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Book Adventures in Python

    Book Details:
  • Author : Craig Richardson
  • Publisher : John Wiley & Sons
  • Release : 2015-02-16
  • ISBN : 1118951794
  • Pages : 294 pages

Download or read book Adventures in Python written by Craig Richardson and published by John Wiley & Sons. This book was released on 2015-02-16 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Book Adventures in Python

    Book Details:
  • Author : Craig Richardson
  • Publisher : John Wiley & Sons
  • Release : 2015-01-29
  • ISBN : 1118951859
  • Pages : 288 pages

Download or read book Adventures in Python written by Craig Richardson and published by John Wiley & Sons. This book was released on 2015-01-29 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete beginner's guide to Python, for young people whowant to start today Adventures in Python is designed for 11-to 15-year oldswho want to teach themselves Python programming, but don't knowwhere to start. Even if you have no programming experience at all,this easy to follow format and clear, simple instruction will getyou up and running quickly. The book walks you through nineprojects that teach you the fundamentals of programming in general,and Python in particular, gradually building your skills until youhave the confidence and ability to tackle your own projects. Videoclips accompany each chapter to provide even more detailedexplanation of important concepts, so you feel supported every stepof the way. Python is one of the top programming languages worldwide, withan install base in the millions. It's a favourite language atGoogle, YouTube, the BBC, and Spotify, and is the primaryprogramming language for the Raspberry Pi. As an open-sourcelanguage, Python is freely downloadable, with extensive librariesreadily available, making it an ideal entry into programming forthe beginner. Adventures in Python helps you get started,giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for moduleprogramming Develop the skills that apply to any programming language Python programming skills are invaluable, and developingproficiency gives you a head start in learning other languages likeC++, Objective-C, and Java. When learning feels like fun, you won'tever want to stop – so get started today with Adventuresin Python.

Book Make Your Own Python Text Adventure

Download or read book Make Your Own Python Text Adventure written by Phillip Johnson and published by Apress. This book was released on 2017-11-23 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.

Book Mission Python

    Book Details:
  • Author : Sean McManus
  • Publisher : No Starch Press
  • Release : 2018-10-16
  • ISBN : 1593278578
  • Pages : 282 pages

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Book Math Adventures with Python

Download or read book Math Adventures with Python written by Peter Farrell and published by No Starch Press. This book was released on 2019-01-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book Adventures in Green Python Country

Download or read book Adventures in Green Python Country written by Karl-Heinz Switak and published by . This book was released on 2006 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Python for Kids  2nd Edition

Download or read book Python for Kids 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Book Willard Price  Python Adventure

Download or read book Willard Price Python Adventure written by Anthony McGowan and published by Penguin UK. This book was released on 2014-03-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python Adventure is the next authorised Willard Price book by award-winning author Anthony McGowan, for 8+ readers looking for action, adventure and animals! Amazon and her cousin Frazer are members of TRACKS. Normally they protect the world's rarest animals, but their mission just got personal. Amazon's parents have been kidnapped - and the trail leads to the buzzing city of Mumbai, India. Meanwhile reports reach the TRACKS HQ that a giant and very rare python has been spotted high in the foothills of the Himalayas and it needs help. Frazer has no choice but to leave Amazon so he can rescue the snake while she continues her search. It won't be long before they're reunited, though. Because out in the unknown a long-forgotten and ruthless enemy is waiting . . . 'The good old-fashioned adventure romp brought up to date without losing the fun or the thrills' Independent About the author: Anthony McGowan is a multi-award-winning author of books for adults, teenagers and younger children. He has a life-long obsession with the natural world, and has travelled widely to study and observe it. He has also written feature articles and travel journalism for The Times, Guardian, Daily Telegraph, Evening Standard and Mail on Sunday. Also available: Willard Price: Leopard Adventure Willard Price: Shark Adventure Willard Price: Bear Adventure

Book Program Arcade Games

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Book Dive Into Algorithms

    Book Details:
  • Author : Bradford Tuckfield
  • Publisher : No Starch Press
  • Release : 2021-01-05
  • ISBN : 1718500696
  • Pages : 250 pages

Download or read book Dive Into Algorithms written by Bradford Tuckfield and published by No Starch Press. This book was released on 2021-01-05 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: • Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees • Measure the efficiency and speed of algorithms • Generate Voronoi diagrams for use in various geometric applications • Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles • Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions • Use simulated annealing to perform global optimization • Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.

Book Learn Python 3 the Hard Way

Download or read book Learn Python 3 the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2017-06-26 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

Book Adventures in Raspberry Pi

Download or read book Adventures in Raspberry Pi written by Carrie Anne Philbin and published by John Wiley & Sons. This book was released on 2015-01-16 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.

Book Creative Coding in Python

Download or read book Creative Coding in Python written by Sheena Vaidyanathan and published by Quarry Books. This book was released on 2018-12-18 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.

Book Natural Language Processing in Action

Download or read book Natural Language Processing in Action written by Hannes Hapke and published by Simon and Schuster. This book was released on 2019-03-16 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Natural Language Processing in Action is your guide to creating machines that understand human language using the power of Python with its ecosystem of packages dedicated to NLP and AI. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Recent advances in deep learning empower applications to understand text and speech with extreme accuracy. The result? Chatbots that can imitate real people, meaningful resume-to-job matches, superb predictive search, and automatically generated document summaries—all at a low cost. New techniques, along with accessible tools like Keras and TensorFlow, make professional-quality NLP easier than ever before. About the Book Natural Language Processing in Action is your guide to building machines that can read and interpret human language. In it, you'll use readily available Python packages to capture the meaning in text and react accordingly. The book expands traditional NLP approaches to include neural networks, modern deep learning algorithms, and generative techniques as you tackle real-world problems like extracting dates and names, composing text, and answering free-form questions. What's inside Some sentences in this book were written by NLP! Can you guess which ones? Working with Keras, TensorFlow, gensim, and scikit-learn Rule-based and data-based NLP Scalable pipelines About the Reader This book requires a basic understanding of deep learning and intermediate Python skills. About the Author Hobson Lane, Cole Howard, and Hannes Max Hapke are experienced NLP engineers who use these techniques in production. Table of Contents PART 1 - WORDY MACHINES Packets of thought (NLP overview) Build your vocabulary (word tokenization) Math with words (TF-IDF vectors) Finding meaning in word counts (semantic analysis) PART 2 - DEEPER LEARNING (NEURAL NETWORKS) Baby steps with neural networks (perceptrons and backpropagation) Reasoning with word vectors (Word2vec) Getting words in order with convolutional neural networks (CNNs) Loopy (recurrent) neural networks (RNNs) Improving retention with long short-term memory networks Sequence-to-sequence models and attention PART 3 - GETTING REAL (REAL-WORLD NLP CHALLENGES) Information extraction (named entity extraction and question answering) Getting chatty (dialog engines) Scaling up (optimization, parallelization, and batch processing)

Book Programming Your Own Adventure Games in Pascal

Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by . This book was released on 1984 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Pythonic Adventure

    Book Details:
  • Author : Pavel Anni
  • Publisher : Simon and Schuster
  • Release : 2024-01-16
  • ISBN : 1638354162
  • Pages : 238 pages

Download or read book A Pythonic Adventure written by Pavel Anni and published by Simon and Schuster. This book was released on 2024-01-16 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Time to take an adventure with friends! Team up with Erik and Simon to learn Python the easy way. This colorful book uses engaging questions and lively conversations to introduce computer programming to young readers one step at a time. In A Pythonic Adventure, you will learn useful Python skills like: Installing Python Working with files Creating text-based dialogs and menus Using if/then, loops, lists, dictionaries, and input/output Building web applications Making your web apps look super professional It’s fun to learn with friends! In A Pythonic Adventure you’ll meet Erik and Simon, two brothers who are just beginning their Python journey. Join them as they chat about the language, learn the basics, and build some cool programs. The book’s dialogue helps young programmers understand complex concepts much more easily. It's the perfect way for young programmers (and their parents) to get started. There’s no boring lessons or dull exercises in this adventure. You’ll follow Erik and Simon’s questions and mistakes, discover how to write programs with a team, and get a chance to create applications you can use in your daily life. By the time they’re done reading, young learners will not only know how to write code, they’ll know how to think about problems like professional developers. All code in this book runs on Mac, Windows, Linux, and Raspberry Pi. About the technology Computer programming is an adventure, full of new experiences, challenges, triumphs, and mistakes. In A Pythonic Adventure, you’ll join brothers Erik and Simon as they learn to create their first Python program. Written especially for young readers, this book is the perfect introduction to a skill that will last a lifetime! About the book A Pythonic Adventure teaches you to code by asking questions, making errors, and trying out different solutions—just like in real life. As you go, you’ll create a web application for a coffee shop step-by-step, from your first online menu to saving orders in a database. And this unique tutorial goes deeper than other beginner books. You’ll learn and practice important skills like planning applications, finding bugs, and managing user expectations. What's inside Installing Python Creating text-based dialogs and menus Building web applications Making your web apps look professional About the reader For readers aged 10+. Perfect for adult beginners, too! About the author Pavel Anni is a Principal Customer Engineer at SambaNova Systems, and has also worked for Sun Microsystems, Oracle, and Red Hat. Table of Contents 1 Coffee for friends: First steps 2 Lists: What’s on the menu? 3 Functions: Don’t repeat yourself! 4 User errors: Everybody makes mistakes 5 Working with files: Being a shop manager 6 Main menu: Next customer! 7 Creating functions: Get the order and print it 8 Working with JSON: Save the order 9 Complete the menu: A real program 10 Learning Flask: Your first web application 11 Web form for orders: Coffee shop on the web 12 Database: We need good storage 13 Styles: Making it pretty 14 Help from AI: Improving our code 15 Next steps: Plans for the future