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EBookClubs

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Book Realistic Asset Creation with Adobe Substance 3D

Download or read book Realistic Asset Creation with Adobe Substance 3D written by Zeeshan Jawed Shah and published by Packt Publishing Ltd. This book was released on 2022-11-30 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book Key Features Find out how to use Adobe Substance 3D swiftly and with little prior knowledge Use a variety of interactive projects to get familiar with the fundamentals Create better career prospects for yourself by mastering 3D design with a single comprehensive guide Book DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learn Discover Substance 3D Painter, Designer, and Stager through easy projects Assemble 3D scenes and set up assets, materials, lights, and cameras Explore the innovative 3D assets library and learn how to digitize your 3D assets Texture your 3D assets with advanced brushes and Smart Materials Use and blend a variety of nodes in Adobe Substance 3D Designer Create and export materials using Adobe Substance 3D Sampler Who this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Book Creative Motion Mastery with Adobe After Effects

Download or read book Creative Motion Mastery with Adobe After Effects written by Vishu Aggarwal and published by Packt Publishing Ltd. This book was released on 2024-02-02 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the top tricks and techniques with After Effects 2022 and later versions and elevate your graphics design skills by creating real-world projects in this part-color guide Key Features Master After Effects through hands-on engagement with small projects, following the best practices Leverage the settings and uncover hidden options in After Effects to optimize your workflow Acquire skills and techniques that will set you apart from other graphic designers Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVisual effects and motion graphics are everywhere, shaping the film, TV, games, websites, and application landscape. Navigating a field this complex and ever-expanding demands more than mere familiarity with tools; you need to stand out to get ahead. Creative Motion Mastery with Adobe After Effects is the definitive guide that not only equips you with the essential skills to distinguish yourself, but also takes you through real projects that you can add to your portfolio. Guided by a hands-on learning approach, you'll master the UI, workflow, and diverse projects such as text animation, shape layers, and rotoscoping. With this newfound knowledge, you’ll take your graphic design and post-production skills to the next level using chroma keying, particle simulations, and 2D and 3D tracking. You’ll progress faster than someone taking a formal course in Adobe After Effects! And it’s not all about creating; you’ll import graphics from Illustrator and Photoshop and apply post-production effects to give them a new life. Finally, you’ll discover how seamlessly you can export and manage your projects, ensuring end-to-end coverage of all you need. By the end of the book, you’ll have a thorough understanding of Adobe After Effects, equipped with the skills and practice you need to propel your career in graphic design.What you will learn Create and customize text layers, including text animations, using shape layers Enhance projects with audio elements and apply audio effects to shape layers Develop editable motion graphics templates for Premiere Pro Implement color correction and grading techniques to enhance footage in projects Use rotoscoping to remove and mask objects seamlessly Generate realistic effects such as rain, fire, and smoke using particle simulations Master the art of compositing through Chroma Keying Get to grips with 2D and 3D tracking for seamless element integration Who this book is for This book is for graphic designers, UX and UI designers, e-learning designers, motion graphics artists, video editors, and VFX artists. A fundamental grasp and minimal experience with After Effects will help you follow long the concepts covered in this book. Additionally, familiarity with Illustrator and Photoshop will provide an added advantage.

Book Mastering Adobe Animate 2023

Download or read book Mastering Adobe Animate 2023 written by Joseph Labrecque and published by Packt Publishing Ltd. This book was released on 2023-02-03 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material Key FeaturesProduce rich motion graphics and interactive animations for multiple platforms by exploring the Adobe Animate ecosystemGet acquainted with the key features and enhancements in the latest Adobe Animate release such as depth, layering, and object warpingTake your Adobe Animate projects to the next level with creative workflows using diverse animation techniquesBook Description Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you'll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices. What you will learnGain an understanding of Adobe Animate foundations and new featuresUnderstand how to publish and export rich media content to various platformsFind out how to use advanced layering and rigging techniques to create engaging motion contentExplore how to create dynamic motions using variable layer depth techniquesDevelop web-based games, generative art, virtual reality experiences, and multiplatform mobile applicationsMake the most of Animate with extensions, application-level scripting, and the creation of custom-integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Book Adobe Creative 3D Workflows

Download or read book Adobe Creative 3D Workflows written by Joseph Labrecque and published by Adobe Press. This book was released on 2024-03-01 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results. Understand 3D-specific terminology and concepts that carry across different software. Create rich, realistic materials that can be applied to 3D models in various environments. Work with Substance 3D technologies within more traditional 2D apps like Photoshop and Illustrator. Design engaging motion content in 3D space while combining 2D planes with true 3D models. Explore additional 3D focused capabilities and workflows in immersive AR, intelligent product mockups, interactive VR, and more.

Book Blender 3D Asset Creation for the Metaverse

Download or read book Blender 3D Asset Creation for the Metaverse written by Vinicius Machado Venâncio and published by Packt Publishing Ltd. This book was released on 2023-07-21 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters Who this book is for Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.

Book The VES Handbook of Virtual Production

Download or read book The VES Handbook of Virtual Production written by Susan Zwerman and published by CRC Press. This book was released on 2023-10-31 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our handbook on Virtual Production is written in conjunction with the Visual Effects Society, guaranteeing the most expert advice in all areas of Virtual Production. It is a first of its kind handbook on this nascent technology, pooling insights from a vast array of different practitioners, to create a truly comprehensive reference book. It covers not only the software, hardware, and workflows, but also the types of jobs training needed for VP – the book starts from the ground up and provides an overview of what you need to learn before you use this technology.

Book Beginning PBR Texturing

Download or read book Beginning PBR Texturing written by Abhishek Kumar and published by Apress. This book was released on 2020-05-20 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology

Book ADVANCED 3D ASSET CREATION IN UNREAL ENGINE 5

Download or read book ADVANCED 3D ASSET CREATION IN UNREAL ENGINE 5 written by FRANCISCO. BARROS and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Blender 3D Asset Creation for the Metaverse

Download or read book Blender 3D Asset Creation for the Metaverse written by VINICIUS. MACHADO and published by Packt Publishing. This book was released on 2023-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worlds Purchase of the print or Kindle book includes a free PDF eBook Key Features: Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Book Description: If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You'll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you'll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you'll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you'll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences. What You Will Learn: Model game and metaverse 3D assets starting with primitive shapes Optimize a modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images, and procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse Gain an understanding of human anatomy to make lifelike characters Sculpt a base mesh for a human character Grasp the differences in workflow for organic and non-organic asset 3D modeling Recognize the importance of reference materials across all creative endeavors Who this book is for: Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.

Book Create Game Assets with Blender and Substance Painter

Download or read book Create Game Assets with Blender and Substance Painter written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Blender to create high-quality 3D assets for video games About This Video Create high-polygon 3D models and use retopology techniques to make their low-poly versions for video game engines Bake texture maps in Blender and Substance Painter Use PBR texturing tools to create realistic textures for game models In Detail Blender, since its release over 2 decades ago, has been evolving to offer new features and is being used increasingly in the animation and visual effects industry. If you're new to game development, Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. In this course, you'll learn how to use Blender 3D's modeling tools to create a high-resolution model of an M249 machine gun. You'll explore retopology techniques in Blender to create a low-poly version of your high-poly object. You'll also understand how to assign materials in Substance Painter based on a Color ID map created in Blender 3D and advance to assigning PBR textures to objects in Unity. If you've ever wanted to use Blender to create high-quality game assets and incredible videos, this course is for you. Click on the Enrol button now and start on the road to Blender success! Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/-Create-Game-Assets-with-Blender-and-Substance-Painter . If you require support please email: [email protected].

Book Environment Art in the Game Industry

Download or read book Environment Art in the Game Industry written by Henry Kelly and published by CRC Press. This book was released on 2021-11-04 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

Book Nuke 101

    Book Details:
  • Author : Ron Ganbar
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0321984129
  • Pages : 401 pages

Download or read book Nuke 101 written by Ron Ganbar and published by Pearson Education. This book was released on 2014 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: « For many visual effects students who are just starting out or are moving from After Effects, Shake, Fusion, or another compositing tool, they are learning that Nuke is quickly becoming the feature film compositing industry standard.Nuke 101 covers everything they need to know to begin using the compositor for their projects. It includes step-by-step lessons on basic and advanced compositing, color correction, Roto Paint, keying, tracking, as well as more advanced topics such as using CGI and the 3D engine. »--

Book The Digital Matte Painting Handbook

Download or read book The Digital Matte Painting Handbook written by David B. Mattingly and published by John Wiley & Sons. This book was released on 2011-04-18 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only how-to guide dedicated to mastering the technique of digital matte painting! Matte painting affords seamless integration between an artist’s painting with live action film footage and allows for greater flexibility and creative input in the appearance of movie settings. This unique book reveals a variety of tools and techniques that are both industry and classroom tested and will enhance your existing skill set. Veteran author and instructor David Mattingly walks you through the process of creating a matte painting, starting with rough concept sketches, working out the perspective drawing, adding light and shadow, and texturing all of the elements in the painting. You’ll gradually upgrade to using Adobe After Effects and Autodesk Maya in order to fulfill your matte painting vision. Escorts you through the process of creating a matte painting, starting with the initial concept sketch, adding light and shadow, texturing elements, and incorporating motion and depth Author is an experienced matte artist and teacher and shares a plethora of unique industry- and classroom-tested tools and techniques Features helpful step-by-step instructions accompanied by screen shots and photos to illustrate the process of creating a matte painting Whether you’re creating a background for a studio production, independent film, TV commercial, or YouTube video, The Digital Matte Painting Handbook helps you successfully complete your project. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Mastering Autodesk Maya 2016

Download or read book Mastering Autodesk Maya 2016 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2015-08-03 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Book Game Character Creation with Blender and Unity

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Book Corona Renderer  The Complete Guide

Download or read book Corona Renderer The Complete Guide written by Francesco Legrenzi and published by . This book was released on 2021 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introducing Autodesk Maya 2016

Download or read book Introducing Autodesk Maya 2016 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2015-07-27 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start modeling right away with this hands-on guide to learning Autodesk Maya 2016 Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you. Master the Maya 2016 interface, menus, and plug-ins Begin building simple animations right away Explore modeling, rendering, animation, and cloth motion Add lighting, rendering, dynamics, simulations, and effects If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.