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Book Real time Dense 3D Reconstruction with RGB D Camera

Download or read book Real time Dense 3D Reconstruction with RGB D Camera written by Hanyu Deng and published by . This book was released on 2019 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Experimental Robotics

Download or read book Experimental Robotics written by Oussama Khatib and published by Springer. This book was released on 2013-08-20 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating papers from the 12th International Symposium on Experimental Robotics (ISER), December 2010, this book examines the latest advances across the various fields of robotics. Offers insights on both theoretical concepts and experimental results.

Book RGB D Image Analysis and Processing

Download or read book RGB D Image Analysis and Processing written by Paul L. Rosin and published by Springer Nature. This book was released on 2019-10-26 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.

Book Real Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy

Download or read book Real Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy written by Shakil Ahmed and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D registration of depth images has been studied extensively in the past. With emergence of low cost RGB-D cameras, many applications have emerged. Yet, the quality of alignment has much to improve. It remains a challenge to create a 3D model of the environment with high accuracy which could be used for engineering applications. Moreover, challenging scenarios where features are scarce, handling large areas as scene, enabling the user to freely roam around the scene for image acquisition in a practical manner, guiding the user in taking better images and accomplishing all of this with low cost RGB-D camera in real time is a subject which is yet to be improved. In this thesis, we address all this challenges by designing and implementing a mobile system that rely on markers. Our system detects and matches markers in real-time with very low CPU load. Moreover, this mobile 3D reconstruction system is interactive which enables a user not only to move freely while doing 3D reconstruction, but also makes the user aware of current status of 3D reconstruction in real-time.

Book Towards Optimal Point Cloud Processing for 3D Reconstruction

Download or read book Towards Optimal Point Cloud Processing for 3D Reconstruction written by Guoxiang Zhang and published by Springer Nature. This book was released on 2022-06-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This SpringerBrief presents novel methods of approaching challenging problems in the reconstruction of accurate 3D models and serves as an introduction for further 3D reconstruction methods. It develops a 3D reconstruction system that produces accurate results by cascading multiple novel loop detection, sifting, and optimization methods. The authors offer a fast point cloud registration method that utilizes optimized randomness in random sample consensus for surface loop detection. The text also proposes two methods for surface-loop sifting. One is supported by a sparse-feature-based optimization graph. This graph is more robust to different scan patterns than earlier methods and can cope with tracking failure and recovery. The other is an offline algorithm that can sift loop detections based on their impact on loop optimization results and which is enabled by a dense map posterior metric for 3D reconstruction and mapping performance evaluation works without any costly ground-truth data. The methods presented in Towards Optimal Point Cloud Processing for 3D Reconstruction will be of assistance to researchers developing 3D modelling methods and to workers in the wide variety of fields that exploit such technology including metrology, geological animation and mass customization in smart manufacturing.

Book Optimization of Pose  Texture and Geometry in 3d Reconstruction with Consumer Depth Cameras

Download or read book Optimization of Pose Texture and Geometry in 3d Reconstruction with Consumer Depth Cameras written by Chao Wang (Computer graphics engineer) and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Reconstruction is one of the most popular topics in the area of computer graphics and vision. A typical 3D reconstruction process is to reconstruct the 3D model or other similar geometry representations from different sources of data, including color images and depth data captured by depth cameras. Online and offline RGB-D (RGB and depth) reconstruction techniques have been developing rapidly in this decade with the prevalence of consumer depth cameras. However, current 3D construction methods still lack robustness in the tracking process, and also pay little attention on the quality of final reconstructed 3D models. This dissertation is focused on improving the robustness of camera tracking in the online RGB-D reconstruction process, as well as optimizing camera pose, face texture and geometry quality of 3D models in the offline RGB-D reconstruction with consumer depth cameras. One problem in online 3D reconstruction is that, existing camera pose estimation approaches in online RGB-D reconstruction systems always suffer from fast-scanned data and generate inaccurate relative transformations between consecutive frames. In order to improve the tracking robustness of online 3D reconstruction, we propose a novel feature-based camera pose optimization algorithm for real-time 3D reconstruction systems. We have demonstrated that our method improves current methods by utilizing matched features across all frames, and is robust on reconstructing RGB-D data with large adjacent shifts across frames. Another problem in RGB-D reconstruction is that the geometry of reconstructed 3D models is usually too dense and coarse, and texture quality of mesh faces is always too low. To deal with this problem, we introduce a new plane-based RGB-D reconstruction approach with plane, geometry and texture optimization to improve the geometry and texture quality of reconstructed models. Compared to existing planar reconstruction methods which cover only large planar regions in the scene, our method reconstructs the entire original scene without losing geometry details in the low-polygonal lightweight result meshes with clear face textures and sharp features. We have demonstrated the effectiveness of our approach by applying it onto different RGB-D benchmarks and comparing it with other state-of-the-art reconstruction methods.

Book Telepresence  Actual and Virtual

Download or read book Telepresence Actual and Virtual written by Thomas B. Sheridan and published by CRC Press. This book was released on 2022-11-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other contexts. It also describes the various operator hand and body controls and the corresponding telerobotic actuation of robotic hands, arms, and locomotion. This book reviews the sensing and control technology, its history and likely future, and discusses the many research and policy issues that are raised. The book also takes up key questions relating to social and ethical issues, given that a person’s mechanical reach is becoming unlimited, enabling one to perform mischievous or harmful acts without identification, and what that portends for future developments in telepresence, including regulation and recommended directions of development. The primary audience for this book is professionals interested in human–robot interaction, human factors engineering, virtual reality, applications to space and undersea exploration, telemedicine and telesurgery, firefighting, mechanized agriculture, policing, drone surveillance, warehouse parts' fetching, mining, and military operations.

Book Variation Based Dense 3D Reconstruction

Download or read book Variation Based Dense 3D Reconstruction written by Sven Painer and published by Springer. This book was released on 2016-03-08 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his master thesis, Sven Painer develops, implements, and evaluates a method to reconstruct the liver surface from monocular mini-laparoscopic sequences. The principal focus of his research is to create a basis for helping clinicians to write reports with quantitative descriptions of the liver surface. A Structure from Motion approach is performed to do a sparse reconstruction of the liver surface and subsequently this information is used in a variation based dense 3D reconstruction. The algorithms are formulated in a causal way, enabling the implementation to be run in real-time on an adequate hardware platform. The results show a significant performance increase and pave the way to give clinicians a feedback during video capturing to improve the quality of the reconstruction in the near future.

Book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware

Download or read book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware written by Christian Nitschke and published by diplom.de. This book was released on 2007-03-05 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Book Full 3D Reconstruction From Multiple RGB D Cameras

Download or read book Full 3D Reconstruction From Multiple RGB D Cameras written by Owen Watson and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Each pair is aligned by a two-phase procedure that transforms the data from the coordinate system of the camera at a lower level in the alignment tree to that of the higher. The transformation between each pair is catalogued and used to reconstruction of incoming frames from the cameras. Once calibrated, cameras are assumed to be independent and their successive frames are compared to detect motion. The catalogued transformations are updated on instances that motion is detected essentially correcting misalignment. \par At the end of the calibration process the reconstructed scene generated from the combined data would contain relative alignment accuracy throughout all regions. Using this proposed algorithm reconstruction accuracy of over 90% was achieved for systems calibrated with the angle between the cameras 45 degrees or more. Once calibrated the cameras can observe and reconstruct a scene on every frame. This is reliant on the assumption that the cameras will be fixed; however, in a practical sense this cannot be guaranteed. Systems maintained over 90% reconstruction accuracy during operation with induced misalignment. This procedure also maintained the reconstruction accuracy from calibration during execution for up to an hour. The fundamental contribution of this work is the novel concept of using overlap as a means of expressing how a group of cameras are connected. Building a spanning tree representation of the given system of cameras provides a useful structure for uniquely expressing the relationship between the cameras. A calibration procedure that is effective with low overlapping views is also contributed. The final contribution is a procedure to maintain reconstruction accuracy overtime in a mostly static environment.

Book Pattern Recognition

    Book Details:
  • Author : Joachim Weickert
  • Publisher : Springer
  • Release : 2013-09-07
  • ISBN : 3642406025
  • Pages : 462 pages

Download or read book Pattern Recognition written by Joachim Weickert and published by Springer. This book was released on 2013-09-07 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 35th German Conference on Pattern Recognition, GCPR 2013, held in Saarbrücken, Germany, in September 2013. The 22 revised full papers and 18 revised poster papers were carefully reviewed and selected from 79 submissions. The papers covers topics such as image processing and computer vision, machine learning and pattern recognition, mathematical foundations, statistical data analysis and models, computational photography and confluence of vision and graphics, and applications in natural sciences, engineering, biomedical data analysis, imaging, and industry.

Book Developments in Medical Image Processing and Computational Vision

Download or read book Developments in Medical Image Processing and Computational Vision written by João Manuel R. S. Tavares and published by Springer. This book was released on 2015-04-07 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents novel and advanced topics in Medical Image Processing and Computational Vision in order to solidify knowledge in the related fields and define their key stakeholders. It contains extended versions of selected papers presented in VipIMAGE 2013 – IV International ECCOMAS Thematic Conference on Computational Vision and Medical Image, which took place in Funchal, Madeira, Portugal, 14-16 October 2013. The twenty-two chapters were written by invited experts of international recognition and address important issues in medical image processing and computational vision, including: 3D vision, 3D visualization, colour quantisation, continuum mechanics, data fusion, data mining, face recognition, GPU parallelisation, image acquisition and reconstruction, image and video analysis, image clustering, image registration, image restoring, image segmentation, machine learning, modelling and simulation, object detection, object recognition, object tracking, optical flow, pattern recognition, pose estimation, and texture analysis. Different applications are addressed and described throughout the book, comprising: biomechanical studies, bio-structure modelling and simulation, bone characterization, cell tracking, computer-aided diagnosis, dental imaging, face recognition, hand gestures detection and recognition, human motion analysis, human-computer interaction, image and video understanding, image processing, image segmentation, object and scene reconstruction, object recognition and tracking, remote robot control, and surgery planning. This volume is of use to researchers, students, practitioners and manufacturers from several multidisciplinary fields, such as artificial intelligence, bioengineering, biology, biomechanics, computational mechanics, computational vision, computer graphics, computer science, computer vision, human motion, imagiology, machine learning, machine vision, mathematics, medical image, medicine, pattern recognition, and physics.

Book MultiMedia Modeling

    Book Details:
  • Author : Cathal Gurrin
  • Publisher : Springer
  • Release : 2014-01-02
  • ISBN : 3319041142
  • Pages : 631 pages

Download or read book MultiMedia Modeling written by Cathal Gurrin and published by Springer. This book was released on 2014-01-02 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8325 and 8326 constitutes the thoroughly refereed proceedings of the 20th Anniversary International Conference on Multimedia Modeling, MMM 2014, held in Dublin, Ireland, in January 2014. The 46 revised regular papers, 11 short papers and 9 demonstration papers were carefully reviewed and selected from 176 submissions. 28 special session papers and 6 papers from Video Browser Showdown workshop are also included in the proceedings. The papers included in these two volumes cover a diverse range of topics including: applications of multimedia modelling, interactive retrieval, image and video collections, 3D and augmented reality, temporal analysis of multimedia content, compression and streaming. Special session papers cover the following topics: Mediadrom: artful post-TV scenarios, MM analysis for surveillance video and security applications, 3D multimedia computing and modeling, social geo-media analytics and retrieval, multimedia hyperlinking and retrieval.

Book Computational Vision and Medical Image Processing IV

Download or read book Computational Vision and Medical Image Processing IV written by Joao Manuel RS Tavares and published by CRC Press. This book was released on 2013-10-01 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Vision and Medical Image Processing. VIPIMAGE 2013 contains invited lectures and full papers presented at VIPIMAGE 2013 - IV ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing (Funchal, Madeira Island, Portugal, 14-16 October 2013). International contributions from 16 countries provide a comprehensive cov

Book Computer Vision and Machine Learning with RGB D Sensors

Download or read book Computer Vision and Machine Learning with RGB D Sensors written by Ling Shao and published by Springer. This book was released on 2014-07-14 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an interdisciplinary selection of cutting-edge research on RGB-D based computer vision. Features: discusses the calibration of color and depth cameras, the reduction of noise on depth maps and methods for capturing human performance in 3D; reviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption and obtain accurate action classification; presents an approach for 3D object retrieval and for the reconstruction of gas flow from multiple Kinect cameras; describes an RGB-D computer vision system designed to assist the visually impaired and another for smart-environment sensing to assist elderly and disabled people; examines the effective features that characterize static hand poses and introduces a unified framework to enforce both temporal and spatial constraints for hand parsing; proposes a new classifier architecture for real-time hand pose recognition and a novel hand segmentation and gesture recognition system.

Book Intelligent Scene Modeling and Human Computer Interaction

Download or read book Intelligent Scene Modeling and Human Computer Interaction written by Nadia Magnenat Thalmann and published by Springer Nature. This book was released on 2021-06-08 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.

Book Robot 2015  Second Iberian Robotics Conference

Download or read book Robot 2015 Second Iberian Robotics Conference written by Luís Paulo Reis and published by Springer. This book was released on 2015-11-27 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a selection of papers accepted for presentation and discussion at ROBOT 2015: Second Iberian Robotics Conference, held in Lisbon, Portugal, November 19th-21th, 2015. ROBOT 2015 is part of a series of conferences that are a joint organization of SPR – “Sociedade Portuguesa de Robótica/ Portuguese Society for Robotics”, SEIDROB – Sociedad Española para la Investigación y Desarrollo de la Robótica/ Spanish Society for Research and Development in Robotics and CEA-GTRob – Grupo Temático de Robótica/ Robotics Thematic Group. The conference organization had also the collaboration of several universities and research institutes, including: University of Minho, University of Porto, University of Lisbon, Polytechnic Institute of Porto, University of Aveiro, University of Zaragoza, University of Malaga, LIACC, INESC-TEC and LARSyS. Robot 2015 was focussed on the Robotics scientific and technological activities in the Iberian Peninsula, although open to research and delegates from other countries. The conference featured 19 special sessions, plus a main/general robotics track. The special sessions were about: Agricultural Robotics and Field Automation; Autonomous Driving and Driver Assistance Systems; Communication Aware Robotics; Environmental Robotics; Social Robotics: Intelligent and Adaptable AAL Systems; Future Industrial Robotics Systems; Legged Locomotion Robots; Rehabilitation and Assistive Robotics; Robotic Applications in Art and Architecture; Surgical Robotics; Urban Robotics; Visual Perception for Autonomous Robots; Machine Learning in Robotics; Simulation and Competitions in Robotics; Educational Robotics; Visual Maps in Robotics; Control and Planning in Aerial Robotics, the XVI edition of the Workshop on Physical Agents and a Special Session on Technological Transfer and Innovation.