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Book Quake II

    Book Details:
  • Author : Kip Ward
  • Publisher : Prima Games
  • Release : 1997
  • ISBN : 9780761513063
  • Pages : 212 pages

Download or read book Quake II written by Kip Ward and published by Prima Games. This book was released on 1997 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's easy to do with "Prima's Unauthorized Guide to Quake II," the most complete and strategically compelling guide to "Quake II" on the market. Online players will blow away their competitors with the exclusive multiplayer strategies by Killcreek, the champion gamer who achieved legendary status by defeating "DOOM" and "Quake" designer John Romero in hand-to-hand game-playing combat. In addition, "Prima's Unauthorized Guide to Quake II" features detailed and original game-playing maps that help players achieve quick mastery of each and every level. We?ve also included a full arsenal of Cheat Codes. "Prima's Unauthorized Guide to Quake II" is authored by master gamer Kip Ward, who's best-selling strategy guides include Prima's guides for "Quake, Duke Nukem 3D," and "Tomb Raider II." "Our team has spent countless hours creating detailed maps for every level; add multiplayer strategies from Killcreek and great writing from Kip Ward, and you have an unmatched guide to a killer game."About the Author Kip Ward is the author of "Tomb Raider II: The Official Strategy Guide," "Resident Evil: Unauthorized Game Secrets," co-author of "Rebel Moon Rising: The Official Strategy Guide, King's Field: Unauthorized Game Secrets," and other Prima game books.

Book Quake II

    Book Details:
  • Author : Joe Grant Bell
  • Publisher : Prima Publishing
  • Release : 1999
  • ISBN : 9780761522003
  • Pages : 84 pages

Download or read book Quake II written by Joe Grant Bell and published by Prima Publishing. This book was released on 1999 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walkthroughs for every level All secret areas exposed Tactics for each weapon Expert deathmatch tips 3D maps of each area

Book Quake II Official Strategies and Secrets

Download or read book Quake II Official Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

Book Authorized Guide to Quake II

Download or read book Authorized Guide to Quake II written by Brady Games and published by Bradygames. This book was released on 1997-11 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to offer players of Quake II all the maps, walkthroughs and secrets they need to defeat the many beasties stalking the halls of terror. It also includes strategies to use against the artificial intelligence of these enemies, plus solutions to the mind-twisting puzzles.

Book The N64 Encyclopedia

Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2009-06-15 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Book Science Fiction Video Games

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Book Artificial Intelligence and Simulation

Download or read book Artificial Intelligence and Simulation written by Tag G. Kim and published by Springer Science & Business Media. This book was released on 2005-01-31 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.

Book Principles of Geology

Download or read book Principles of Geology written by Sir Charles Lyell and published by . This book was released on 1837 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Half Life Series

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 283 pages

Download or read book Half Life Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1024 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Book Great Neapolitan Earthquake of 1857

Download or read book Great Neapolitan Earthquake of 1857 written by Robert Mallet (M.Inst.C.E.) and published by . This book was released on 1862 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ethereal Users Guide

Download or read book Ethereal Users Guide written by Richard Sharpe and published by Lulu.com. This book was released on 2001 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethereal is one of those packages that many network managers would love to be able to use, but they are often prevented from getting what they would like from Ethereal because of the lack of documentation. This document is part of an effort on the part of the Ethereal team to improve the accessibility of Ethereal. We hope that you find it useful, and look forward to your comments.

Book Real Time Rendering  Fourth Edition

Download or read book Real Time Rendering Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Book The Rough Guide to Videogaming

Download or read book The Rough Guide to Videogaming written by Kate Berens and published by Rough Guides. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

Book Random Scribblings  Junk I ve Littered the Internet with for Two Decades

Download or read book Random Scribblings Junk I ve Littered the Internet with for Two Decades written by mcgrew and published by Lulu.com. This book was released on 2016-06-18 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various stories, articles, and postings on varied web sites over the last two decades... the best ten percent.

Book Principles of Geology  Or  The Modern Changes of the Earth and Its Inhabitants Considered as Illustrative of Geology

Download or read book Principles of Geology Or The Modern Changes of the Earth and Its Inhabitants Considered as Illustrative of Geology written by Sir Charles Lyell and published by . This book was released on 1876 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: