Download or read book Real World Google SketchUp 7 written by Mike Tadros and published by New Riders. This book was released on 2010 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to using Google SketchUp for creating three-dimensional models, covers such topics as creating custom templates, importing CAD files, creating components, mastering scenes, and exporting graphics.
Download or read book Real World Google Sketchup 7 written by Mike Tadros and published by . This book was released on 1900 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Real World Google SketchUp 7 is aimed at serious amateur and professional SketchUp users who have the basics down and want to take their skills to the next level. With a task-based approach, this book focuses on advanced professional workflow practices. It cuts to the chase and covers the stuff that saves time and eliminates frustration, giving readers the tools to make their time spent in SketchUp more effective and more profitable. The book features graph.
Download or read book Google SketchUp 7 For Dummies written by Aidan Chopra and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Google SketchUp is the exciting free software package that makes 3D available to everybody. Whether you need to build 3D models for work, or you’ve just always wanted to explore 3D modeling, Google SketchUp was made for you. Still, it does take a bit of understanding to get started, so turn to Google SketchUp 7 For Dummies. In classic For Dummies tradition, Google SketchUp 7 For Dummies gets right to the point so you can start creating 3D models right away. You’ll learn to: Set up SketchUp, learn about edges and faces, use inferences and guides, and build your first model Establish a basic end-to-end workflow for creating and sharing models Model non-boxy objects like terrain, characters, bottles, and spheres Add details like stairs, gutters, and eaves Spruce up your models with styles and shadows to add effects, make objects pop, and enhance realism Use the LayOut function to draw with vector tools, add text and callouts, and print your work Design buildings and objects, export your models to other design programs or to Google Earth, and explore 3D animation On the book’s companion Web site, you’ll also find a bonus chapter and videos demonstrating more about what you can do with Google SketchUp. Google SketchUp 7 For Dummies also shows you what SketchUp can and can’t do, and offers tips for solving common problems. Add a new dimension to your work today!
Download or read book Google SketchUp and SketchUp Pro 7 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2009-04-22 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Google SketchUp & SketchUp Pro Bible will target design professionals who are increasingly turning to SketchUp and SketchUp Pro to easily create professional quality designs and design presentations. This book will cover creating 2D and 3D designs, exporting models to Google Earth, and using LayOut to create professional quality design presentations. Offering everything that a professional or hobbyist needs to know, Google SketchUp and SketchUp Pro Bible will include tips and tricks to make using this software easy and efficient. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book Introduction to Google SketchUp written by Aidan Chopra and published by John Wiley & Sons. This book was released on 2012-02-21 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considerably easier to use than other 3D software, Google SketchUp has found a niche in architecture, landscape design, real estate development, furniture building, and other design professions. This book provides an accessible approach that assumes no previous 3D modeling experience and explains the basic concepts involved in 3D modeling. Introduction to SketchUp shows readers how to build a 3D model, print it, share it, export it to another professional design package, export it to Google Earth, and create a 3D animated tour. It also helps readers harness the power of Google SketchUp so that they can populate Google Earth with 3D buildings, monuments, and other sculptures. This edition is updated with the latest version of Google SketchUp software, easy-to-read, and practical, this text not only helps you learn how to use Google SketchUp at your own pace; it helps you master the core competencies and skills you need to succeed. Developed with architects, interior designers, landscapers and other design gurus in mind, Google SketchUp is the fast, easy way to build 3D models of anything you wants—buildings, furniture, landscapes, or your own unique creations.
Download or read book Google SketchUp for Site Design written by Daniel Tal and published by John Wiley & Sons. This book was released on 2010-05-11 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Google SketchUp for Site Design illustrates a holistic approach to SketchUp: how it works and more importantly, what to do with it. Filled with tutorials from front to back, the book focuses on the start and completion of projects that include rich detail and expression. Each part and chapter of the book builds on the previous chapters and tutorial. You will learn how to approach modeling site plans, buildings and site elements: from modeling each of these exterior environment elements to piecing them together to generate a singular and expressive model. The book culminates with tutorials demonstrating effective and simple ways to include grades and terrain using the Sandbox tools and how best to integrate the entire approach with AutoCAD and SketchUp. Also included are links to supplemental on-line resources such as YouTube tutorials and free tutorial and example models from 3D Warehouse. The book is useful for all SketchUp proficiency levels including beginners, hobbyists, and professionals.
Download or read book Techniques and Principles in Three Dimensional Imaging An Introductory Approach written by Richardson, Martin and published by IGI Global. This book was released on 2013-12-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--
Download or read book Google Earth For Dummies written by David A. Crowder and published by John Wiley & Sons. This book was released on 2007-02-27 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world from your computer! This interesting guide covers all aspects of Google Earth, the freely downloadable application from Google that allows users to view satellite images from all points of the globe Aimed at a diverse audience, including casual users who enjoy air shots of locales as well as geographers, real estate professionals, and GPS developers Includes valuable tips on various customizations that users can add, advice on setting up scavenger hunts, and guidance on using Google Earth to benefit a business Explains modifying general options, managing the layer and placemark systems, and tackling some of the more technical aspects, such as interfacing with GPS There are more than 400,000 registered users of Google Earth and the number is still growing
Download or read book Virtual Worlds and E Commerce Technologies and Applications for Building Customer Relationships written by Ciaramitaro, Barbara and published by IGI Global. This book was released on 2010-08-31 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.
Download or read book Google SketchUp The Missing Manual written by Chris Grover and published by "O'Reilly Media, Inc.". This book was released on 2009-05-22 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans -- even characters for computer games -- in no time. Google SketchUp: The Missing Manual offers a hands-on tour of the program, with crystal-clear instructions for using every feature and lots of real-world examples to help you pick up the practical skills you need. Learn to use the basic tools, build and animate models, and place your objects in Google Earth. With this book, you will: Learn your way around the SketchUp workspace, and explore the differences between working in 2-D and 3-D Build simple 3-D shapes, save them as reusable components, and use SketchUp's Outliner to show or hide them as you work Tackle a complicated model building with lots of detail, and discover timesaving tools for using many components Animate the model by creating an interior walkthrough of your building Dress up your model with realistic material shading and shadows, and place it in Google Earth It's easy to get started. Just download the program from Google.com, and follow the instructions in this book. You'll become a SketchUp master in a jiffy.
Download or read book Learning and Research in Virtual Worlds written by Jeremy Hunsinger and published by Routledge. This book was released on 2013-09-13 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.
Download or read book Authentic Learning Experiences written by Dayna Laur and published by Routledge. This book was released on 2013-09-27 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to implement a real-world approach to project-based learning. Authentic learning experiences are created around genuine, outside audiences and meaningful purposes. They meet the Common Core, engage students in critical thinking and 21st Century learning, teach important skills such as research and collaboration, and improve student learning. This practical guide provides step-by-step instructions to make it easy for teachers to create their own authentic learning experiences. The book is loaded with a variety of examples from different grade levels and content areas. Bonus! Each example incorporates technology and addresses the Common Core State Standards.
Download or read book Architecture Sustainable Development vol 2 written by Magali Bodart and published by Presses univ. de Louvain. This book was released on 2011-07 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book of Proceedings presents the latest thinking and research in the rapidly evolving world of architecture and sustainable development through 255 selected papers by authors coming from over 60 countries.
Download or read book Handbook of Research on Digital Media and Creative Technologies written by Harrison, Dew and published by IGI Global. This book was released on 2015-03-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.
Download or read book Research Education in Design People Processes Products Philosophy written by Rita Almendra and published by CRC Press. This book was released on 2020-05-27 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is about the creation of meaningful connections to solve problems and advance human wellbeing; the discipline has always explored the beneficial links between form and function, technology and meaning, beauty and utility, people and artefacts and problems and solutions, among others. This book focuses on the crucial connection between design research and design education. Contemporary society grows increasingly hyper-complex and globally competitive. This state of affairs raises fundamental questions for both Design Education and Design Research: Should research skills be integrated into undergraduate courses? How can we modify design courses without compromising the positive aspects of the educational studio experience? Can the three cycles of higher education in design be combined into a creative and inquisitive educational continuum? To examine the relationship between research and education in Design we must address the topic of knowledge, keeping in mind that the development and dissemination of new and useful knowledge is the core purpose of a University. If we agree that design has its own things to know and ways to find out about them, then design knowledge resides in people, processes, products, and philosophy. This book explores the intersection of these four areas with the aim of uncovering insights to advance the current state of the design discipline.
Download or read book 3D Technology in Fine Art and Craft written by Bridgette Mongeon and published by CRC Press. This book was released on 2015-07-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
Download or read book Linear Algebra For Dummies written by Mary Jane Sterling and published by John Wiley & Sons. This book was released on 2009-06-05 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to: Solve linear algebra equations in several ways Put data in order with matrices Determine values with determinants Work with eigenvalues and eigenvectors Your hands-on guide to real-world applications of linear algebra Does linear algebra leave you feeling lost? No worries this easy-to-follow guide explains the how and the why of solving linear algebra problems in plain English. From matrices to vector spaces to linear transformations, you'll understand the key concepts and see how they relate to everything from genetics to nutrition to spotted owl extinction. Line up the basics discover several different approaches to organizing numbers and equations, and solve systems of equations algebraically or with matrices Relate vectors and linear transformations link vectors and matrices with linear combinations and seek solutions of homogeneous systems Evaluate determinants see how to perform the determinant function on different sizes of matrices and take advantage of Cramer's rule Hone your skills with vector spaces determine the properties of vector spaces and their subspaces and see linear transformation in action Tackle eigenvalues and eigenvectors define and solve for eigenvalues and eigenvectors and understand how they interact with specific matrices Open the book and find: Theoretical and practical ways of solving linear algebra problems Definitions of terms throughout and in the glossary New ways of looking at operations How linear algebra ties together vectors, matrices, determinants, and linear transformations Ten common mathematical representations of Greek letters Real-world applications of matrices and determinants