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Book Recognition  Analysis  and Tracking of Faces and Gestures in Real time Systems

Download or read book Recognition Analysis and Tracking of Faces and Gestures in Real time Systems written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2001 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Twenty-seven papers, representing oral and poster presentations from the July 2001 conference in Vancouver, British Columbia, consider the abilities of computers to recognize and understand human faces and hands. Their real-time capabilities are emphasized. Topics include the reconstruction of movies of facial expressions, 3D face model reconstruction, automatic learning of appearance face models, Eigenfaces, stereo tracking of multiple moving heads, speech intent detection, fast hand gesture recognition, and learning visual models of social engagement. Author index only. c. Book News Inc.

Book International Workshop on Recognition  Analysis  and Tracking of Faces and Gestures in Real Time Systems

Download or read book International Workshop on Recognition Analysis and Tracking of Faces and Gestures in Real Time Systems written by International Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems and published by . This book was released on 1999 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International Workshop on Recognition  Analysis  and Tracking of Faces and Gestures in Real Time Systems

Download or read book International Workshop on Recognition Analysis and Tracking of Faces and Gestures in Real Time Systems written by International Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems and published by . This book was released on 1999 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings International Workshop on Recognition  Analysis  and Tracking of Faces and Gestures in Real Time Systems

Download or read book Proceedings International Workshop on Recognition Analysis and Tracking of Faces and Gestures in Real Time Systems written by International Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems and published by . This book was released on 1999 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Computation and Intelligence

Download or read book Advances in Computation and Intelligence written by Zhihua Cai and published by Springer Science & Business Media. This book was released on 2010-10-06 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volumes CCIS 107 and LNCS 6382 constitute the proceedings of the 5th International Symposium, ISICA 2010, held in Wuhan, China, in October 2010. ISICA 2010 attracted 267 submissions and through rigorous reviews 53 papers were included in LNCS 6382. The papers are presented in sections on ANT colony and particle swarm optimization, differential evolution, distributed computing, genetic algorithms, multi-agent systems, multi-objective and dynamic optimization, robot intelligence, statistic learning and system design.

Book Handbook of Face Recognition

Download or read book Handbook of Face Recognition written by Stan Z. Li and published by Springer Science & Business Media. This book was released on 2005-12-06 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the history of computer-aided face recognition stretches back to the 1960s, automatic face recognition remains an unsolved problem and still offers a great challenge to computer-vision and pattern recognition researchers. This handbook is a comprehensive account of face recognition research and technology, written by a group of leading international researchers. Twelve chapters cover all the sub-areas and major components for designing operational face recognition systems. Background, modern techniques, recent results, and challenges and future directions are considered. The book is aimed at practitioners and professionals planning to work in face recognition or wanting to become familiar with the state-of- the-art technology. A comprehensive handbook, by leading research authorities, on the concepts, methods, and algorithms for automated face detection and recognition. Essential reference resource for researchers and professionals in biometric security, computer vision, and video image analysis.

Book Analysis and Modelling of Faces and Gestures

Download or read book Analysis and Modelling of Faces and Gestures written by Wenyi Zhao and published by Springer. This book was released on 2005-10-26 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges still exist in many aspects. Following a format similar to the IEEE International Workshop on Analysis and Modeling of Faces and Gestures (AMFG) 2003, this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology. In addition, two invited talks were given, by Prof. Kanade and Dr. Phillips. The technical program was organized into four oral sessions and two poster sessions. This workshop would not have been possible without the timely reviews provided by the members of the Technical Program Committee under a tight schedule. October 2005 Wenyi Zhao Shaogang Gong Xiaoou Tang

Book Facial Analysis from Continuous Video with Applications to Human Computer Interface

Download or read book Facial Analysis from Continuous Video with Applications to Human Computer Interface written by Antonio J. Colmenarez and published by Springer Science & Business Media. This book was released on 2005-12-17 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.

Book Analysis and Modeling of Faces and Gestures

Download or read book Analysis and Modeling of Faces and Gestures written by S. Kevin Zhou and published by Springer. This book was released on 2007-11-04 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2007, held within the scope of ICCV 2007, the International Conference on Computer Vision. The papers review the status of recognition, analysis and modeling of face, gesture, activity, and behavior. Topics addressed include feature representation, 3D face, video-based face recognition, facial motion analysis, and sign recognition.

Book Image Analysis and Recognition

Download or read book Image Analysis and Recognition written by Mohamed Kamel and published by Springer. This book was released on 2005-10-10 with total page 1302 pages. Available in PDF, EPUB and Kindle. Book excerpt: ICIAR 2005, the International Conference on Image Analysis and Recognition, was the second ICIAR conference, and was held in Toronto, Canada. ICIAR is organized annually, and alternates between Europe and North America. ICIAR 2004 was held in Porto, Portugal. The idea of o?ering these conferences came as a result of discussion between researchers in Portugal and Canada to encourage collaboration and exchange, mainly between these two countries, but also with the open participation of other countries, addressing recent advances in theory, methodology and applications. TheresponsetothecallforpapersforICIAR2005wasencouraging.From295 full papers submitted, 153 were ?nally accepted (80 oral presentations, and 73 posters). The review process was carried out by the Program Committee m- bersandotherreviewers;allareexpertsinvariousimageanalysisandrecognition areas. Each paper was reviewed by at least two reviewers, and also checked by the conference co-chairs. The high quality of the papers in these proceedings is attributed ?rst to the authors,and second to the quality of the reviews provided by the experts. We would like to thank the authors for responding to our call, andwewholeheartedlythankthe reviewersfor theirexcellentwork,andfortheir timely response. It is this collective e?ort that resulted in the strong conference program and high-quality proceedings in your hands.

Book Gesture Recognition

    Book Details:
  • Author : Sergio Escalera
  • Publisher : Springer
  • Release : 2017-07-19
  • ISBN : 3319570218
  • Pages : 583 pages

Download or read book Gesture Recognition written by Sergio Escalera and published by Springer. This book was released on 2017-07-19 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.

Book Face Detection and Gesture Recognition for Human Computer Interaction

Download or read book Face Detection and Gesture Recognition for Human Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Book Handbook of Face Recognition

Download or read book Handbook of Face Recognition written by Stan Z. Li and published by Springer Science & Business Media. This book was released on 2005-03-15 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This authoritative handbook is the first to provide complete coverage of face recognition, including major established approaches, algorithms, systems, databases, evaluation methods, and applications. After a thorough introductory chapter from the editors, 15 chapters address the sub-areas and major components necessary for designing operational face recognition systems. Each chapter focuses on a specific topic, reviewing background information, reviewing up-to-date techniques, presenting results, and offering challenges and future directions." "This accessible, practical reference is an essential resource for scientists and engineers, practitioners, government officials, and students planning to work in image processing, computer vision, biometrics and security, Internet communications, computer graphics, animation, and the computer game industry."--BOOK JACKET.