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EBookClubs

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Book Ray Tracing Acceleration Techniques Using K d Trees

Download or read book Ray Tracing Acceleration Techniques Using K d Trees written by Alexander Ward Kulungowski and published by . This book was released on 2005 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ray Tracing  A Tool for All

Download or read book Ray Tracing A Tool for All written by Jon Peddie and published by Springer. This book was released on 2019-08-08 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.

Book Ray Tracing from the Ground Up

Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Book GPU Based Techniques for Global Illumination Effects

Download or read book GPU Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Book Physically Based Rendering

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2016-09-30 with total page 1270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering

Book GPU Computing and Applications

Download or read book GPU Computing and Applications written by Yiyu Cai and published by Springer. This book was released on 2014-11-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

Book Physically Based Rendering  fourth edition

Download or read book Physically Based Rendering fourth edition written by Matt Pharr and published by MIT Press. This book was released on 2023-03-28 with total page 1274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code

Book Rendering ebook Collection

Download or read book Rendering ebook Collection written by Saty Raghavachary and published by Elsevier. This book was released on 2008-08-08 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional’s library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles: Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357 Pharr and Humphreys, Physically Based Rendering, 9780125531801 Luebke, Level of Detail for 3D Graphics, 9781558608382 Strothotte, Non-photorealistic Computer Graphics, 9781558607873 *Four fully searchable titles on one CD providing instant access to the ULTIMATE library of engineering materials for graphics professionals *2500 pages of practical and theoretical animation information in one portable package. *Incredible value at a fraction of the cost of the print books

Book The Magic of Computer Graphics

Download or read book The Magic of Computer Graphics written by Noriko Kurachi and published by CRC Press. This book was released on 2011-06-01 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected

Book GPU PRO 3

    Book Details:
  • Author : Wolfgang Engel
  • Publisher : CRC Press
  • Release : 2012-02-21
  • ISBN : 1439887829
  • Pages : 409 pages

Download or read book GPU PRO 3 written by Wolfgang Engel and published by CRC Press. This book was released on 2012-02-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

Book Real Time Massive Model Rendering

Download or read book Real Time Massive Model Rendering written by Sung-eui Yoon and published by Springer Nature. This book was released on 2022-06-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Book Proceeding of National Conference On Recent Innovations in Emerging Computer Technologies  NCRIECT 2023

Download or read book Proceeding of National Conference On Recent Innovations in Emerging Computer Technologies NCRIECT 2023 written by Dr. Asha Ambhaikar and published by INENCE PUBLICATIONS PVT LTD. This book was released on 2023-05-09 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The National Conference on Recent Innovations in Emerging Computer Technologies (NCRIECT-2023) was held on the 9th and 10th of May 2023 at Kalinga University, Raipur. The conference was aimed at bringing together researchers, scholars, academicians, and industry professionals to discuss the latest advancements and innovations in the field of computer technologies. The conference began with an opening ceremony, where the chief guests and dignitaries were welcomed by the organizers. The keynote address was delivered by a renowned expert in the field of computer technologies, who spoke about the importance of innovation in driving progress and growth in the industry. This was followed by technical sessions, where researchers and professionals presented their papers on various topics related to computer technologies. The technical sessions covered a wide range of topics, including but not limited to artificial intelligence, machine learning, data science, computer networks, security and privacy, computer graphics and visualization, software engineering, and emerging technologies. The presentations were well-received by the audience, who actively participated in the discussions and provided valuable feedback to the presenters. Apart from the technical sessions, the conference also featured a panel discussion on the topic of "The Future of Computer Technologies". The panel comprised experts from academia and industry, who shared their insights and perspectives on the future direction of the field. The discussion covered various topics, such as the impact of emerging technologies like blockchain and quantum computing, the role of artificial intelligence and machine learning in shaping the future of work, and the challenges and opportunities in ensuring the ethical use of technology. Overall, the conference provided a platform for researchers and professionals to share their ideas, insights, and experiences, and to collaborate and network with their peers. The organizers thanked all the participants and sponsors for their support in making the conference a success, and announced plans to host a follow-up event next year.

Book Mobile Robots

Download or read book Mobile Robots written by Janusz Bȩdkowski and published by BoD – Books on Demand. This book was released on 2011-12-02 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of this book is to cover advances of mobile robotics and related technologies applied for multi robot systems' design and development. Design of control system is a complex issue, requiring the application of information technologies to link the robots into a single network. Human robot interface becomes a demanding task, especially when we try to use sophisticated methods for brain signal processing. Generated electrophysiological signals can be used to command different devices, such as cars, wheelchair or even video games. A number of developments in navigation and path planning, including parallel programming, can be observed. Cooperative path planning, formation control of multi robotic agents, communication and distance measurement between agents are shown. Training of the mobile robot operators is very difficult task also because of several factors related to different task execution. The presented improvement is related to environment model generation based on autonomous mobile robot observations.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2015-12-17 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 9474 and LNCS 9475 constitutes the refereed proceedings of the 11th International Symposium on Visual Computing, ISVC 2015, held in Las Vegas, NV, USA in December 2015. The 115 revised full papers and 35 poster papers presented in this book were carefully reviewed and selected from 260 submissions. The papers are organized in topical sections: Part I (LNCS 9474) comprises computational bioimaging; computer graphics; motion and tracking; segmentation; recognition; visualization; mapping; modeling and surface reconstruction; advancing autonomy for aerial robotics; medical imaging; virtual reality; observing humans; spectral imaging and processing; intelligent transportation systems; visual perception and robotic systems. Part II (LNCS 9475): applications; 3D computer vision; computer graphics; segmentation; biometrics; pattern recognition; recognition; and virtual reality.

Book Vision  Modeling  and Visualization 2008

Download or read book Vision Modeling and Visualization 2008 written by Oliver Deussen and published by Pro Universitate. This book was released on 2008 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Reconfigurable Computing  Architectures  Tools and Applications

Download or read book Reconfigurable Computing Architectures Tools and Applications written by Philip Brisk and published by Springer. This book was released on 2013-03-12 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed conference proceedings of the 9th International Symposium on Reconfigurable Computing: Architectures, Tools and Applications, ARC 2013, held in Los Angeles, CA, USA, in March 2013. The 28 revised papers presented, consisting of 20 full papers and 11 poster papers were carefully selected from 41 submissions. The topics covered are applications, arithmetic, design optimization for FPGAs, architectures, place and routing.

Book Algorithms and Architectures for Parallel Processing

Download or read book Algorithms and Architectures for Parallel Processing written by Arrems Hua and published by Springer Science & Business Media. This book was released on 2009-07-10 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2009, held in Taipei, Taiwan, in June 2009. The 80 revised full papers were carefully reviewed and selected from 243 submissions. The papers are organized in topical sections on bioinformatics in parallel computing; cluster, grid and fault-tolerant computing; cluster distributed parallel operating systems; dependability issues in computer networks and communications; dependability issues in distributed and parallel systems; distributed scheduling and load balancing, industrial applications; information security internet; multi-core programming software tools; multimedia in parallel computing; parallel distributed databases; parallel algorithms; parallel architectures; parallel IO systems and storage systems; performance of parallel ditributed computing systems; scientific applications; self-healing, self-protecting and fault-tolerant systems; tools and environments for parallel and distributed software development; and Web service.