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Book Realistic Textures

    Book Details:
  • Author : Diane Cardaci
  • Publisher : Quarto Publishing Group USA
  • Release : 2007-01-01
  • ISBN : 1610598598
  • Pages : 67 pages

Download or read book Realistic Textures written by Diane Cardaci and published by Quarto Publishing Group USA. This book was released on 2007-01-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: With step-by-step projects that are designed to help sharpen artists' skills and heighten their confidence, this book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more. This 64-page book simplifies the process with easy-to-understand instructions and comprehensive illustrations.

Book Drawing Realistic Textures in Pencil

Download or read book Drawing Realistic Textures in Pencil written by J.D. Hillberry and published by Penguin. This book was released on 1999-03-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: You won't believe the incredible drawings you can create using common pencils and the special techniques illustrated in this book. These methods are so easy that anyone—from doodler to advanced artist—can master them in minutes! Step by step, you'll learn how to capture the look of metal, glass, weathered wood, skin, hair and other textures. Two detailed start-to-finish demonstrations show you how to use these textures to create drawings that look so real they seem to leap right off the page.

Book Realistic Textures

    Book Details:
  • Author : Diane Cardaci
  • Publisher : Walter Foster Publishing
  • Release : 2007
  • ISBN : 1560109971
  • Pages : 68 pages

Download or read book Realistic Textures written by Diane Cardaci and published by Walter Foster Publishing. This book was released on 2007 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more.

Book Photorealistic Materials and Textures in Blender Cycles

Download or read book Photorealistic Materials and Textures in Blender Cycles written by Arijan Belec and published by Packt Publishing Ltd. This book was released on 2023-10-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism Key Features Understand the underlying workings in Blender that allow the creation of materials and textures Leverage the concepts of Look Development and transform into a visual storyteller Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.What you will learn Create realistic materials in Blender using material nodes Understand physically based rendering (PBR) materials to create high-quality textures Complete a 3D model design with materials by correctly mapping textures Harness Blender's texture painting features to create custom textures Create realistic lighting and HDRI environments for your models Control, animate, and optimize the 3D camera to prepare your scenes Render your scenes into beautiful artwork Who this book is for If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.

Book Painting Realistic Watercolor Textures

Download or read book Painting Realistic Watercolor Textures written by Michael P. Rocco and published by Northlight. This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Rocco's methods are simple - gentle blends, delicate washes, drybrush, stippling, glazing, scrubbing away. But the results are incredible...lifelike textures that he uses to translate everyday objects and scenes into remarkably realistic paintings. In this book, Rocco will show you how to create textures and effects that will add depth, weight and "realness" to your art. Step by step, you'll learn how to achieve: natural textures... apple tree leaves, bare branches, clumpy earth, feathers, stone, morning clouds, tall grass, trees, wildflowers; man-made textures... barn siding, bright metal, old brick, old metal, painted wood, rusted metal; light and shadow textures... flowing water, moonlit snow, reflections, snow shadows, sunlit people; and still life textures... dark glass, draped cloth, glazed crockery, rope, stained glass, wicker. In eleven complete step-by-step demonstrations, you'll see how you can use these and many other textures - woven baskets, icy ponds, the sheen of a horse's coat - to bring your paintings to life.

Book Drawing  Basic Textures in Pencil

Download or read book Drawing Basic Textures in Pencil written by Diane Cardaci and published by Walter Foster Publishing. This book was released on 2018-11-06 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the drawing skills you need to create textured works like a pro with Drawing: Basic Textures in Pencil. From handling the pencil and mastering basic techniques to learning about value, form, and shading, Basic Textures in Pencil teaches beginning artists all of the elements they need to achieve realistic results in their drawings. Intuitive step-by-step lessons then demonstrate how you can put your newfound skills to use by rendering everything from metal, glass, and wood textures to fur and feathers. Each concept is clearly explained in easy-to-comprehend language, making this book an accessible and approachable resource for beginning artists and art enthusiasts. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Basic Textures in Pencil allows artists to widen the scope of their abilities, demonstrating basic pencil drawing techniques that allow beginners to re-create a variety of common textures and surfaces.

Book Pen   Ink Drawing

    Book Details:
  • Author : Alphonso Dunn
  • Publisher : Three Rivers Press
  • Release : 2015
  • ISBN : 9780997046533
  • Pages : 0 pages

Download or read book Pen Ink Drawing written by Alphonso Dunn and published by Three Rivers Press. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pen & Ink Drawing: A Simple Guide covers the essential aspects of pen and ink drawing and more. It explores basic materials and instruments; fundamental properties of strokes and pen control; key elements of shading; and indispensable techniques for creating vibrant textures. As a bonus, a chapter is devoted to what the author refers to as, the secret Line of Balance. This book is not just written to instruct but also to inspire enthusiasts of pen and ink and drawing as well.

Book Drawing  Basic Textures in Pencil

Download or read book Drawing Basic Textures in Pencil written by Diane Cardaci and published by Walter Foster Publishing. This book was released on 2018-11-06 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the drawing skills you need to create textured works like a pro with Drawing: Basic Textures in Pencil. From handling the pencil and mastering basic techniques to learning about value, form, and shading, Basic Textures in Pencil teaches beginning artists all of the elements they need to achieve realistic results in their drawings. Intuitive step-by-step lessons then demonstrate how you can put your newfound skills to use by rendering everything from metal, glass, and wood textures to fur and feathers. Each concept is clearly explained in easy-to-comprehend language, making this book an accessible and approachable resource for beginning artists and art enthusiasts. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Basic Textures in Pencil allows artists to widen the scope of their abilities, demonstrating basic pencil drawing techniques that allow beginners to re-create a variety of common textures and surfaces.

Book Advances in Pattern Recognition

Download or read book Advances in Pattern Recognition written by Francesc J. Ferri and published by Springer Science & Business Media. This book was released on 2000-08-23 with total page 918 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the joint refereed proceedings of the 8th International Workshop on Structural and Syntactic Pattern Recognition and the 3rd International Workshop on Statistical Techniques in Pattern Recognition, SSPR 2000 and SPR 2000, held in Alicante, Spain in August/September 2000. The 52 revised full papers presented together with five invited papers and 35 posters were carefully reviewed and selected from a total of 130 submissions. The book offers topical sections on hybrid and combined methods, document image analysis, grammar and language methods, structural matching, graph-based methods, shape analysis, clustering and density estimation, object recognition, general methodology, and feature extraction and selection.

Book Applications of Evolutionary Computing

Download or read book Applications of Evolutionary Computing written by Mario Giacobini and published by Springer Science & Business Media. This book was released on 2007-04-02 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed joint proceedings of seven workshops on evolutionary computing, EvoWorkshops 2007, held in Valencia, Spain in April 2007. It examines evolutionary computation in communications, networks, and connected systems; finance and economics; image analysis and signal processing; and transportation and logistics. Coverage also details evolutionary algorithms in stochastic and dynamic environments.

Book The Complete Book of Textures for Artists

Download or read book The Complete Book of Textures for Artists written by Denise J. Howard and published by Walter Foster Publishing. This book was released on 2020-03-24 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.

Book The Art of Theatrical Design

Download or read book The Art of Theatrical Design written by Kaoiṁe E. Malloy and published by Taylor & Francis. This book was released on 2022-06-29 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice, Second Edition, contains an in-depth discussion of design elements and principles for costume, set, lighting, sound, projection, properties, and makeup designs. This textbook details the skills necessary to create effective, evocative, and engaging theatrical designs that support a play contextually, thematically, and visually. It covers key concepts such as content, context, genre, style, play structure, and format and the demands and limitations of various theatrical spaces. The book also discusses essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration. This second edition includes A new chapter on properties management and design. A new chapter on makeup design. A new chapter on digital rendering, with evaluations of multiple programs, overviews of file types and uses, and basic tutorials in Adobe® Photoshop® and Procreate. An expanded and revised chapter on traditional rendering, with the inclusion of new media, including watercolor, gouache, and mixed media, and updated exercises and tutorials. Revised and expanded chapters on individual design areas, including additional practices for conceptualization and collaboration, with new exercises for skill development. Additional exercises in all elements and principles of design chapters for investigation of each design principle and skill development. Revised and updated content throughout the text, reflecting current pedagogy and practices. This book gives students in theatrical design, introduction to design, and stagecraft courses the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. The Art of Theatrical Design provides access to additional online resources, including step-by-step video tutorials of the exercises featured in the book.

Book Google SketchUp for Game Design

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Book Parameter Analysis and Synthesis of Cellular Textures

Download or read book Parameter Analysis and Synthesis of Cellular Textures written by Thomas Conraths and published by GRIN Verlag. This book was released on 2022-05-04 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2018 in the subject Computer Science - Applied, grade: 1,0, RWTH Aachen University (Visual Computing Institute), language: English, abstract: The goal of this thesis is to provide a texture generation approach that works on cellular textures and enables structural modifications when generating a new output exemplar. In the field of computer graphics, two-dimensional textures are an efficient tool to make a virtual scene richer in detail and therefore visually more appealing. Consequently, the perceived quality of a rendered image highly depends on the quality of the used textures. Unfortunately, creating textures by hand is a time-consuming task, which in extreme cases can only be performed by professional artists. On the other hand, the use of real photographs often requires post-processing steps, e.g. to make them tileable so that there are no visual transitions between multiple texture copies covering a large surface. Approaches exist that automatically create new texture variants with different sizes based on a given input sample. However, most of these methods focus on generating output textures that are as similar to the original input as possible, while not allowing for further modifications.

Book 101 Textures in Colored Pencil

    Book Details:
  • Author : Denise J. Howard
  • Publisher : Quarto Publishing Group USA
  • Release : 2017-12-12
  • ISBN : 1633226549
  • Pages : 131 pages

Download or read book 101 Textures in Colored Pencil written by Denise J. Howard and published by Quarto Publishing Group USA. This book was released on 2017-12-12 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Capture the feel of your subject on paper. Learn every technique you’ll need to give your colored-pencil drawings realistic, palpable texture. Named One of the 54 Best Colored Pencil Drawing Books of All Time by BookAuthority* There has never been a better opportunity to master textures. Knowing how to make your surfaces and textures look real is one of the most challenging aspects of creating art in colored pencil, even for experienced artists. 101 Textures in Colored Pencil provides artists with step-by-step instructions for drawing a wide variety of the most common textures and surfaces, including sand, water, metals, foliage, wood, fabrics, stone, grass, hair, and many more. To get you started, this comprehensive guide opens with a review of tools and materials as well as basic skills, such as strokes, effects, and color mixing. Plus, the book is organized into sections based on subject matter, so you can easily find the specific texture you’re looking for. Just a sample of the textures you will learn to render: People: smooth skin; aged skin; straight, curly, and wavy hair; lips Animals & Insects: smooth, curly, and course canine fur; elephant skin; feather; fish scales Fabrics & Textiles: burlap, tweed, silk, velvet, leather, lace, sequins Glass, Stone, Ceramics, Wood & Metal: porcelain, polished silver, hammered brass, peeling paint Food & Beverage: red wine, cut citrus fruit, coconut, peach, dark chocolate Nature: smooth and rough bark, moss, river pebbles, still and rippled lake, clouds 101 Textures in Colored Pencil includes all the textures you need to create realistic masterpieces in colored pencil.

Book Advanced Maya Texturing and Lighting

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2006-09-19 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers in-depth information on the art of using texturing and lighting in Maya, the industry-leading 3D animation effects software.