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Book Real Time Vision for Human Computer Interaction

Download or read book Real Time Vision for Human Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-08-23 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Book Computer Vision for Human Machine Interaction

Download or read book Computer Vision for Human Machine Interaction written by Roberto Cipolla and published by Cambridge University Press. This book was released on 1998-07-13 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading scientists describe how advances in computer vision can change how we interact with computers.

Book Vision Based Interaction

    Book Details:
  • Author : Matthew Turk
  • Publisher : Morgan & Claypool Publishers
  • Release : 2013-10-01
  • ISBN : 1608452425
  • Pages : 136 pages

Download or read book Vision Based Interaction written by Matthew Turk and published by Morgan & Claypool Publishers. This book was released on 2013-10-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Book Computer Vision in Human Computer Interaction

Download or read book Computer Vision in Human Computer Interaction written by Thomas S. Huang and published by Springer. This book was released on 2006-05-04 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Book Computer Vision in Human Computer Interaction

Download or read book Computer Vision in Human Computer Interaction written by Nicu Sebe and published by Springer Science & Business Media. This book was released on 2005-10-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Book Computer Vision in Human Computer Interaction

Download or read book Computer Vision in Human Computer Interaction written by Nicu Sebe and published by Springer Science & Business Media. This book was released on 2004-05-07 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.

Book Computer Vision in Human Computer Interaction

Download or read book Computer Vision in Human Computer Interaction written by Nicu Sebe and published by Springer. This book was released on 2005-09-30 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.

Book Entertainment Computing    ICEC 2009

Download or read book Entertainment Computing ICEC 2009 written by Stéphane Natkin and published by Springer Science & Business Media. This book was released on 2009-08-28 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Book Brain Computer Interfaces

    Book Details:
  • Author : Desney S. Tan
  • Publisher : Springer Science & Business Media
  • Release : 2010-06-10
  • ISBN : 1849962723
  • Pages : 286 pages

Download or read book Brain Computer Interfaces written by Desney S. Tan and published by Springer Science & Business Media. This book was released on 2010-06-10 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

Book Micro Electronics and Telecommunication Engineering

Download or read book Micro Electronics and Telecommunication Engineering written by Devendra Kumar Sharma and published by Springer Nature. This book was released on 2020-04-02 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected papers from the 3rd International Conference on Micro-Electronics and Telecommunication Engineering, held at SRM Institute of Science and Technology, Ghaziabad, India, on 30-31 August 2019. It covers a wide variety of topics in micro-electronics and telecommunication engineering, including micro-electronic engineering, computational remote sensing, computer science and intelligent systems, signal and image processing, and information and communication technology.

Book Gesture in Human Computer Interaction and Simulation

Download or read book Gesture in Human Computer Interaction and Simulation written by Sylvie Gibet and published by Springer Science & Business Media. This book was released on 2006-03-16 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Book Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

Download or read book Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms written by Sandeep Kumar and published by John Wiley & Sons. This book was released on 2021-11-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: COGNITIVE BEHAVIOR AND HUMAN COMPUTER INTERACTION BASED ON MACHINE LEARNING ALGORITHMS The objective of this book is to provide the most relevant information on Human-Computer Interaction to academics, researchers, and students and for those from industry who wish to know more about the real-time application of user interface design. Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its real-time application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas. This book is inherently interdisciplinary and contains original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping, and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come. Audience: A wide range of researchers, industry practitioners, and students will be interested in this book including those in artificial intelligence, machine learning, cognition, computer programming and engineering, as well as social sciences such as psychology and linguistics.

Book Human Computer Interaction     INTERACT 2021

Download or read book Human Computer Interaction INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-25 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

Book Vision Based Online Human Tracking Using Dynamic Object Model

Download or read book Vision Based Online Human Tracking Using Dynamic Object Model written by Anshul Pareek and published by Mohammed Abdul Sattar. This book was released on 2023-09-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are countless objects present in our surrounding environment with their impressions. Vision can be better explained as a way to understand the environment that surrounds us. Even after decades, the exact working of the visual system is a mystery for the scientist involved in its investigation. When eye based vision in living creatures is replaced by computational instruments it is defined as computer vision. In other words, computer vision is artificial mimicry of vision in living creatures, where digital images and videos which are captured by cameras are further analyzed by computers obtaining an optimum level of understanding from it. Human/object tracking when done on an array of frames is an operation of tracking any mobile target object over a span of time with the help of any mobile or immobile camera. It has been a critical issue in the arena of computer vision as it is used in a number of application fields like security, surveillance, human-computer interaction, augmented reality, video communication, and compression, medical imaging, traffic control, video editing, and assistive robotics . This is a highly studied problem and remains to be a complex problem to solve. In object tracking in any given video, the major task is to trace the target object in upcoming video frames. Object tracking is a principal segment of human-computer interaction in a real-time environment, where the computer obtains a finer model of a real-time world. For example, when autonomous vehicles are talked about, a human being cannot transmit the exact state of surroundings precisely and speedily enough. The wide-ranging scope of the application review the significance of dependable, exact, and efficacious object tracking. To obtain an effective tracking the two most important parameters to be included are first, selection of the model and secondly, the tracking method worthy for the task. The fundamental necessities of any tracking structure are first, a robust system, secondly, an adaptive system, and lastly, real-time processing requirement . The famous state-of-art tracking strategies are Interest point-based tracking, multiple hypothesis tracking, kernel-based tracking, and optical flow-based tracking . This area has observed a remarkable elevation due to available low cost, advanced technology cameras, and low computing complexity, corresponding to the inclination of ingenious approaches for image and video processing. Excellent reviews on the state-of- art techniques in this area have been provided in

Book Readings in Human Computer Interaction

Download or read book Readings in Human Computer Interaction written by Ronald M. Baecker and published by Elsevier. This book was released on 2014-06-28 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. Human computer interaction--historical, intellectual, and social Developing interactive systems, including design, evaluation methods, and development tools The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language Theories of information processing and issues of human-computer fit and adaptation

Book Face Detection and Gesture Recognition for Human Computer Interaction

Download or read book Face Detection and Gesture Recognition for Human Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Book Human computer Interaction in the New Millennium

Download or read book Human computer Interaction in the New Millennium written by John Millar Carroll and published by Addison-Wesley Professional. This book was released on 2002 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ways in which humans interact with computers will change dramatically in the coming years. In this book, the field's leading experts preview that future, focusing on critical technical challenges and opportunities that will define Human-Computer Interaction research for years and decades to come. Editor John M. Carroll, a leader of the HCI community, has assembled essays that anticipate tomorrow's state-of-the-art -- and its implications for users, professionals, and society. These essays cover every area of research, including models, theories, and frameworks; usability engineering; user interface software and tools; HCI for collaborative applications; HCI for multimedia and hypermedia; integrating real and virtual worlds; and HCI's impact on society. Discover advanced cognitive models for evaluating user interfaces; preview the future of user interface software tools; and learn how user interfaces can support innovation. Preview tomorrow's intelligent interfaces, recommender systems, and tangible user interfaces; as well as interface solutions for digital libraries and ubiquitous computing systems. Carroll provides cogent introductions to each essay, as well as a detailed preface offering an overview of the entire field.