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Book Real time Visualization of Dynamic Terrain for Ground Vehicle Simulation

Download or read book Real time Visualization of Dynamic Terrain for Ground Vehicle Simulation written by Yefei He and published by . This book was released on 2000 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Framework for Dynamic Terrain with Application in Off road Ground Vehicle Simulations

Download or read book A Framework for Dynamic Terrain with Application in Off road Ground Vehicle Simulations written by Anthony S. Aquilio and published by . This book was released on 2006 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Off-road ground vehicle simulation is used as an application domain to demonstrate the practical nature of the framework and the deformation technique. In order to realistically simulate terrain surface interactivity with the vehicle, the solution balances visual fidelity and speed. Accurately depicting terrain surface interactivity in off-road ground vehicle simulations improves visual realism; thereby, increasing the significance and worth of the application. Systems in academia, government, and commercial institutes can make use of the research findings to achieve the real-time display of interactive terrain surfaces.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2011-09-13 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2006-11-02 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.

Book Level of Detail for 3D Graphics

Download or read book Level of Detail for 3D Graphics written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Book Graphics Interface 2002

    Book Details:
  • Author : Wolfgang Heidrich
  • Publisher : A K Peters/CRC Press
  • Release : 2002-06-07
  • ISBN : 9781568811833
  • Pages : 254 pages

Download or read book Graphics Interface 2002 written by Wolfgang Heidrich and published by A K Peters/CRC Press. This book was released on 2002-06-07 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings 2002 contains the proceedings of the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest, regularly-scheduled computer graphics and human-computer interaction conference. The first conference was held in 1969.

Book Proceedings

Download or read book Proceedings written by Wolfgang Stürzlinger and published by . This book was released on 2002 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Technologies for E Learning and Digital Entertainment

Download or read book Technologies for E Learning and Digital Entertainment written by Kin-chuen Hui and published by Springer. This book was released on 2007-07-17 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Book Army Science and Technology Master Plan

Download or read book Army Science and Technology Master Plan written by United States. Department of the Army and published by . This book was released on 2001 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dissertation Abstracts International

Download or read book Dissertation Abstracts International written by and published by . This book was released on 2007 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Army Science And Technology Master Plan 2001  Volume 1  January 2001

Download or read book Army Science And Technology Master Plan 2001 Volume 1 January 2001 written by and published by . This book was released on 2001 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book DYNAMIC TERRAIN INPUTS TO PREDICT STRUCTURAL INTEGRITY OF GROUND VEHICLES

Download or read book DYNAMIC TERRAIN INPUTS TO PREDICT STRUCTURAL INTEGRITY OF GROUND VEHICLES written by M.W. Sayers and published by . This book was released on 1988 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Terrain Validation and Enhancements for a Virtual Proving Ground

Download or read book Terrain Validation and Enhancements for a Virtual Proving Ground written by and published by . This book was released on 2003 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently engineers and scientists from the Ground Vehicle Simulation Laboratory (GVSL) located at the U.S. Army Tank-Automotive Research, Development and Engineering Center's (TARDEC) National Automotive Center (NAC) have validated a virtual graphical terrain for use in the real-time warfighter/hardware-in-the-loop motion base simulators. This was accomplished by comparing and analyzing the profile data acquired from the virtual environment of Aberdeen Proving Ground's (APG) Churchville B course with the real data collected over the actual course. To obtain the data from the virtual terrain, complex mathematical equations developed by scientists at GVSL were utilized. The MATLAB analysis tool was used to analyze the data and help verify the terrain. The paper will discuss the processes that we incorporated to validate the database, new techniques being developed to improve our validation and methodologies to give the virtual terrain higher frequency terrain characteristics. Verification of the virtual terrain is important since engineers need to confirm that the profile of the terrain that they are driving the Ride Motion Simulator over corresponds to the real terrain.

Book Exploring Geovisualization

Download or read book Exploring Geovisualization written by J. Dykes and published by Elsevier. This book was released on 2005-02-10 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sophisticated interactive maps are increasingly used to explore information - guiding us through data landscapes to provide information and prompt insight and understanding. Geovisualization is an emerging domain that draws upon disciplines such as computer science, human-computer interactiondesign, cognitive sciences, graphical statistics, data visualization, information visualization, geographic information science and cartography to discuss, develop and evaluate interactive cartography. This review and exploration of the current and future status of geovisualization has been produced by key researchers and practitioners from around the world in various cognate fields ofstudy. The thirty-six chapters present summaries of work undertaken, case studies focused on new methods and their application, system descriptions, tests of their implementation, plans for collaboration and reflections on experiences of using and developing geovisualization techniques. In total, over 50 pages of color are provided in the book along with more than 250 color images on an enclosed CD-ROM.

Book High Fidelity Ground Platform and Terrain Mechanics Modeling for Military Applications Involving Vehicle Dynamics and Mobility Analysis

Download or read book High Fidelity Ground Platform and Terrain Mechanics Modeling for Military Applications Involving Vehicle Dynamics and Mobility Analysis written by and published by . This book was released on 2004 with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: The US Army's High-Fidelity Ground Platform and Terrain Mechanics Modeling (HGTM) Science and Technology Objective (STO) is developing methods to facilitate the creation and application of high fidelity, real-time, ground platform mobility and terrain models. The models are applicable to warfighter in the loop virtual experiments investigating methods of mitigating the effects of motion on soldier performance, for the development and evaluation of conceptual manned and unmanned ground platform dynamic performance and mobility, and as a component of embedded simulation and training systems. This paper provides an overview of the HGTM STO vehicle and terrain M & S technology development effort and a description of the application of the STO products.

Book Proceedings

Download or read book Proceedings written by and published by . This book was released on 2001 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Real time Simulation in a Terrain Model

Download or read book Real time Simulation in a Terrain Model written by Kenth Carlsson and published by . This book was released on 1981 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: