Download or read book Quantum Break Zero State written by Cam Rogers and published by Macmillan + ORM. This book was released on 2016-04-05 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more. The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book Quantum Break written by Prima Games and published by Prima Games. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum Break: The Secret History of Time Travel includes... History of Remedy: A behind-the-scenes look at Remedy Entertainment, creators of Max Payne, Alan Wake, and other groundbreaking games--including a foreword by Sam Lake, Creative Director at Remedy, and personal commentary from the designers. Early Development Concept Art Gallery: We showcase the concepts and prototypes from the game's early years of development. Our visual tour of this never-before-seen artwork reveals how these ideas evolved into Quantum Break. Full Strategy Guide: Comprehensive coverage of Quantum Break--including an act by act synopsis, a full breakdown of story branching and its unique consequences, cast and character backgrounds, and tactical essentials. Exclusive Extras: We reveal how the amazing visuals for this game were created, explore the science of Monarch's experimental Chronon technology, and unveil a wealth of materials that were left on the cutting room floor. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. This limited edition product will only be printed once. When they are sold out, they will be gone forever!
Download or read book Hacking the Xbox written by Andrew Huang and published by Penguin Random House LLC (No Starch). This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.
Download or read book This Book Loves You written by PewDiePie and published by Penguin. This book was released on 2015-10-20 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Book Loves You by PewDiePie is a collection of beautifully illustrated inspirational sayings by which you should live your life. If you follow each and every one, your life will become easier, more fabulous, more rewarding. Imagine what a chilled-out and wonderful human being people would think you were if you lived by the simple principle "You can never fail if you never try." Your wasted life would be an inspiration to others. Think of all the pointless, unhappy striving you could simply give up. Throw away that guitar! Give up on your dreams! Embrace your astounding mediocrity. This Book Loves You has something for everyone--or at least everyone willing to give up and stop caring. If all else fails, remember: "Don’t be yourself. Be a pizza. Everyone loves pizza."
Download or read book Xbox One written by Wayne Dixon and published by Wayne Dixon. This book was released on with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're busy and you don't have the time to go and read every single article from the myriad of websites that have information about the Xbox One, then you should buy this guide to help walk you through all of the features, controversy, and issues revolving around the Xbox One. This book will take you back through the history of the Xbox, from the humble beginnings of the original Xbox, through the Xbox 360 and all of its various permutations, where you will end up at the Xbox One. While this guide does offer some analysis, it is primarily a factual and informational guide to the Xbox line. This in-depth look at Microsoft's latest gaming console, the Xbox One includes aspects like games, hardware specifications, how software is handled, Kinect and its functionality and even includes all of the new features. This book is being updated on a regular basis to include new information as it is unveiled. Purchase this book now and you will receive all of the updates for free. This version contains updates from Microsoft's E3 Presentation including price, availability date and more updates regarding used game policies. Version 1.5 (10/30/2013) has additional information about 3rd Party Headsets, Orientation issues with the Xbox One, Social sharing on Facebook and YouTube, some details about the processor in the Xbox One, additional information about Friends on Xbox Live, Friends on Xbox Live with Xbox One, Additional capabilities for the Kinect, racing wheels for the Xbox One, and a video demonstrating the Xbox One Dashboard.
Download or read book The Hardware Hacker written by Andrew Bunnie Huang and published by No Starch Press. This book was released on 2019-08-27 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: For over a decade, Andrew "bunnie" Huang, one of the world's most esteemed hackers, has shaped the fields of hacking and hardware, from his cult-classic book Hacking the Xbox to the open-source laptop Novena and his mentorship of various hardware startups and developers. In The Hardware Hacker, Huang shares his experiences in manufacturing and open hardware, creating an illuminating and compelling career retrospective. Huang’s journey starts with his first visit to the staggering electronics markets in Shenzhen, with booths overflowing with capacitors, memory chips, voltmeters, and possibility. He shares how he navigated the overwhelming world of Chinese factories to bring chumby, Novena, and Chibitronics to life, covering everything from creating a Bill of Materials to choosing the factory to best fit his needs. Through this collection of personal essays and interviews on topics ranging from the legality of reverse engineering to a comparison of intellectual property practices between China and the United States, bunnie weaves engineering, law, and society into the tapestry of open hardware. With highly detailed passages on the ins and outs of manufacturing and a comprehensive take on the issues associated with open source hardware, The Hardware Hacker is an invaluable resource for aspiring hackers and makers.
Download or read book Flip Your Classroom written by Jonathan Bergmann and published by International Society for Technology in Education. This book was released on 2012-06-21 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!
Download or read book Geeky Gamer May Edition written by Cyko Games and published by Cyko Games. This book was released on 2016-05-14 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: We present before you the first edition of a magazine of your interest. A magazine that contains a lot of fascinating as well as enthralling stuffs, for people of all ages who takes keen interest in Gaming. It includes topics ranging from technology to gaming to upcoming Games for PCs, XBOX One and PS4. Latest games review, Hardware related to games, must have apps and games, gaming gadgets and also unity 3d development. We, as a team, have developed this gaming magazine, to bring to your service, information and knowledge, dealing with the different aspects of gaming lives. It`s our initiative to bring to you, a unique reading experience, like never before, a complete blend of innovative ideas emanated from different minds. So guys, kindly spare some time, and get through our work. And yeah don`t forget to give us your reviews. Your feedback are of immense importance to us, and would be highly appreciated and made use of, in raising the standards of our magazine as well as mitigating the short comings of the same. So, hurry up and get going! Happy reading folks!
Download or read book The House of Styx written by Derek Künsken and published by Rebellion Publishing Ltd. This book was released on 2020-08-20 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the beginnings of the Quantum Evolution with The House of Styx, the start of a groundbreaking new series set 250 years before The Quantum Magician. Life can exist anywhere. And anywhere there is life, there is home. In the swirling clouds of Venus, the families of la colonie live on floating plant-like trawlers, salvaging what they can in the fierce acid rain and crackling storms. Outside is dangerous, but humankind’s hold on the planet is fragile and they spend most of their days simply surviving. But Venus carries its own secrets, too. In the depths, there is a wind that shouldn’t exist. And the House of Styx wants to harness it. “Künsken’s vivid worldbuilding is a knockout…This is a must-read” – Publishers Weekly, starred review “An audacious con job, scintillating future technology, and meditations on the nature of fractured humanity” - Yoon Ha Lee on The Quantum Magician “Technology changes us—even our bodies—in fundamental ways, and Künsken handles this wonderfully” - Cixin Liu on The Quantum Magician “Künsken has a wonderfully ingenious imagination.” – Adam Roberts, Locus
Download or read book Not Quite Supermodel written by Kathy Tong and published by Swp. This book was released on 2019-11 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet Alex Emmerson. She's awkward, she's neurotic, she's slicing fish at Safeway. But when she's discovered by a modeling agency, Alex may have the chance to reinvent herself. Buyer beware... it's a runway to hell, but perdition does have its perks!
Download or read book Quantum Computing for the Quantum Curious written by Ciaran Hughes and published by Springer Nature. This book was released on 2021-03-22 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book makes quantum computing more accessible than ever before. A fast-growing field at the intersection of physics and computer science, quantum computing promises to have revolutionary capabilities far surpassing “classical” computation. Getting a grip on the science behind the hype can be tough: at its heart lies quantum mechanics, whose enigmatic concepts can be imposing for the novice. This classroom-tested textbook uses simple language, minimal math, and plenty of examples to explain the three key principles behind quantum computers: superposition, quantum measurement, and entanglement. It then goes on to explain how this quantum world opens up a whole new paradigm of computing. The book bridges the gap between popular science articles and advanced textbooks by making key ideas accessible with just high school physics as a prerequisite. Each unit is broken down into sections labelled by difficulty level, allowing the course to be tailored to the student’s experience of math and abstract reasoning. Problem sets and simulation-based labs of various levels reinforce the concepts described in the text and give the reader hands-on experience running quantum programs. This book can thus be used at the high school level after the AP or IB exams, in an extracurricular club, or as an independent project resource to give students a taste of what quantum computing is really about. At the college level, it can be used as a supplementary text to enhance a variety of courses in science and computing, or as a self-study guide for students who want to get ahead. Additionally, readers in business, finance, or industry will find it a quick and useful primer on the science behind computing’s future.
Download or read book Working Effectively with Legacy Code written by Michael Feathers and published by Prentice Hall Professional. This book was released on 2004-09-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.
Download or read book The Second Machine Age Work Progress and Prosperity in a Time of Brilliant Technologies written by Erik Brynjolfsson and published by W. W. Norton & Company. This book was released on 2014-01-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").
Download or read book The Ability Hacks written by Peter Lee and published by . This book was released on 2018-06-27 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ability Hacks is the story of two Microsoft hackathon teams, one in the summer of 2014 and one the following summer of 2015. The first would pioneer new software to revolutionize the mobility of tens of thousands of people who live with severe paralysis caused by ALS, Parkinson's, cerebral palsy and traumatic neurological injuries. The second team would pioneer software to help kids with dyslexia read and love learning for the first time in their lives. This is the story of two small groups of driven, focused and passionate software engineers, program managers, marketers and advocates. It's the story of realizing the transformative power of technology for people with disabilities, not just for traditional consumer and industrial markets. It's the story of doing something truly great -- improving outcomes for everyone, discovering a design ethos and blazing a new trail for accessibility. Read more:More than one billion people around the world live with a disability of some kind, and it's estimated two-thirds of us know someone with a disability. Almost everyone will be temporarily or permanently impaired at some point in life, and those who survive to old age will experience increasing difficulties in functioning, according to the World Health Organization. This book explores an optimistic belief that computer software and hardware can empower people with disabilities in a multitude of scenarios. As one engineer interviewed for The Ability Hacks said, "It's not about the technology. It's about the people."
Download or read book Information Systems written by John Gallaugher and published by . This book was released on 2016 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Meanwhile written by and published by Amulet Books. This book was released on 2010-03-01 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this choose-your-own adventure graphic novel, a boy stumbles on the laboratory of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine.
Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?