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EBookClubs

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Book QBasic Games and More

Download or read book QBasic Games and More written by Fred Sexton and published by . This book was released on 1993 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Qbasic Games and More

    Book Details:
  • Author : Sexton
  • Publisher :
  • Release : 1996-12-01
  • ISBN : 9780136323242
  • Pages : pages

Download or read book Qbasic Games and More written by Sexton and published by . This book was released on 1996-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book QBASIC Games and More with Disk

Download or read book QBASIC Games and More with Disk written by David Leithauser and published by . This book was released on 1993-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at the beginning to intermediate QBasic programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc. All application code is included on this bundled disk. As an added bonus, the disk includes fully-compiled, executable versions of each of the programs discussed in the book.

Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Course in Programming with QBASIC

Download or read book A Course in Programming with QBASIC written by Tony Hawken and published by Lulu.com. This book was released on 2009-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was originally published in China in 1995. This is the first English edition. This book is a complete text book on QBASIC programming. It assumes that the reader knows very little and builds up to quite an advanced level. It contains some obsolete material, such as MS-DOS. This was intentional, as it is intended to match the original Chinese edition. QBASIC still continues to be used. Nowadays if people want QBASIC to run on their computer, they need to download QB64. The latest version of this was released on 21st August 2009. QBASIC, or QB64 as it is now called, is a very good choice for a first programming language, as you can achieve a lot with very little effort.

Book QBasic by Example

    Book Details:
  • Author : Greg Perry
  • Publisher : Programming (Que)
  • Release : 1993
  • ISBN : 9781565294394
  • Pages : 0 pages

Download or read book QBasic by Example written by Greg Perry and published by Programming (Que). This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: QBasic By Example is one of the most successful titles in the original . . . By Example series. Along with content modifications, this new edition includes several new elements to simplify the programming language learning process. Some of the elements included are liberal use of program listing callouts and cross reference throughout the book.

Book Visual Basic for DOS

    Book Details:
  • Author : Namir C. Shammas
  • Publisher : McGraw-Hill Companies
  • Release : 1993
  • ISBN : 9780830643752
  • Pages : 364 pages

Download or read book Visual Basic for DOS written by Namir C. Shammas and published by McGraw-Hill Companies. This book was released on 1993 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on introduction to programming with Visual Basic for DOS, including a disk containing all the program code covered. This book takes a painless approach that first-time users will find reassuring--a quick-start, step-by-step tutorial on object-oriented programming; dozens of easy-to-follow sample programs; helpful icons highlighting special tips and warnings; and a rich supply of screen images.

Book Tricks of the Windows Game Programming Gurus

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Book 10 PRINT CHR  205 5 RND 1      GOTO 10

Download or read book 10 PRINT CHR 205 5 RND 1 GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Book Design and Content Creation

Download or read book Design and Content Creation written by Drew Sikora and published by Muska/Lipman. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features a compilation of the best articles from GameDev.net on game design and content creation. Features invaluable information and ideas for anyone who wants to learn how to shape a great game idea into an actual functioning and fun game. You'll learn game design mechanics, benefit from invaluable professional insights into successful game creation, discover how to make good game art even if you're not an artist, and even explore the tools and techniques that make for awesome game audio. All articles have been updated to comply with the latest technology.

Book Beginning C  Game Programming

Download or read book Beginning C Game Programming written by Ron Penton and published by Course Technology. This book was released on 2005 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics youll need to know and covers additional topics that youll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. Youll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

Book Spelunky

    Book Details:
  • Author : Derek Yu
  • Publisher : Boss Fight Books
  • Release : 2016-03-29
  • ISBN : 1940535115
  • Pages : 224 pages

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

Book Moving from QBasic to C

Download or read book Moving from QBasic to C written by Greg M. Perry and published by Prentice Hall. This book was released on 1994 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moving from QBasic to C appeals to current QBasic programmers who want to learn the popular C language. This book focuses directly on the transition of programming in QBasic to programming in C. It covers all aspects of the basics of learning the C langauge, and includes tips and techniques for making the transition from QBasic to C.

Book BASIC Fun

    Book Details:
  • Author : Susan Drake Lipscomb
  • Publisher :
  • Release : 1982
  • ISBN : 9780380806065
  • Pages : 182 pages

Download or read book BASIC Fun written by Susan Drake Lipscomb and published by . This book was released on 1982 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the fundamentals of computer programming using the BASIC programming language. Includes descriptions and listings of programs designed to amuse and challenge users.

Book Astronomy with Your Personal Computer

Download or read book Astronomy with Your Personal Computer written by Peter Duffett-Smith and published by Cambridge University Press. This book was released on 1990-06-29 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of this very successful book was one winner of the Astronomical Society of the Pacific 'Astronomy Book of the Year' awards in 1986. There are a further seven subroutines in the new edition which can be linked in any combination with the existing twenty-six. Written in a portable version of BASIC, it enables the amateur astronomer to make calculations using a personal computer. The routines are not specific to any make of machine and are user friendly in that they require only a broad understanding of any particular problem. Since the programs themselves take care of details, they can be used for example to calculate the time of rising of any of the planets in any part of the world at any time in the future or past, or they may be used to find the circumstances of the next solar eclipse visible from a particular place. In fact, almost every problem likely to be encountered by the amateur astronomer can be solved by a suitable combination of the routines given in the book.

Book The Revolutionary Guide to QBasic

Download or read book The Revolutionary Guide to QBasic written by Vladimir Dyakonov and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide features a range of advanced graphics and sound programming. Also included is a full guide to the QBasic language and all the information you need to make your QBasic programs run faster.

Book Developing 2D Games with Unity

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.