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EBookClubs

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Book An Introduction to Ray Tracing

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing

Book Parallel Computing on Distributed Memory Multiprocessors

Download or read book Parallel Computing on Distributed Memory Multiprocessors written by Füsun Özgüner and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in microelectronic technology have made massively parallel computing a reality and triggered an outburst of research activity in parallel processing architectures and algorithms. Distributed memory multiprocessors - parallel computers that consist of microprocessors connected in a regular topology - are increasingly being used to solve large problems in many application areas. In order to use these computers for a specific application, existing algorithms need to be restructured for the architecture and new algorithms developed. The performance of a computation on a distributed memory multiprocessor is affected by the node and communication architecture, the interconnection network topology, the I/O subsystem, and the parallel algorithm and communication protocols. Each of these parametersis a complex problem, and solutions require an understanding of the interactions among them. This book is based on the papers presented at the NATO Advanced Study Institute held at Bilkent University, Turkey, in July 1991. The book is organized in five parts: Parallel computing structures and communication, Parallel numerical algorithms, Parallel programming, Fault tolerance, and Applications and algorithms.

Book Advances in Computer Graphics Hardware V

Download or read book Advances in Computer Graphics Hardware V written by Richard L. Grimsdale and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.

Book Models and Techniques in Computer Animation

Download or read book Models and Techniques in Computer Animation written by Nadia Magnenat Thalmann and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

Book Advances in Computer Graphics Hardware IV

Download or read book Advances in Computer Graphics Hardware IV written by Richard L. Grimsdale and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: EUROGRAPHICS workshops on Graphics hardware have now become an established forum for an exchange of information con cerning the latest developments in this field of growing importance. The first workshop took place during EG'86 in Lisbon. All parti cipants in this event considered it a very rewarding workshop to be repeated at future EG conferences. This view was reinforced at the EG'87 Hardware Workshop in Amsterdam which firmly esta blished the need for and a high interest in such a colloquium of technical discussion in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and this volume is a record of the fourth workshop at EG'89 in Hamburg. The material in this book contains papers representing a com prehensive record of the contributions to the 1989 workshop. The first part considers Algorithms and Architectures of graphics systems. These papers discuss the broader issues of system design, without necessarily raising issues concerning the details of the implementation. The second part on Systems describes hardware solutions and realisations of machines dedicated to graphics processing. Many of these contributions make important references to algorithmic and architectural issues as well, but there is now a greater emphasis on realisation. Indeed many VLSI designs are described.

Book New Trends in Computer Graphics

Download or read book New Trends in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

Book New Advances in Computer Graphics

Download or read book New Advances in Computer Graphics written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the following: greater sophistication of image generation techniques; advances in hardware and emphasis on the exploitation of parallelism, integration of robotics and AI techniques for animation, greater integ ration of CAD and CAM in CIM, use of powerful computer graphics techniques to represent complex physical processes (visualization), advances in computational geometry and in the representation and modelling of complex physical and mathematical objects, and improved tools and methods for HC!. These trends and advances are reflected in this present volume. A number of papers deal with important research aspects in many of these areas.

Book Real Time Massive Model Rendering

Download or read book Real Time Massive Model Rendering written by Sung-eui Yoon and published by Springer Nature. This book was released on 2022-06-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Book Vector and Parallel Processing   VECPAR 98

Download or read book Vector and Parallel Processing VECPAR 98 written by Jose M.L.M. Palma and published by Springer Science & Business Media. This book was released on 1999-06-29 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Vector and Parallel Processing, VECPAR'98, held in Porto, Portugal, in June 1998. The 41 revised full papers presented were carefully selected during two rounds of reviewing and revision. Also included are six invited papers and introductory chapter surveys. The papers are organized in sections on eigenvalue problems and solutions of linear systems; computational fluid dynamics, structural analysis, and mesh partitioning; computing in education; computer organization, programming and benchmarking; image analysis and synthesis; parallel database servers; and nonlinear problems.

Book Ray Tracing from the Ground Up

Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Book Efficient Space subdivision Methods in Ray tracing Algorithms

Download or read book Efficient Space subdivision Methods in Ray tracing Algorithms written by Lee-Hian Quek and published by . This book was released on 1988 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Library and Information Science

Download or read book Encyclopedia of Library and Information Science written by Allen Kent and published by CRC Press. This book was released on 1998-05-15 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automated Discourse Generation to the User-Centered Revolution: 1970-1995

Book Multi Processor System on Chip 2

Download or read book Multi Processor System on Chip 2 written by and published by John Wiley & Sons. This book was released on 2021-03-31 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Multi-Processor System-on-Chip (MPSoC) is the key component for complex applications. These applications put huge pressure on memory, communication devices and computing units. This book, presented in two volumes – Architectures and Applications – therefore celebrates the 20th anniversary of MPSoC, an interdisciplinary forum that focuses on multi-core and multi-processor hardware and software systems. It is this interdisciplinarity which has led to MPSoC bringing together experts in these fields from around the world, over the last two decades. Multi-Processor System-on-Chip 2 covers application-specific MPSoC design, including compilers and architecture exploration. This second volume describes optimization methods, tools to optimize and port specific applications on MPSoC architectures. Details on compilation, power consumption and wireless communication are also presented, as well as examples of modeling frameworks and CAD tools. Explanations of specific platforms for automotive and real-time computing are also included.

Book Encyclopedia of Microcomputers

Download or read book Encyclopedia of Microcomputers written by Allen Kent and published by CRC Press. This book was released on 1999-06-18 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Analysis of the Pre-Physical Database Design Heuristics to Thermal Investigations of Ics and Microstructures

Book High Performance Computing Systems and Technologies in Scientific Research  Automation of Control and Production

Download or read book High Performance Computing Systems and Technologies in Scientific Research Automation of Control and Production written by Vladimir Jordan and published by Springer Nature. This book was released on 2021-01-15 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected revised and extended papers from the 10th International Conference on High-Performance Computing Systems and Technologies in Scientific Research, Automation of Control and Production, HPCST 2020, Barnaul, Russia, in May 2020. Due to the COVID-19 pancemic the conference was partly held in virtual mode. The 14 full papers presented in this volume were thoroughly reviewed and selected form 51 submissions. The papers are organized in topical sections on hardware for high-performance computing and its applications; information technologies and computer simulation of physical phenomena.

Book Practical Parallel Rendering

Download or read book Practical Parallel Rendering written by Alan Chalmers and published by CRC Press. This book was released on 2002-06-26 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.