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Book Real time Hand Gesture Recognition in Complex Environments

Download or read book Real time Hand Gesture Recognition in Complex Environments written by Milyn Cecilia Moy and published by . This book was released on 1998 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Real time Hand Gesture Detection and Recognition for Human Computer Interaction

Download or read book Real time Hand Gesture Detection and Recognition for Human Computer Interaction written by Nasser Hasan Abdel-Qader Dardas and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the problem of real-time vision-based hand detection, tracking, and gesture recognition for interaction with an application via hand gestures. The first stage of our system allows detecting and tracking a bare hand in a cluttered background using face subtraction, skin detection and contour comparison. The second stage allows recognizing hand gestures using bag-of-features and multi-class Support Vector Machine (SVM) algorithms. Finally, a grammar has been developed to generate gesture commands for application control. Our hand gesture recognition system consists of two steps: offline training and online testing. In the training stage, after extracting the keypoints for every training image using the Scale Invariance Feature Transform (SIFT), a vector quantization technique will map keypoints from every training image into a unified dimensional histogram vector (bag-of-words) after K-means clustering. This histogram is treated as an input vector for a multi-class SVM to build the classifier. In the testing stage, for every frame captured from a webcam, the hand is detected using my algorithm. Then, the keypoints are extracted for every small image that contains the detected hand posture and fed into the cluster model to map them into a bag-of-words vector, which is fed into the multi-class SVM classifier to recognize the hand gesture. Another hand gesture recognition system was proposed using Principle Components Analysis (PCA). The most eigenvectors and weights of training images are determined. In the testing stage, the hand posture is detected for every frame using my algorithm. Then, the small image that contains the detected hand is projected onto the most eigenvectors of training images to form its test weights. Finally, the minimum Euclidean distance is determined among the test weights and the training weights of each training image to recognize the hand gesture. Two application of gesture-based interaction with a 3D gaming virtual environment were implemented. The exertion videogame makes use of a stationary bicycle as one of the main inputs for game playing. The user can control and direct left-right movement and shooting actions in the game by a set of hand gesture commands, while in the second game, the user can control and direct a helicopter over the city by a set of hand gesture commands.

Book Challenges and Applications for Hand Gesture Recognition

Download or read book Challenges and Applications for Hand Gesture Recognition written by Kane, Lalit and published by IGI Global. This book was released on 2022-03-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.

Book Advanced Computing

    Book Details:
  • Author : Natarajan Meghanathan
  • Publisher : Springer
  • Release : 2010-12-25
  • ISBN : 3642178812
  • Pages : 511 pages

Download or read book Advanced Computing written by Natarajan Meghanathan and published by Springer. This book was released on 2010-12-25 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the third of three parts of the refereed proceedings of the First International Conference on Computer Science and Information Technology, CCSIT 2010, held in Bangalore, India, in January 2011. The 46 revised full papers presented in this volume were carefully reviewed and selected. The papers are organized in topical sections on soft computing, such as AI, Neural Networks, Fuzzy Systems, etc.; distributed and parallel systems and algorithms; security and information assurance; ad hoc and ubiquitous computing; wireless ad hoc networks and sensor networks.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Advances in Parallel  Distributed Computing

Download or read book Advances in Parallel Distributed Computing written by Dhinaharan Nagamalai and published by Springer Science & Business Media. This book was released on 2011-09-14 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Advances in Parallel, Distributed Computing Technologies and Applications, PDCTA 2011, held in Tirunelveli, India, in September 2011. The 64 revised full papers were carefully reviewed and selected from over 400 submissions. Providing an excellent international forum for sharing knowledge and results in theory, methodology and applications of parallel, distributed computing the papers address all current issues in this field with special focus on algorithms and applications, computer networks, cyber trust and security, wireless networks, as well as mobile computing and bioinformatics.

Book Real Time Vision for Human Computer Interaction

Download or read book Real Time Vision for Human Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-12-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

Book Hand Gesture Recognition Using Artificial Neural Networks

Download or read book Hand Gesture Recognition Using Artificial Neural Networks written by Mohd Amrallah Mustafa and published by . This book was released on 2007 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hand gesture has been part of human communication, where, young children usually communicate by using gesture before they can talk. Adults may have also gesture if they need to or they are indeed mute or deaf. Thus the idea of teaching a machine to also learn gesture is very appealing due to its unique mode of communications. A reliable hand gesture recognition system will make the remote control become obsolete. However, ,any of the a new techniques proposed are complicated to be implemented in real time, especially as a human machine interface. This thesis focuses on recognizing hand gesture in static posture. Since static hand postures not only can express some concepts, but also can act as special transition states in temporal gestures recognition, thus estimating static hand postures is in fact a big topics in gesture recognition. A database consists of 200 gesture images have been built, where five volunteers had help in the making of the database. The images were captured in a controlled enviroment and the postures are free from occulation where the background is uncluttered and the hand is assumed to have been localized. A system was then built to recognize the hand gesture. The captured image will be first preprocessed in order to binarize the palm region, where Sobel edge detection technique has been employed, with later followed by morphological operation. A new feature extraction technique has been developed, based on horizontal and vertical states transition count, and the ration of hand area with the respect to whole area of image. These set of features have been proven to have high intra class dissimilarity attributes. In order to have a system that can be easily trained, artificial neural networks has been chosen in the classification stage. A multilayer perceptron with back-propagation algorithm has been developed, thus the system is actually in-built to be used as a human machine interface. The gesture recognition system has been built and tested in Matlab. Where simulations have shown promising results. The performance of recognition rate in this research is 95% which shows a major improvement in comparison to the available methods.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Annelies Braffort and published by Springer Science & Business Media. This book was released on 2000-01-12 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Book Intelligent Systems in Technical and Medical Diagnostics

Download or read book Intelligent Systems in Technical and Medical Diagnostics written by Jozef Korbicz and published by Springer Science & Business Media. This book was released on 2013-07-18 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many years technical and medical diagnostics has been the area of intensive scientific research. It covers well-established topics as well as emerging developments in control engineering, artificial intelligence, applied mathematics, pattern recognition and statistics. At the same time, a growing number of applications of different fault diagnosis methods, especially in electrical, mechanical, chemical and medical engineering, is being observed. This monograph contains a collection of 44 carefully selected papers contributed by experts in technical and medical diagnostics, and constitutes a comprehensive study of the field. The aim of the book is to show the bridge between technical and medical diagnostics based on artificial intelligence methods and techniques. It is divided into four parts: I. Soft Computing in Technical Diagnostics, II. Medical Diagnostics and Biometrics, III. Robotics and Computer Vision, IV. Various Problems of Technical Diagnostics. The monograph will be of interest to scientists as well as academics dealing with the problems of designing technical and medical diagnosis systems. Its target readers are also junior researchers and students of computer science, artificial intelligence, control or robotics.

Book Real time 2D Static Hand Gesture Recognition and 2D Hand Tracking for Human Computer Interaction

Download or read book Real time 2D Static Hand Gesture Recognition and 2D Hand Tracking for Human Computer Interaction written by Pavel Alexandrovich Popov and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The topic of this thesis is Hand Gesture Recognition and Hand Tracking for user interface applications. 3 systems were produced, as well as datasets for recognition and tracking, along with UI applications to prove the concept of the technology. These represent significant contributions to resolving the hand recognition and tracking problems for 2d systems. The systems were designed to work in video only contexts, be computationally light, provide recognition and tracking of the user's hand, and operate without user driven fine tuning and calibration. Existing systems require user calibration, use depth sensors and do not work in video only contexts, or are computationally heavy requiring GPU to run in live situations. A 2-step static hand gesture recognition system was created which can recognize 3 different gestures in real-time. A detection step detects hand gestures using machine learning models. A validation step rejects false positives. The gesture recognition system was combined with hand tracking. It recognizes and then tracks a user's hand in video in an unconstrained setting. The tracking uses 2 collaborative strategies. A contour tracking strategy guides a minimization based template tracking strategy and makes it real-time, robust, and recoverable, while the template tracking provides stable input for UI applications. Lastly, an improved static gesture recognition system addresses the drawbacks due to stratified colour sampling of the detection boxes in the detection step. It uses the entire presented colour range and clusters it into constituent colour modes which are then used for segmentation, which improves the overall gesture recognition rates. One dataset was produced for static hand gesture recognition which allowed for the comparison of multiple different machine learning strategies, including deep learning. Another dataset was produced for hand tracking which provides a challenging series of user scenarios to test the gesture recognition and hand tracking system. Both datasets are significantly larger than other available datasets. The hand tracking algorithm was used to create a mouse cursor control application, a paint application for Android mobile devices, and a FPS video game controller. The latter in particular demonstrates how the collaborating hand tracking can fulfill the demanding nature of responsive aiming and movement controls.

Book Color and Illumination Independent Hand Tracking and Gesture Recognition

Download or read book Color and Illumination Independent Hand Tracking and Gesture Recognition written by and published by . This book was released on 2006 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognition of human motion provides hints to understand human activities and gives opportunities to the development of a new human-computer interaction (HCI) interface. Hidden Markov Models (HMMs) are used for visual recognition of complex, structured hand gestures such as the ones found in a sign language, since they have proved their success in recognizing speech and handwriting. In this paper, we introduce a hand gesture recognition system to recognize gestures in real-time. Hand tracking is performed in two different ways. The first method is based on color segmentation and blob generation over the hand region, and the second method uses block matching and particle filtering algorithms to detect the moving hand which makes the system totally color and illumination independent. In both methods, extracted information is used as the input to the HMM based gesture recognizer.

Book  Real Time Hand Gesture Recognition For Mouse Controlling Function

Download or read book Real Time Hand Gesture Recognition For Mouse Controlling Function written by Suhas Baliram and published by . This book was released on 2022-07-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hand gestures are an easy to use and natural way of interaction. Using hands as a device can help people communicate with computers in a more intuitive and natural way. When we interact with other people, our hand movements play an important role and the information they convey is very rich in many ways. We use our hands for pointing at a person or at an object, conveying information about space, shape and temporal characteristics. We constantly use our hands to interact with objects: move them, modify them, and transform them. In the same unconscious way, we gesticulate while speaking to communicate ideas ('stop', 'come closer', 'no', etc). Hand movements are thus a mean of non-verbal communication, ranging from simple actions (pointing at objects for example) to more complex ones (such as expressing feelings or communicating with others). In this sense, gestures are not only an ornament of spoken language, but are essential components of the language generation process itself [1].

Book Visual Interpretation of Hand Postures for Human machine Interaction

Download or read book Visual Interpretation of Hand Postures for Human machine Interaction written by Van Toi Nguyen and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, people want to interact with machines more naturally. One of the powerful communication channels is hand gesture. Vision-based approach has involved many researchers because this approach does not require any extra device. One of the key problems we need to resolve is hand posture recognition on RGB images because it can be used directly or integrated into a multi-cues hand gesture recognition. The main challenges of this problem are illumination differences, cluttered background, background changes, high intra-class variation, and high inter-class similarity. This thesis proposes a hand posture recognition system consists two phases that are hand detection and hand posture recognition. In hand detection step, we employed Viola-Jones detector with proposed concept Internal Haar-like feature. The proposed hand detection works in real-time within frames captured from real complex environments and avoids unexpected effects of background. The proposed detector outperforms original Viola-Jones detector using traditional Haar-like feature. In hand posture recognition step, we proposed a new hand representation based on a good generic descriptor that is kernel descriptor (KDES). When applying KDES into hand posture recognition, we proposed three improvements to make it more robust that are adaptive patch, normalization of gradient orientation in patches, and hand pyramid structure. The improvements make KDES invariant to scale change, patch-level feature invariant to rotation, and final hand representation suitable to hand structure. Based on these improvements, the proposed method obtains better results than original KDES and a state of the art method.

Book Gesture Recognition

    Book Details:
  • Author : Sergio Escalera
  • Publisher : Springer
  • Release : 2017-07-19
  • ISBN : 3319570218
  • Pages : 583 pages

Download or read book Gesture Recognition written by Sergio Escalera and published by Springer. This book was released on 2017-07-19 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.

Book Robust Hand Gesture Recognition for Robotic Hand Control

Download or read book Robust Hand Gesture Recognition for Robotic Hand Control written by Ankit Chaudhary and published by Springer. This book was released on 2017-06-05 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on light invariant bare hand gesture recognition while there is no restriction on the types of gestures. Observations and results have confirmed that this research work can be used to remotely control a robotic hand using hand gestures. The system developed here is also able to recognize hand gestures in different lighting conditions. The pre-processing is performed by developing an image-cropping algorithm that ensures only the area of interest is included in the segmented image. The segmented image is compared with a predefined gesture set which must be installed in the recognition system. These images are stored and feature vectors are extracted from them. These feature vectors are subsequently presented using an orientation histogram, which provides a view of the edges in the form of frequency. Thereby, if the same gesture is shown twice in different lighting intensities, both repetitions will map to the same gesture in the stored data. The mapping of the segmented image's orientation histogram is firstly done using the Euclidian distance method. Secondly, the supervised neural network is trained for the same, producing better recognition results. An approach to controlling electro-mechanical robotic hands using dynamic hand gestures is also presented using a robot simulator. Such robotic hands have applications in commercial, military or emergency operations where human life cannot be risked. For such applications, an artificial robotic hand is required to perform real-time operations. This robotic hand should be able to move its fingers in the same manner as a human hand. For this purpose, hand geometry parameters are obtained using a webcam and also using KINECT. The parameter detection is direction invariant in both methods. Once the hand parameters are obtained, the fingers’ angle information is obtained by performing a geometrical analysis. An artificial neural network is also implemented to calculate the angles. These two methods can be used with only one hand, either right or left. A separate method that is applicable to both hands simultaneously is also developed and fingers angles are calculated. The contents of this book will be useful for researchers and professional engineers working on robotic arm/hand systems.

Book Real time Vision based Hand Tracking and Gesture Recognition

Download or read book Real time Vision based Hand Tracking and Gesture Recognition written by Qing Chen and published by . This book was released on 2008 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: An application of gesture-based interaction with a 3D gaming virtual environment is implemented. With this system, the user can navigate the 3D gaming world by driving the avatar car with a set of hand postures. When the user wants to manipulate the virtual objects, he can use a set of hand gestures to select the target traffic sign and open a window to check the information of the correspondent learning object. This application demonstrates the gesture-based interface can achieve an improved interaction, which are more intuitive and flexible for the user.