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EBookClubs

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Book User Interface Inspection Methods

Download or read book User Interface Inspection Methods written by Chauncey Wilson and published by Newnes. This book was released on 2013-11-15 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.

Book Reaching Through Technology

Download or read book Reaching Through Technology written by Gary M. Olson and published by . This book was released on 1991 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book People and Computers VII

    Book Details:
  • Author : British Computer Society. Human Computer Interaction Specialist Group. Conference
  • Publisher : Cambridge University Press
  • Release : 1992-10-22
  • ISBN : 9780521445917
  • Pages : 596 pages

Download or read book People and Computers VII written by British Computer Society. Human Computer Interaction Specialist Group. Conference and published by Cambridge University Press. This book was released on 1992-10-22 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers topics like hypertext, multimedia and graphics. Essential for designers, researchers and manufacturers.

Book Model Based Design and Evaluation of Interactive Applications

Download or read book Model Based Design and Evaluation of Interactive Applications written by Fabio Paterno and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers methods for user interface design and evaluation. It shows how the systematic use of task models can make the design and development of interactive software applications easier and more effective, and how it can lead to improved usability. Useful examples of how to apply the methods will be of interest to application developers. A website containing additional exercises and pointers to relevant freeware will also be available.

Book User Experience Methods and Tools in Human Computer Interaction

Download or read book User Experience Methods and Tools in Human Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-08-16 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers user experience methods and tools in designing user‐friendly products and servicesby encompassing widely utilized successful methods, including elicitation, analysis and establishment of requirements, collaborative idea generation with design teams and intended users, prototype testing and evaluation of the user experience through empirical and non‐empirical means. This book • Provides methods and tools tailored for each stage of the design process. • Discusses methods for the active involvement of users in the human‐centered design process. • Equips readers with an effective toolset for use throughout the design process, ensuring that what is created aligns with user needs and desires. • Covers a wide array of research and evaluation methods employed in HCI, from the initiation of the human‐centered development cycle to its culmination. This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.

Book Usability Inspection Methods

Download or read book Usability Inspection Methods written by Jakob Nielsen and published by . This book was released on 1994-05-09 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to get readers quickly up and running with the full complement of UI strategies, tools, and techniques, this extremely practical guide offers step-by-step guidance to all important methods now in use, in chapters authored by the methods' inventors themselves.

Book Developing Performance Support for Computer Systems

Download or read book Developing Performance Support for Computer Systems written by James R. Williams and published by CRC Press. This book was released on 2019-07-17 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Performance Support for Computer Systems: A Strategy for Maximizing Usability and Learnability provides detailed planning, design, and development guidance for generating performance support for new or upgraded computer systems. Performance support includes documentation, online help, coaches and wizards, training, and other materials necessary to enable users to perform their jobs more efficiently and effectively. This volume offers a strategy for maximizing ease-of-use and ease-of-learning through an integrated performance support systems approach. The text provides how-to guidance throughout that developers can apply directly to the design of their performance support tools and products. Rather than cover a few specific topic areas, it examines the entire spectrum of performance support. The book explains how to match performance support methods to task requirements, gives an overview of important user characteristics, and provides general guidance for presentation, layout, formatting, media selection, the use of color and icons, and accessibility. Evaluation checklists are included in the appendices and are also available online. Although this book primarily addresses the development of performance support for large software systems, the principles and approaches are valuable for any systems development environment.

Book Engineering Interactive Systems

Download or read book Engineering Interactive Systems written by Jan Gulliksen and published by Springer Science & Business Media. This book was released on 2008-12-18 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.

Book PHealth 2016

    Book Details:
  • Author : N. Maglaveras
  • Publisher : IOS Press
  • Release : 2016-06-16
  • ISBN : 1614996539
  • Pages : 224 pages

Download or read book PHealth 2016 written by N. Maglaveras and published by IOS Press. This book was released on 2016-06-16 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart mobile systems, eHealth and telemedicine, as well as social media and gamification, have all become important enablers for the provision of the next generation of health services. This book presents the proceedings of the 13th International Conference on Wearable, Micro and Nano Technologies for Personalised Health (pHealth 2016), held in Heraklion, Crete, in May 2016. pHealth 2016 brings together experts from medical, technological, political, administrative, legal and social domains with the aim of further emphasizing the integration of biology and medical data, systems and information using mobile technologies. The book includes two keynotes and two specially invited talks as well as 21 oral and 10 poster presentations selected by a rigorous review process (with a rejection rate of more than 30%) from the more than 45 submissions to the conference. The book is divided into two sections. The first covers mHealth, devices, applications and biosensors and the second deals with smart personal health systems, deep learning, interoperability and precision medicine. Subjects covered include the development of micro-, nano-, bio- and smart-systems with an emphasis on personalized health, virtual care, precision medicine, big bio data management and analytics, as well as security, privacy and safety issues. This book will be of interest to all those whose work involves the provision of healthcare, both today and into the future.

Book 3D User Interfaces

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Book Through the Interface

Download or read book Through the Interface written by Susanne Bodker and published by CRC Press. This book was released on 2021-12-17 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of users when analyzing and designing computer applications. The text advocates the unique theory that computer application design is fundamentally a collective activity in which the various practices of the participants meet in a process of mutual learning.

Book More Than Screen Deep

    Book Details:
  • Author : National Research Council
  • Publisher : National Academies Press
  • Release : 1997-10-12
  • ISBN : 9780309063579
  • Pages : 452 pages

Download or read book More Than Screen Deep written by National Research Council and published by National Academies Press. This book was released on 1997-10-12 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: The national information infrastructure (NII) holds the promise of connecting people of all ages and descriptionsâ€"bringing them opportunities to interact with businesses, government agencies, entertainment sources, and social networks. Whether the NII fulfills this promise for everyone depends largely on interfacesâ€"technologies by which people communicate with the computing systems of the NII. More Than Screen Deep addresses how to ensure NII access for every citizen, regardless of age, physical ability, race/ethnicity, education, ability, cognitive style, or economic level. This thoughtful document explores current issues and prioritizes research directions in creating interface technologies that accommodate every citizen's needs. The committee provides an overview of NII users, tasks, and environments and identifies the desired characteristics in every-citizen interfaces, from power and efficiency to an element of fun. The book explores: Technological advances that allow a person to communicate with a computer system. Methods for designing, evaluating, and improving interfaces to increase their ultimate utility to all people. Theories of communication and collaboration as they affect person-computer interactions and person-person interactions through the NII. Development of agents: intelligent computer systems that "understand" the user's needs and find the solutions. Offering data, examples, and expert commentary, More Than Screen Deep charts a path toward enabling the broadest-possible spectrum of citizens to interact easily and effectively with the NII. This volume will be important to policymakers, information system designers and engineers, human factors professionals, and advocates for special populations.

Book Clinical Informatics Study Guide

Download or read book Clinical Informatics Study Guide written by John T. Finnell and published by Springer Nature. This book was released on 2022-04-22 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: This completely updated study guide textbook is written to support the formal training required to become certified in clinical informatics. The content has been extensively overhauled to introduce and define key concepts using examples drawn from real-world experiences in order to impress upon the reader the core content from the field of clinical informatics. The book groups chapters based on the major foci of the core content: health care delivery and policy; clinical decision-making; information science and systems; data management and analytics; leadership and managing teams; and professionalism. The chapters do not need to be read or taught in order, although the suggested order is consistent with how the editors have structured their curricula over the years. Clinical Informatics Study Guide: Text and Review serves as a reference for those seeking to study for a certifying examination independently or periodically reference while in practice. This includes physicians studying for board examination in clinical informatics as well as the American Medical Informatics Association (AMIA) health informatics certification. This new edition further refines its place as a roadmap for faculty who wish to go deeper in courses designed for physician fellows or graduate students in a variety of clinically oriented informatics disciplines, such as nursing, dentistry, pharmacy, radiology, health administration and public health.

Book Improving Your Human computer Interface

Download or read book Improving Your Human computer Interface written by Andrew Monk and published by . This book was released on 1993 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlights co-operative evaluation, a technique to identify usability problems in products and prototypes without the assistance of human factor specialists. The objective is to explain how to use co-operative evaluation and how it can be implemented successfully in commercial environments.

Book Handbook of Human Computer Interaction

Download or read book Handbook of Human Computer Interaction written by M.G. Helander and published by Elsevier. This book was released on 2014-06-28 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Book Software Quality and Productivity

Download or read book Software Quality and Productivity written by M. Lee and published by Springer. This book was released on 2013-04-17 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world becomes increasingly dependent on the use of computers, the need for quality software which can be produced at reasonable cost increases. This IFIP proceedings brings together the work of leading researchers and practitioners who are concerned with the efficient production of quality software.