Download or read book Automatic Reconstruction of Textured 3D Models written by Pitzer, Benjamin and published by KIT Scientific Publishing. This book was released on 2015-03-23 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models.
Download or read book Pattern Recognition and Image Analysis written by Joan Martí and published by Springer Science & Business Media. This book was released on 2007-05-31 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of a two-volume set, this book constitutes the refereed proceedings of the Third Iberian Conference on Pattern Recognition and Image Analysis, IbPRIA 2007, held in Girona, Spain in June 2007. It covers pattern recognition, human language technology, special architectures and industrial applications, motion analysis, image analysis, biomedical applications, shape and texture analysis, 3D, and image coding and processing.
Download or read book Advances in Image and Video Technology written by Toshikazu Wada and published by Springer Science & Business Media. This book was released on 2009-02-13 with total page 1140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third Pacific Rim Symposium on Image and Video Technology, PSIVT 2008, held in Tokyo, Japan, in January 2009. The 39 revised full papers and 57 posters were carefully reviewed and selected from 247 submissions. The symposium features 8 major themes including all aspects of image and video technology: image sensors and multimedia hardware; graphics and visualization; image and video analysis; recognition and retrieval; multi-view imaging and processing; computer vision applications; video communications and networking; and multimedia processing. The papers are organized in topical sections on faces and pedestrians; panoramic images; local image analysis; organization and grouping; multiview geometry; detection and tracking; computational photography and forgeries; coding and steganography; recognition and search; and reconstruction and visualization.
Download or read book Recent Advances in 3D Imaging Modeling and Reconstruction written by Voulodimos, Athanasios and published by IGI Global. This book was released on 2020-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.
Download or read book Scene Reconstruction Pose Estimation and Tracking written by Rustam Stolkin and published by BoD – Books on Demand. This book was released on 2007-06-01 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports recent advances in the use of pattern recognition techniques for computer and robot vision. The sciences of pattern recognition and computational vision have been inextricably intertwined since their early days, some four decades ago with the emergence of fast digital computing. All computer vision techniques could be regarded as a form of pattern recognition, in the broadest sense of the term. Conversely, if one looks through the contents of a typical international pattern recognition conference proceedings, it appears that the large majority (perhaps 70-80%) of all pattern recognition papers are concerned with the analysis of images. In particular, these sciences overlap in areas of low level vision such as segmentation, edge detection and other kinds of feature extraction and region identification, which are the focus of this book.
Download or read book Computer Vision ACCV 2014 Workshops written by C.V. Jawahar and published by Springer. This book was released on 2015-04-10 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set, consisting of LNCS 9008, 9009, and 9010, contains carefully reviewed and selected papers presented at 15 workshops held in conjunction with the 12th Asian Conference on Computer Vision, ACCV 2014, in Singapore, in November 2014. The 153 full papers presented were selected from numerous submissions. LNCS 9008 contains the papers selected for the Workshop on Human Gait and Action Analysis in the Wild, the Second International Workshop on Big Data in 3D Computer Vision, the Workshop on Deep Learning on Visual Data, the Workshop on Scene Understanding for Autonomous Systems, and the Workshop on Robust Local Descriptors for Computer Vision. LNCS 9009 contains the papers selected for the Workshop on Emerging Topics on Image Restoration and Enhancement, the First International Workshop on Robust Reading, the Second Workshop on User-Centred Computer Vision, the International Workshop on Video Segmentation in Computer Vision, the Workshop: My Car Has Eyes: Intelligent Vehicle with Vision Technology, the Third Workshop on E-Heritage, and the Workshop on Computer Vision for Affective Computing. LNCS 9010 contains the papers selected for the Workshop on Feature and Similarity for Computer Vision, the Third International Workshop on Intelligent Mobile and Egocentric Vision, and the Workshop on Human Identification for Surveillance.
Download or read book Integrated Image and Graphics Technologies written by David D. Zhang and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.
Download or read book Close range 3D thermography real time reconstruction of high fidelity 3D thermograms written by Antonio Rafael Ordóñez Müller and published by kassel university press GmbH. This book was released on 2019-01-21 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infrared thermography enables the non-contact measurement of an object’s surface temperature and presents the results in form of thermal images. The analysis of these images provides valuable information about an object’s thermal state. However, the fidelity of the thermal images strongly depends on the pose of the thermographic camera with respect to the surface. 3D thermography offers the possibility to overcome this and other limitations that affect conventional 2D thermography but most 3D thermographic systems developed so far generate 3D thermograms from a single perspective or from few noncontiguous points of view and do not operate in real time. As a result, the 3D thermograms they generate do not offer much advantage over conventional thermal images. However, recent technological advances have unlocked the possibility of implementing affordable handheld 3D thermal imaging systems that can be easily maneuvered around an object and that can generate high-fidelity 3D thermograms in real time. This thesis explores various aspects involved in the real-time generation of high-fidelity 3D thermograms at close range using a handheld 3D thermal imaging system, presents the results of scanning an operating industrial furnace and discusses the problems associated with the generation of 3D thermograms of large objects with complex geometries.
Download or read book IGARSS written by and published by . This book was released on 1981 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Digital Imaging for Cultural Heritage Preservation written by Filippo Stanco and published by CRC Press. This book was released on 2017-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.
Download or read book Visual Content Processing and Representation written by Narciso Garcia and published by Springer Science & Business Media. This book was released on 2003-09-09 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Workshop on Visual Content Processing and Representation, VLBV 2003, held in Madrid, Spain in September 2003. The 38 revised full papers presented together with 4 panel summaries were carefully reviewed and selected from 89 submissions. The papers address all current issues in video and image analysis, representation and coding, communications and delivery, consumption, synthesis, protection, adaptation, classification, and personalization.
Download or read book Urban Remote Sensing written by Zhenfeng Shao and published by World Scientific. This book was released on 2023-01-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compendium is based on more than ten years of urban remote sensing teaching experience, scientific research achievements, and the latest developments of remote sensing technology.The volume is divided into ten chapters, which describes the principles of urban remote sensing and multi-source remote sensing big data acquisition, urban remote sensing image processing methods, urban remote sensing image specific applications in related industries, and the prospect of urban remote sensing development. It summarizes the achievements on urban remote sensing projects, uses a large number of algorithm studies as intuitive materials, combines the achievements of urban remote sensing technology, and provides typical industry solutions or case studies in specific applied urban remote sensing areas.This essential reference textbook benefits undergraduate and graduate students, and anyone keen in urban remote sensing.
Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 2003-05-20 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.
Download or read book Computer Graphic Facial Reconstruction written by John G. Clement and published by Elsevier. This book was released on 2005-07-02 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means.Computer-Graphic Facial Reconstruction is designed as a valuable resource for those scientists designing new research projects and protocols, as well as a practical handbook of methods and techniques for medico-legal practitioners who actually identify the faceless victims of crime. It looks at a variety of approaches: artificial intelligence using neural networks, case-based reasoning, Baysian belief systems, along with a variety of imaging methods: radiological, CT, MRI and the use of imaging devices.The methods described in this book complement, or may even replace, the less-reliable, more traditional means of securing identification by presumptive means, i.e., recognition of clothing, personal effects and clay reconstruction.- Covers cutting-edge technologies in the context of historical forensic reconstruction methods- Features stellar authors from around the globe- Bridges the areas of computer graphics, animation, and forensic anthropology
Download or read book 3D Imaging Analysis and Applications written by Yonghuai Liu and published by Springer Nature. This book was released on 2020-09-11 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.
Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2015-12-17 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 9474 and LNCS 9475 constitutes the refereed proceedings of the 11th International Symposium on Visual Computing, ISVC 2015, held in Las Vegas, NV, USA in December 2015. The 115 revised full papers and 35 poster papers presented in this book were carefully reviewed and selected from 260 submissions. The papers are organized in topical sections: Part I (LNCS 9474) comprises computational bioimaging; computer graphics; motion and tracking; segmentation; recognition; visualization; mapping; modeling and surface reconstruction; advancing autonomy for aerial robotics; medical imaging; virtual reality; observing humans; spectral imaging and processing; intelligent transportation systems; visual perception and robotic systems. Part II (LNCS 9475): applications; 3D computer vision; computer graphics; segmentation; biometrics; pattern recognition; recognition; and virtual reality.
Download or read book Facial Texture Super Resolution by Fitting 3D Face Models written by Qu, Chengchao and published by KIT Scientific Publishing. This book was released on 2018-10-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes to solve the low-resolution (LR) facial analysis problem with 3D face super-resolution (FSR). A complete processing chain is presented towards effective 3D FSR in real world. To deal with the extreme challenges of incorporating 3D modeling under the ill-posed LR condition, a novel workflow coupling automatic localization of 2D facial feature points and 3D shape reconstruction is developed, leading to a robust pipeline for pose-invariant hallucination of the 3D facial texture.