012 AHFE conference, this volume focuses on types of human-modeled technology. Topics include digital human model types, 3D scanning, human patterns in terms of physiological and psychological interactions, including human algorithms that aim to model human forms, interactions, and dynamics. It also covers validation of digital human modes and the exploration of future of human models. This book is for Human factors and ergonomics engineers, cognitive engineers, human computer interaction engineers, human performance modeling engineers, and students in related fields.

Book Deformable and Articulated 3D Reconstruction from Monocular Video Sequences

Download or read book Deformable and Articulated 3D Reconstruction from Monocular Video Sequences written by Marco Paladini and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis addresses the problem of deformable and articulated structure from motion from monocular uncalibrated video sequences. Structure from motion is defined as the problem of recovering information about the 3D structure of scenes imaged by a camera in a video sequence. Our study aims at the challenging problem of non-rigid shapes (e.g. a beating heart or a smiling face). Non-rigid structures appear constantly in our everyday life, think of a bicep curling, a torso twisting or a smiling face. Our research seeks a general method to perform 3D shape recovery purely from data, without having to rely on a pre-computed model or training data. Open problems in the field are the difficulty of the non-linear estimation, the lack of a real-time system, large amounts of missing data in real-world video sequences, measurement noise and strong deformations. Solving these problems would take us far beyond the current state of the art in non-rigid structure from motion. This dissertation presents our contributions in the field of non-rigid structure from motion, detailing a novel algorithm that enforces the exact metric structure of the problem at each step of the minimisation by projecting the motion matrices onto the correct deformable or articulated metric motion manifolds respectively. An important advantage of this new algorithm is its ability to handle missing data which becomes crucial when dealing with real video sequences. We present a generic bilinear estimation framework, which improves convergence and makes use of the manifold constraints. Finally, we demonstrate a sequential, frame-by-frame estimation algorithm, which provides a 3D model and camera parameters for each video frame, while simultaneously building a model of object deformations.

Book Advances in Neural Information Processing Systems 17

Download or read book Advances in Neural Information Processing Systems 17 written by Lawrence K. Saul and published by MIT Press. This book was released on 2005 with total page 1710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers presented at NIPS, the flagship meeting on neural computation, held in December 2004 in Vancouver.The annual Neural Information Processing Systems (NIPS) conference is the flagship meeting on neural computation. It draws a diverse group of attendees--physicists, neuroscientists, mathematicians, statisticians, and computer scientists. The presentations are interdisciplinary, with contributions in algorithms, learning theory, cognitive science, neuroscience, brain imaging, vision, speech and signal processing, reinforcement learning and control, emerging technologies, and applications. Only twenty-five percent of the papers submitted are accepted for presentation at NIPS, so the quality is exceptionally high. This volume contains the papers presented at the December, 2004 conference, held in Vancouver.

Book Advances in Human Factors and Ergonomics 2012  14 Volume Set

Download or read book Advances in Human Factors and Ergonomics 2012 14 Volume Set written by Gavriel Salvendy and published by CRC Press. This book was released on 2012-08-06 with total page 8218 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE Conference 21-25 July 2012. The set presents the latest research on current issues in Human Factors and Ergonomics. It draws from an international panel that examines cross-cultural differences, design issues, usability, road and rail transportation, aviation, modeling and simulation, and healthcare.