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Book Python Playground

    Book Details:
  • Author : Mahesh Venkitachalam
  • Publisher : No Starch Press
  • Release : 2015-10-01
  • ISBN : 1593276044
  • Pages : 353 pages

Download or read book Python Playground written by Mahesh Venkitachalam and published by No Starch Press. This book was released on 2015-10-01 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.

Book Python Playground  2nd Edition

Download or read book Python Playground 2nd Edition written by Mahesh Venkitachalam and published by No Starch Press. This book was released on 2023-11-28 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put the fun back in Python programming and build your skills as you create 3D simulations and graphics, speech-recognition machine-learning systems, IoT devices, and more. The fully updated 2nd edition is here, now with 5 brand-new projects! Harness the power of Python as you turn code into tangible creations with Python Playground, a collection of 15 inventive projects that will expand your programming horizons, spark your curiosity, and elevate your coding skills. Go beyond the basics as you write programs to generate art and music, simulate real-world phenomena, and interact with hardware, all through the use of Python and common libraries such as numpy, matplotlib, and Pillow. As you work through the book’s projects, you will: Craft intricate Spirograph-like designs with parametric equations and the turtle module Generate music by synthesizing plucked string sounds Transform everyday images into ASCII art, photomosaics, and eye-popping autostereograms Design engaging cellular automata and flocking simulations Explore the realm of 3D graphics, from basic shape rendering to visualizing MRI scan data Build a Raspberry Pi–powered laser show that dances along with music New to this edition: We’ve expanded your playground with five new projects: you’ll draw fractals, bring Conway’s Game of Life into 3D space, and use a Raspberry Pi and Python to create a musical instrument, an IoT garden monitor, and even a machine learning–driven speech recognition system. Whether you’re a seasoned professional or just getting started, you’ll find Python Playground to be a great way to learn, experiment with, and master this versatile programming language. Covers Python 3.x

Book Python Playground

    Book Details:
  • Author : Mahesh Venkitachalam
  • Publisher : No Starch Press
  • Release : 2015-10-01
  • ISBN : 1593277334
  • Pages : 353 pages

Download or read book Python Playground written by Mahesh Venkitachalam and published by No Starch Press. This book was released on 2015-10-01 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.

Book Python Playground

    Book Details:
  • Author : Mahesh Venkitachalam
  • Publisher :
  • Release : 2015
  • ISBN : 9781457197161
  • Pages : pages

Download or read book Python Playground written by Mahesh Venkitachalam and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Automate the Boring Stuff with Python  2nd Edition

Download or read book Automate the Boring Stuff with Python 2nd Edition written by Al Sweigart and published by No Starch Press. This book was released on 2019-11-12 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to code while you write programs that effortlessly perform useful feats of automation! The second edition of this international fan favorite includes a brand-new chapter on input validation, Gmail and Google Sheets automations, tips for updating CSV files, and more. If you've ever spent hours renaming files or updating spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? Automate the Boring Stuff with Python, 2nd Edition teaches even the technically uninclined how to write programs that do in minutes what would take hours to do by hand—no prior coding experience required! This new, fully revised edition of Al Sweigart’s bestselling Pythonic classic, Automate the Boring Stuff with Python, covers all the basics of Python 3 while exploring its rich library of modules for performing specific tasks, like scraping data off the Web, filling out forms, renaming files, organizing folders, sending email responses, and merging, splitting, or encrypting PDFs. There’s also a brand-new chapter on input validation, tutorials on automating Gmail and Google Sheets, tips on automatically updating CSV files, and other recent feats of automations that improve your efficiency. Detailed, step-by-step instructions walk you through each program, allowing you to create useful tools as you build out your programming skills, and updated practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Boring tasks no longer have to take to get through—and neither does learning Python!

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book Impractical Python Projects

Download or read book Impractical Python Projects written by Lee Vaughan and published by No Starch Press. This book was released on 2018-11-27 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Impractical Python Projects is a collection of fun and educational projects designed to entertain programmers while enhancing their Python skills. It picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you'll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literary allusions. You'll flex your problem-solving skills and employ Python's many useful libraries to do things like: - Help James Bond crack a high-tech safe with a hill-climbing algorithm - Write haiku poems using Markov Chain Analysis - Use genetic algorithms to breed a race of gigantic rats - Crack the world's most successful military cipher using cryptanalysis - Derive the anagram, "I am Lord Voldemort" using linguistical sieves - Plan your parents' secure retirement with Monte Carlo simulation - Save the sorceress Zatanna from a stabby death using palingrams - Model the Milky Way and calculate our odds of detecting alien civilizations - Help the world's smartest woman win the Monty Hall problem argument - Reveal Jupiter's Great Red Spot using optical stacking - Save the head of Mary, Queen of Scots with steganography - Foil corporate security with invisible electronic ink Simulate volcanoes, map Mars, and more, all while gaining valuable experience using free modules like Tkinter, matplotlib, Cprofile, Pylint, Pygame, Pillow, and Python-Docx. Whether you're looking to pick up some new Python skills or just need a pick-me-up, you'll find endless educational, geeky fun with Impractical Python Projects.

Book Learn Python Visually

    Book Details:
  • Author : Tristan Bunn
  • Publisher : No Starch Press
  • Release : 2021-04-26
  • ISBN : 1718500963
  • Pages : 297 pages

Download or read book Learn Python Visually written by Tristan Bunn and published by No Starch Press. This book was released on 2021-04-26 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible, visual, and creative approach to teaching core coding concepts using Python's Processing.py, an open-source graphical development environment. This beginners book introduces non-programmers to the fundamentals of computer coding within a visual, arts-focused context. Tristan Bunn’s remarkably effective teaching approach is designed to help you visualize core programming concepts while you make cool pictures, animations, and simulations using Python Mode for the open-source Processing development environment. Right from the first chapter, you'll produce and manipulate colorful drawings, shapes and patterns as Bunn walks you through a series of easy-to-follow graphical coding projects that grow increasingly complex. You’ll go from drawing with code to animating a bouncing DVD screensaver and practicing data-visualization techniques. Along the way, you’ll encounter creative-yet-practical skill-building challenges that relate to everything from video games, cars, and coffee, to fine art, amoebas, and Pink Floyd. As you grow more fluent in both Python and programming in general, topics shift toward the mastery of algorithmic thinking, as you explore periodic motion, Lissajous curves, and using classes to create objects. You’ll learn about: Basic coding theories and concepts, like variables, data types, pixel coordinates, control flow and algorithms Writing code that produces drawings, patterns, animations, data visualizations, user interfaces, and simulations Using conditional statements, iteration, randomness, lists and dictionaries Defining functions, reducing repetition, and making your code more modular How to write classes, and create objects to structure code more efficiently In addition to giving you a good grounding in general programming, the skills and knowledge you’ll gain in this book are your entry point to coding for an ever-expanding horizon of creative technologies.

Book Python Crash Course

    Book Details:
  • Author : Eric Matthes
  • Publisher : No Starch Press
  • Release : 2015-11-01
  • ISBN : 1593277393
  • Pages : 564 pages

Download or read book Python Crash Course written by Eric Matthes and published by No Starch Press. This book was released on 2015-11-01 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3

Book Doing Math with Python

Download or read book Doing Math with Python written by Amit Saha and published by No Starch Press. This book was released on 2015-08-01 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 "darts" at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3

Book Coding Adventures with Python and PyCharm for Kids

Download or read book Coding Adventures with Python and PyCharm for Kids written by Ghada Atef and published by Ghada Atef. This book was released on 2024-03-01 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spark Your Child's Creativity with Python Programming! Master PyCharm, the Fun and Easy Way to Code! This engaging guide empowers kids of all experience levels (age 8+) to learn Python programming using PyCharm, a powerful and user-friendly IDE. Kids will love: - Writing their first program and making cool things happen on the screen! - Learning fun coding concepts with colorful graphics and interactive exercises. - Feeling like a pro coder with their own Python projects. Parents will appreciate: - A step-by-step approach that gets kids coding in minutes. - A strong foundation in Python that sets them up for future success. - The development of problem-solving and critical thinking skills through coding. Get Started Today: - Install and set up PyCharm in minutes, ready to code! - Write your first Python program and say "Hello, world!" - Explore coding concepts with clear explanations and fun examples (variables, data types, loops, and more!). Build Your Skills: - Master variables, data types, and control the flow of your programs. - Create functions and modules to organize your code like a pro. - Debug your programs and fix any errors with ease. Become a Coding Pro: - Learn project management and keep your code organized. - Boost your productivity with keyboard shortcuts and plugins. - Collaborate with others and share your coding creations! By the end, your child will: - Confidently create their own Python projects - Have a strong foundation in Python programming - Develop problem-solving and critical thinking skills The perfect resource for: - Budding coders (age 8+) - Parents looking for engaging STEM activities - Educators teaching Python programming basics Unlock the world of coding for your child! Get your copy of "Coding Adventures with Python and PyCharm for Kids" today! Keywords: Python Programming for Kids, Learn Python, PyCharm IDE, Coding for Beginners, Kids Coding, STEM Education, Educational Games, Python for Kids Book

Book Python for Everybody

    Book Details:
  • Author : Charles R. Severance
  • Publisher :
  • Release : 2016-04-09
  • ISBN : 9781530051120
  • Pages : 242 pages

Download or read book Python for Everybody written by Charles R. Severance and published by . This book was released on 2016-04-09 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book Python

    Book Details:
  • Author : James R. Parker
  • Publisher : Mercury Learning and Information
  • Release : 2016-11-14
  • ISBN : 194453475X
  • Pages : 495 pages

Download or read book Python written by James R. Parker and published by Mercury Learning and Information. This book was released on 2016-11-14 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: * Introduces programming concepts that use Python 3 * Includes many examples based on video game development * 4-color throughout with game demos on the companion files

Book Python Programming Mastery

Download or read book Python Programming Mastery written by Ryan Campbell and published by Ryan Campbell. This book was released on 2024-05-16 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the world of Python with our comprehensive guide, "Python Programming Mastery" Whether you are a beginner or an experienced programmer, this book is your ultimate resource for mastering the intricacies of Python. Key Features: Explore Python's intuitive syntax and learn how to write clean and efficient code Discover the versatility of Python through real-world applications in web development, data analysis, machine learning, and more Master advanced programming techniques such as generators, decorators, context managers, and metaclasses Learn best practices for error handling, exception handling, and writing reliable and maintainable code Unleash the power of Python libraries and packages for various domains, including data science, web development, and scientific computing Prepare for Python job interviews with confidence using our expert tips and guidance Gain a solid understanding of object-oriented programming in Python and apply it to build robust software systems Sharpen your algorithmic thinking and problem-solving skills with hands-on coding challenges and exercises Unlock the true potential of Python and become a proficient Python programmer with "Python Programming Mastery: A Comprehensive Guide for Beginners" Whether you are pursuing a career in software development, data science, or machine learning, or simply looking to enhance your programming skills, this book will be your comprehensive guide on your Python journey. Get your copy today and embark on an exciting programming adventure!

Book Python for Scientific Computing and Artificial Intelligence

Download or read book Python for Scientific Computing and Artificial Intelligence written by Stephen Lynch and published by CRC Press. This book was released on 2023-06-15 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python for Scientific Computing and Artificial Intelligence is split into 3 parts: in Section 1, the reader is introduced to the Python programming language and shown how Python can aid in the understanding of advanced High School Mathematics. In Section 2, the reader is shown how Python can be used to solve real-world problems from a broad range of scientific disciplines. Finally, in Section 3, the reader is introduced to neural networks and shown how TensorFlow (written in Python) can be used to solve a large array of problems in Artificial Intelligence (AI). This book was developed from a series of national and international workshops that the author has been delivering for over twenty years. The book is beginner friendly and has a strong practical emphasis on programming and computational modelling. Features: No prior experience of programming is required. Online GitHub repository available with codes for readers to practice. Covers applications and examples from biology, chemistry, computer science, data science, electrical and mechanical engineering, economics, mathematics, physics, statistics and binary oscillator computing. Full solutions to exercises are available as Jupyter notebooks on the Web. Support Material GitHub Repository of Python Files and Notebooks: https://github.com/proflynch/CRC-Press/ Solutions to All Exercises: Section 1: An Introduction to Python: https://drstephenlynch.github.io/webpages/Solutions_Section_1.html Section 2: Python for Scientific Computing: https://drstephenlynch.github.io/webpages/Solutions_Section_2.html Section 3: Artificial Intelligence: https://drstephenlynch.github.io/webpages/Solutions_Section_3.html

Book Automate the Boring Stuff with Python

Download or read book Automate the Boring Stuff with Python written by Al Sweigart and published by No Starch Press. This book was released on 2015-04-14 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.