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Book Real Time Video Content for Virtual Production   Live Entertainment

Download or read book Real Time Video Content for Virtual Production Live Entertainment written by Laura Frank and published by CRC Press. This book was released on 2022-12-30 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.

Book The VES Handbook of Virtual Production

Download or read book The VES Handbook of Virtual Production written by Susan Zwerman and published by CRC Press. This book was released on 2023-10-31 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our handbook on Virtual Production is written in conjunction with the Visual Effects Society, guaranteeing the most expert advice in all areas of Virtual Production. It is a first of its kind handbook on this nascent technology, pooling insights from a vast array of different practitioners, to create a truly comprehensive reference book. It covers not only the software, hardware, and workflows, but also the types of jobs training needed for VP – the book starts from the ground up and provides an overview of what you need to learn before you use this technology.

Book INSIDE GENERATIVE AI

Download or read book INSIDE GENERATIVE AI written by Rick Spair and published by Rick Spair. This book was released on with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Generative AI represents a groundbreaking frontier in the realm of artificial intelligence, where machines not only learn from data but also create new data, mimicking the inventive processes of human creativity. This book is a comprehensive guide that explores the depths of generative AI, from foundational concepts to advanced applications, and provides a rich array of hands-on projects and real-world case studies. Why Generative AI? In recent years, generative AI has transformed from a niche area of research to a central pillar of AI innovation, with profound implications for various industries. From generating realistic images and videos to composing music and writing compelling narratives, generative AI models are pushing the boundaries of what machines can do. This evolution has not only expanded the capabilities of AI but also sparked new forms of creative expression and problem-solving. Generative AI's impact is evident in numerous fields: Art and Design: Artists and designers are leveraging AI to create stunning visual artworks, intricate designs, and immersive digital environments. Tools like DeepDream and GauGAN have opened new horizons in artistic creativity, enabling the generation of unique and surreal visuals. Media and Entertainment: The media industry is using generative AI to automate content creation, from news articles to movie scripts, and even to generate entire virtual worlds for video games and virtual reality experiences. AI-generated music and soundtracks are also becoming increasingly popular, offering new ways to enhance auditory experiences. Healthcare: In healthcare, generative AI is aiding in the discovery of new drugs, personalizing treatment plans, and enhancing medical imaging. By generating realistic simulations and models, AI helps researchers and practitioners explore new avenues in medical science. Business and Marketing: Businesses are employing generative AI to create personalized marketing content, design products, and optimize supply chains. AI-driven tools are enabling companies to innovate faster and more efficiently, providing a competitive edge in the market. Dive into the projects, experiment with different models, and engage with the AI community. By learning, creating, and sharing, you become a part of the vibrant and dynamic landscape of generative AI. The future is filled with opportunities, and this book is your gateway to exploring and contributing to the exciting world of generative AI. Welcome to the journey!

Book The Machinima Reader

Download or read book The Machinima Reader written by Henry Lowood and published by MIT Press. This book was released on 2011-06-03 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.

Book Human Factors in Communication of Design

Download or read book Human Factors in Communication of Design written by Amic G. Ho and published by AHFE International. This book was released on 2023-07-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA

Book Multimedia Systems  Standards  and Networks

Download or read book Multimedia Systems Standards and Networks written by Atul Puri and published by CRC Press. This book was released on 2000-03-22 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes ITU H H.323 and H.324, H.263, ITU-T video, and MPEG-4 standards, systems, and coding; IP and ATM networks; multimedia search and retrieval; image retrieval in digital laboratories; and the status and direction of MPEG-7.

Book Digital Flows

    Book Details:
  • Author : Leverhulme Early Career Fellow Steven Gamble
  • Publisher : Oxford University Press
  • Release : 2024-10-18
  • ISBN : 0197656390
  • Pages : 241 pages

Download or read book Digital Flows written by Leverhulme Early Career Fellow Steven Gamble and published by Oxford University Press. This book was released on 2024-10-18 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hip hop has become a major cultural force in the internet age, with people constantly creating, sharing, and discussing hip hop online, from Drake memes through viral TikTok dances to AI-generated rap. Author Steven Gamble explores this latest chapter in the life of hip hop, combining a range of research methods and existing literature with diverse case studies that will appeal to die-hard fans and digital enthusiasts alike.

Book The VES Handbook of Visual Effects

Download or read book The VES Handbook of Visual Effects written by Jeffrey Okun, VES and published by Routledge. This book was released on 2020-06-14 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

Book Playing with Sound

Download or read book Playing with Sound written by Karen Collins and published by MIT Press. This book was released on 2013-01-11 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Book Inside Nvidia  Jensen Huang s Vision for Artificial Intelligence

Download or read book Inside Nvidia Jensen Huang s Vision for Artificial Intelligence written by Alistair Maxwell, PhD and published by AGI Publishing. This book was released on 2024-08-06 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inside Nvidia: Jensen Huang's Vision for Artificial Intelligence" by Dr. Alistair Maxwell, PhD, is a comprehensive exploration of Nvidia's journey from a fledgling graphics card company to a global leader in AI technology. Through meticulous research and insightful analysis, Dr. Maxwell delves into the strategic decisions and visionary leadership of Jensen Huang, the co-founder and CEO of Nvidia. This book provides readers with an in-depth understanding of how Nvidia has revolutionized industries ranging from gaming to healthcare with its cutting-edge GPUs and AI advancements. It covers the company's strategic acquisitions, partnerships, and innovations that have positioned it at the forefront of the AI revolution. Dr. Maxwell also explains complex AI concepts, making them accessible to the average reader, and explores the ethical considerations and future prospects of AI technology. From the architecture of Nvidia’s GPUs to their applications in autonomous vehicles, healthcare, and beyond, "Inside Nvidia" is a must-read for anyone interested in the intersection of technology, business, and artificial intelligence. Published by AGI Publishing, this book is not only a detailed account of Nvidia’s past and present but also a visionary look at the future of AI and its potential to transform our world. Available now on Google Play, this book is perfect for technology enthusiasts, business leaders, and anyone curious about the future of AI. Dive into the fascinating story of Nvidia and discover how Jensen Huang's vision is shaping the future of artificial intelligence.

Book Real Life Applications of the Internet of Things

Download or read book Real Life Applications of the Internet of Things written by Monika Mangla and published by CRC Press. This book was released on 2022-08-01 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new volume provides an overview of the Internet of Things along with its architectures, its vital technologies, and their uses in our daily life. The book explores the integration of IoT with other emerging technologies, such as blockchain and cloud. Topics in the volume cover the many powerful features and applications of IoT, such as for weather forecasting, in agriculture, in medical science, in surveillance systems, and much more. The first section of the book covers many of the issues and challenges that arise from the Internet of Things (IoT), exploring security challenges, such as attack detection and prevention systems, as well as energy efficiency and resource management in IoT. The volume also introduces the use of IoT and smart technology in agricultural management, in healthcare diagnosis and monitoring, and in the financial industry. Chapters also focus on surveillance network technology, the technology shift from television to video streaming apps, using IoT–fog computing for smart healthcare, detection of anomalies in climate conditions, and even detection of illegal wood logging activity.

Book Encyclopedia of Business ideas

Download or read book Encyclopedia of Business ideas written by Mansoor Muallim and published by M M Info Care. This book was released on with total page 14745 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Content updated) Agri-Tools Manufacturing 1. Market Overview: The Agri-Tools Manufacturing industry is a vital part of the agriculture sector, providing essential equipment and machinery to support farming operations. Growth is driven by the increasing demand for advanced and efficient farming tools to meet the rising global food production requirements. 2. Market Segmentation: The Agri-Tools Manufacturing market can be segmented into several key categories: a. Hand Tools: • Basic manual tools used for tasks like planting, weeding, and harvesting. b. Farm Machinery: • Larger equipment such as tractors, Plows, and combines used for field cultivation and crop management. c. Irrigation Equipment: • Tools and systems for efficient water management and irrigation. d. Harvesting Tools: • Machinery and hand tools for crop harvesting and post-harvest processing. e. Precision Agriculture Tools: • High-tech equipment including GPS-guided machinery and drones for precision farming. f. Animal Husbandry Equipment: • Tools for livestock management and animal husbandry practices. 3. Regional Analysis: The adoption of Agri-Tools varies across regions: a. North America: • A mature market with a high demand for advanced machinery, particularly in the United States and Canada. b. Europe: • Growing interest in precision agriculture tools and sustainable farming practices. c. Asia-Pacific: • Rapidly expanding market, driven by the mechanization of farming in countries like China and India. d. Latin America: • Increasing adoption of farm machinery due to the region's large agricultural sector. e. Middle East & Africa: • Emerging market with potential for growth in agri-tools manufacturing. 4. Market Drivers: a. Increased Farming Efficiency: • The need for tools and machinery that can increase farm productivity and reduce labour costs. b. Population Growth: • The growing global population requires more efficient farming practices to meet food demands. c. Precision Agriculture: • The adoption of technology for data-driven decision-making in farming. d. Sustainable Agriculture: • Emphasis on tools that support sustainable and eco-friendly farming practices. 5. Market Challenges: a. High Initial Costs: • The expense of purchasing machinery and equipment can be a barrier for small-scale farmers. b. Technological Adoption: • Some farmers may be resistant to adopting new technology and machinery. c. Maintenance and Repairs: • Ensuring proper maintenance and timely repairs can be challenging. 6. Opportunities: a. Innovation: • Developing advanced and efficient tools using IoT, AI, and automation. b. Customization: • Offering tools tailored to specific crops and regional needs. c. Export Markets: • Exploring export opportunities to regions with growing agricultural sectors. 7. Future Outlook: The future of Agri-Tools Manufacturing looks promising, with continued growth expected as technology continues to advance and the need for efficient and sustainable agriculture practices increases. Innovations in machinery and equipment, along with the adoption of precision agriculture tools, will play a significant role in transforming the industry and addressing the challenges faced by the agriculture sector. Conclusion: Agri-Tools Manufacturing is a cornerstone of modern agriculture, providing farmers with the equipment and machinery they need to feed a growing global population. As the industry continues to evolve, there will be opportunities for innovation and collaboration to develop tools that are not only efficient but also environmentally friendly. Agri-tools manufacturers play a critical role in supporting sustainable and productive farming practices, making them essential contributors to the global food supply chain.

Book 286 Brief Business Reports for Electronics   Electrical

Download or read book 286 Brief Business Reports for Electronics Electrical written by Mansoor Muallim and published by M M Infocare. This book was released on with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt: LED Light Manufacturing 1. Market Overview: The global LED light manufacturing industry has witnessed significant growth in recent years, driven by increasing awareness of energy efficiency, government regulations promoting sustainable lighting solutions, and advancements in LED technology. LED (Light Emitting Diode) lighting has gained popularity worldwide due to its energy-saving capabilities, longer lifespan, and environmental benefits. As of 2021, the global LED lighting market was valued at approximately $80 billion, and it is expected to continue its growth trajectory. 2. Market Segmentation: a. Product Type: The LED lighting market can be segmented into various product types, including: LED Bulbs: Residential and commercial lighting solutions. LED Tubes: Commonly used in industrial and commercial spaces. LED Panels: Used in offices and homes for uniform lighting. LED Strips: Decorative and accent lighting. LED Fixtures: Customized lighting solutions for various applications. b. End-Use Applications: The LED lighting market caters to a wide range of applications, such as: Residential: Home lighting solutions. Commercial: Office spaces, retail stores, and hotels. Industrial: Factories, warehouses, and manufacturing plants. Street Lighting: Public spaces and roads. Automotive: Vehicle lighting systems. 3. Regional Analysis: The LED lighting market is truly global, with key regional markets including: Asia-Pacific: Dominated by China and India, this region is the largest producer and consumer of LED lighting products. North America: The United States and Canada have seen significant adoption of LED lighting in recent years, driven by energy-saving initiatives. Europe: Several countries in Europe have stringent energy efficiency regulations, leading to a substantial LED lighting market. Latin America: Growing awareness of energy conservation is driving LED adoption in this region. Middle East and Africa: The market is growing as governments encourage LED adoption for sustainable development. 4. Market Drivers: Several factors are propelling the growth of the LED lighting market: Energy Efficiency: LED lights consume significantly less energy compared to traditional lighting technologies, reducing electricity bills and carbon emissions. Government Initiatives: Worldwide, governments are implementing policies and incentives to promote LED adoption as part of their energy conservation efforts. Long Lifespan: LEDs have a longer lifespan, reducing maintenance costs. Environmental Concerns: Consumers and businesses are increasingly environmentally conscious, choosing LED lighting for its low environmental impact. Technological Advancements: Ongoing research and development lead to improved LED technology, enhancing performance and cost-effectiveness. 5. Market Challenges: Despite the growth, the LED lighting industry faces some challenges: Initial Cost: The upfront cost of LED lighting products can be higher than traditional alternatives. Market Saturation: In some regions, the market is reaching saturation levels, leading to increased competition among manufacturers. Counterfeit Products: The presence of counterfeit LED products affects brand reputation and customer trust. Complex Regulations: Compliance with varying regional and international standards can be challenging for manufacturers. 6. Opportunities: The LED lighting industry offers numerous growth opportunities: Smart Lighting: Integration of IoT technology for smart lighting solutions. Urbanization: Growing urban populations will drive demand for energy-efficient lighting in cities. Retrofitting: The replacement of existing lighting systems with LEDs presents a substantial market opportunity. Emerging Markets: Untapped markets in developing countries offer potential for expansion. Future Outlook: The future of LED light manufacturing looks promising: Technological Advancements: Ongoing R&D will lead to even more efficient and cost-effective LED products. Smart Lighting: The integration of IoT will drive innovation and customization in lighting solutions. Sustainability: Environmental concerns will continue to promote LED adoption. Global Expansion: Emerging markets offer significant growth potential. Conclusion: The global LED light manufacturing industry is on a steady growth path, driven by energy efficiency, environmental consciousness, and technological advancements. As governments worldwide push for sustainability and energy conservation, LED lighting is poised to play a central role in shaping the future of the lighting industry. The key to success for manufacturers lies in continuous innovation, adapting to regional regulations, and tapping into emerging markets to stay competitive in this dynamic industry.

Book Virtual Events Management

Download or read book Virtual Events Management written by Tim Brown and published by Goodfellow Publishers Ltd. This book was released on 2023-08-30 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The COVID-19 pandemic and resulting lockdowns has seen a boom in the occurrence of virtual events. Virtual Events Management is a unique text as it looks at events from both a live event, virtual event and hybrid perspective.

Book Information and Communication Technologies in Tourism 2019

Download or read book Information and Communication Technologies in Tourism 2019 written by Juho Pesonen and published by Springer. This book was released on 2018-12-14 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an extensive, up-to-date overview of the ways in which information and communication technologies (ICTs) can be used to develop tourism and hospitality. The coverage encompasses a wide variety of topics within the field, including virtual reality, sharing economy and peer-to-peer accommodation, social media use, hotel technology, big data, robotics, and recommendation systems, to name but a few. The content is based on the 2019 ENTER eTourism conference, organized in Nicosia, Cyprus by the International Federation for Information Technologies and Travel & Tourism (IFITT) – the leading independent global community for the discussion, exchange, and development of knowledge on the use and impact of new ICTs in the travel and tourism industry. The book offers a global perspective and rich source of information on important innovations and novel ideas. Though it will prove especially valuable for academics working in the eTourism field, it will also be of considerable interest to practitioners and students.

Book The Emerald Handbook of Computer Mediated Communication and Social Media

Download or read book The Emerald Handbook of Computer Mediated Communication and Social Media written by Jeremy Harris Lipschultz and published by Emerald Group Publishing. This book was released on 2022-06-27 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uniquely relating social media communication research to its computer-mediated communication foundation, as well as digital and emerging media trends, this handbook is an indispensable resource whether you're a graduate student or a seasoned practitioner.

Book ArtsIT  Interactivity and Game Creation

Download or read book ArtsIT Interactivity and Game Creation written by Matthias Wölfel and published by Springer Nature. This book was released on 2022-02-09 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.