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EBookClubs

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Book Real time Realistic Rendering of Nature Scenes with Dynamic Lighting

Download or read book Real time Realistic Rendering of Nature Scenes with Dynamic Lighting written by Kévin Boulanger and published by . This book was released on 2008 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering of natural scenes has interested the scientific community for a long time due to its numerous applications. The targeted goal is to create images that are similar to what a viewer can see in real life with his/her eyes. The main obstacle is complexity: nature scenes from real life contain a huge number of small details that are hard to model, take a lot of time to render and require a huge amount of memory unavailable in current computers. This complexity mainly comes from geometry and lighting. The goal of our research is to overcome this complexity and to achieve real-time rendering of nature scenes while providing visually convincing dynamic global illumination. Our work focuses on grass and trees as they are commonly visible in everyday life. We handle geometry and lighting complexities for grass to render millions of grass blades interactively with dynamic lighting. As for lighting complexity, we address real-time rendering of trees by proposing a lighting model that handles indirect lighting. Our work makes extensive use of the current generation of Graphics Processing Units (GPUs) to meet the real-time requirement and to leave the CPU free to carry out other tasks.

Book Handbook on Advances in Remote Sensing and Geographic Information Systems

Download or read book Handbook on Advances in Remote Sensing and Geographic Information Systems written by Margarita N. Favorskaya and published by Springer. This book was released on 2017-02-24 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest advances in remote-sensing and geographic information systems and applications. It is divided into four parts, focusing on Airborne Light Detection and Ranging (LiDAR) and Optical Measurements of Forests; Individual Tree Modelling; Landscape Scene Modelling; and Forest Eco-system Modelling. Given the scope of its coverage, the book offers a valuable resource for students, researchers, practitioners, and educators interested in remote sensing and geographic information systems and applications.

Book Real Time Rendering  Fourth Edition

Download or read book Real Time Rendering Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Book Intelligent Software Methodologies  Tools and Techniques

Download or read book Intelligent Software Methodologies Tools and Techniques written by Hamido Fujita and published by Springer. This book was released on 2015-08-31 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the best papers selection from the proceedings of the 14th International Conference on Intelligent Software Methodologies, Tools and Techniques, SoMeT 2015, held in Naples, Italy, in September 2015. The 47 full papers presented together with one short paper were carefully reviewed and selected from 118 submissions. The papers are organized in topical sections on embedded and mobile software systems, theory and application; real-time systems; requirement engineering, high-assurance and testing system; social networks and big data; cloud computing and semantic web; artificial intelligence techniques and intelligent system design; software development and integration; security and software methodologies for reliable software design; new software techniques in image processing and computer graphics; software applications systems for medical health care.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book High Dynamic Range Rendering

Download or read book High Dynamic Range Rendering written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is High Dynamic Range Rendering High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: High-dynamic-range rendering Chapter 2: Rendering (computer graphics) Chapter 3: Global illumination Chapter 4: Multi-exposure HDR capture Chapter 5: Tone mapping Chapter 6: Per-pixel lighting Chapter 7: Bloom (shader effect) Chapter 8: Image-based lighting Chapter 9: High dynamic range Chapter 10: Wolfgang Heidrich (II) Answering the public top questions about high dynamic range rendering. (III) Real world examples for the usage of high dynamic range rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of High Dynamic Range Rendering.

Book Real VR     Immersive Digital Reality

Download or read book Real VR Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Book GPU Pro 6

    Book Details:
  • Author : Wolfgang Engel
  • Publisher : CRC Press
  • Release : 2015-07-28
  • ISBN : 1482264625
  • Pages : 574 pages

Download or read book GPU Pro 6 written by Wolfgang Engel and published by CRC Press. This book was released on 2015-07-28 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Book Innovative Mobile and Internet Services in Ubiquitous Computing

Download or read book Innovative Mobile and Internet Services in Ubiquitous Computing written by Leonard Barolli and published by Springer. This book was released on 2019-06-18 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the latest research findings, methods and techniques, as well as challenges and solutions related to Ubiquitous and Pervasive Computing (UPC). In this regard, it employs both theoretical and practical perspectives, and places special emphasis on innovative, mobile and internet services. With the proliferation of wireless technologies and electronic devices, there is a rapidly growing interest in Ubiquitous and Pervasive Computing (UPC). UPC makes it possible to create a human-oriented computing environment in which computer chips are embedded in everyday objects and interact with the physical world. Through UPC, people can remain online even while underway, thus enjoying nearly permanent access to their preferred services. Though it has a great potential to revolutionize our lives, UPC also poses a number of new research challenges.

Book Creating Digitally

Download or read book Creating Digitally written by Anthony L. Brooks and published by Springer Nature. This book was released on 2024-01-08 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public. Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2023-11-30 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume LNCS 14361 and 14362 constitutes the refereed proceedings of the, 16th International Symposium, ISVC 2023, in October 2023, held at Lake Tahoe, NV, USA. The 42 full papers and 13 poster papers were carefully reviewed and selected from 120 submissions. A total of 25 papers were also accepted for oral presentation in special tracks from 34 submissions. The following topical sections followed as: Part 1: ST: Biomedical Image Analysis Techniques for Cancer Detection, Diagnosis and Management; Visualization; Video Analysis and Event Recognition; ST: Innovations in Computer Vision & Machine Learning for Critical & Civil Infrastructures; ST: Generalization in Visual Machine Learning; Computer Graphics; Medical Image Analysis; Biometrics; Autonomous Anomaly Detection in Images; ST: Artificial Intelligence in Aerial and Orbital Imagery; ST: Data Gathering, Curation, and Generation for Computer Vision and Robotics in Precision Agriculture. Part 2: Virtual Reality; Segmentation; Applications; Object Detection and Recognition; Deep Learning; Poster.

Book Rendering Techniques 2007

Download or read book Rendering Techniques 2007 written by Jan Kautz and published by A K Peters/CRC Press. This book was released on 2007-07-20 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This carefully chosen collection surveys the state of the art and presents new techniques covering the following main areas: • Radiance transfer • Camera, sound and painting • Scattering, translucency and soft shadows • Illumination and perception • Trees, shells and flows • Images and videos The 18th Eurographics Symposium on Rendering was held in Grenoble, France from May 25-27, 2007. This is an event in a series of highly successful Eurographics Symposia on Rendering and the Eurographics Workshops on Rendering, held over the past 17 years.

Book Advances in Computer Graphics

Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Book Advanced Global Illumination

Download or read book Advanced Global Illumination written by Philip Dutre and published by CRC Press. This book was released on 2018-10-24 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Book High Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications

Download or read book High Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications written by Tobias Schwandt and published by Springer Nature. This book was released on 2021-08-30 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualizations of virtual objects in the real environment is often done by a simplified representation with simple surfaces and without reference to the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculation of diffuse lighting, whereby the rendering of glossy reflection properties is often neglected. The aim of this book is to enable the visualization of mirror-like reflective surfaces in mixed reality. In order to achieve this goal, various approaches are explored enabling high-quality visualization of virtual objects in realtime with a focus on the use of common hardware such as cameras, sensors in mobile devices, and partially depth sensors. Complete ambient lighting can be estimated, which enables detailed reflections. The results provide a novel way to embed complex and simple geometric shapes with glossy surfaces in the real world which offers a higher level of detail in the reflections without using additional hardware.