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Book The Complete Idiot s Guide to Android App Development

Download or read book The Complete Idiot s Guide to Android App Development written by Christopher Froehlich and published by Penguin. This book was released on 2011-07-05 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: An operating manual for the hottest mobile operating system. The Complete Idiot's Guide® to Android App Development gets novice developers up and running quickly on creating their very own mobile applications, with step-by-step instruction on everything they need to design, develop, test, and publish their fully-featured apps. The Android operating system is now the largest mobile platform in the U.S., and there are now more than 90,000 apps available. Android is completely open and free to all developers. Topics covered include: • Designing effective and easy-to-navigate user interfaces for apps • Adding audio and video support to apps • Making the most of Android's hardware, including GPS, social media, built-in camera, and voice integration • Publishing application to the Android market

Book Designing for Small Screens

Download or read book Designing for Small Screens written by Studio 7.5 and published by AVA Publishing. This book was released on 2005-10 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in this category differ in size and type of their display, in the nature of their physical interaction and in their performance. This book equips the student or practitioner with the appropriate tools with which to develop functional concepts and realise good designs for small screens. In order to tackle and visualise complex design issues, each of the ten chapters in this book is structured in three segments. The first section is dedicated to theoretical reflection, and an overview of the fundamental design options that relate to the specific issue in question. The second section offers examples of good working practice and application of the theory described, and the final section offers useful background information, such as an explanation of the technical terms that will help you to make informed design decisions. Selling points- shows professional designers and students how to develop functional concepts and good design for the small screen, and pertinent subject given advancing technology in mobile phones, palm- top computers and other small-screen devices. Readership - both professional designers and students alike. Authors Professor Carola Zwick; studied at the University of Arts Berlin where she gained an MA in Industrial Design. In 1993, she joined the teaching body at the University of Arts Berlin as an Assistant Professor and, together with Burkhard Schmitz, she initiated the media group ID 5 within the design course. Carola Zwick has been teaching interface design at the University of Applied Sciences Magdeburg-Stendal since 1998. Professor Burkhard Schmitz; studied at the University of Arts in Berlin where he too gained an MA in Industrial Design. In 1989 he became Professor for Media Design at the University of Applied Sciences Schwabisch-Gmund. In 1993 he returned once more to the University of Arts Berlin, where he has taught Interactive Systems since. Dipl. Designer Kerstin Kuhl studied at the University of Applied Sciences Dessau where she gained a diploma in Graphic Design.

Book Particle Image Velocimetry

Download or read book Particle Image Velocimetry written by Markus Raffel and published by Springer. This book was released on 2013-12-19 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Results from several applications of particle image velocimetry (PIV) to unsteady flows at a laboratory scale have been published, and commercial products are now available for more general laboratory use, but for certain industrially important applications, reliable equipment is often available only from in-house research and development teams. This PIV handbookis intended to transfer know-how from PIV development laboratories to end-users in industry and universities. The book discusses the scientific and technical aspects required to set up a PIV system, allows users to assess the problems involved in the application of PIV, and enables them to design, optimize, and use PIV systems to meet their special needs.

Book Railway Review

Download or read book Railway Review written by and published by . This book was released on 1918 with total page 1086 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Springer Handbook of Experimental Fluid Mechanics

Download or read book Springer Handbook of Experimental Fluid Mechanics written by Cameron Tropea and published by Springer Science & Business Media. This book was released on 2007-10-09 with total page 1570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying DVD-ROM contains ... "all chapters of the Springer Handbook."--Page 3 of cover.

Book Artificial Neural Networks in Pattern Recognition

Download or read book Artificial Neural Networks in Pattern Recognition written by Nadia Mana and published by Springer. This book was released on 2012-09-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th INNS IAPR TC3 GIRPR International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2012, held in Trento, Italy, in September 2012. The 21 revised full papers presented were carefully reviewed and selected for inclusion in this volume. They cover a large range of topics in the field of neural network- and machine learning-based pattern recognition presenting and discussing the latest research, results, and ideas in these areas.

Book Progress in Artificial Intelligence

Download or read book Progress in Artificial Intelligence written by Eugénio Oliveira and published by Springer. This book was released on 2017-08-24 with total page 895 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th EPIA Conference on Artificial Intelligence, EPIA 2017, held in Porto, Portugal, in September 2017. The 69 revised full papers and 2 short papers presented were carefully reviewed and selected from a total of 177 submissions. The papers are organized in 16 tracks devoted to the following topics: agent-based modelling for criminological research (ABM4Crime), artificial intelligence in cyber-physical and distributed embedded systems (AICPDES), artificial intelligence in games (AIG), artificial intelligence in medicine (AIM), artificial intelligence in power and energy systems (AIPES), artificial intelligence in transportation systems (AITS), artificial life and evolutionary algorithms (ALEA), ambient intelligence and affective environments (AmIA), business applications of artificial intelligence (BAAI), intelligent robotics (IROBOT), knowledge discovery and business intelligence (KDBI), knowledge representation and reasoning (KRR), multi-agent systems: theory and applications (MASTA), software engineering for autonomous and intelligent systems (SE4AIS), social simulation and modelling (SSM), and text mining and applications (TeMA).

Book Network Automation with Nautobot

Download or read book Network Automation with Nautobot written by Jason Edelman and published by Packt Publishing Ltd. This book was released on 2024-05-28 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform the way your network teams think about and deploy enterprise network automation through the power of Nautobot's open-source platform Key Features Learn how documenting your network in Nautobot can accelerate your network automation journey Apply NetDevOps to your network by leveraging Nautobot as a network source of truth Minimize tool sprawl by extending, using, or building Nautobot Apps Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionNautobot enables network teams to build a scalable and extensible network source of truth that provides a foundation to power any network automation stack. With the help of this guide, you’ll learn how to deploy, manage, and integrate Nautobot as a source of truth and network automation platform. As you progress, you’ll learn what a network source of truth is, the relationship between data and network automation, and network data models. You’ll also gain a broad understanding of Nautobot and its robust features that allow maximum flexibility. A dedicated section will show you how to construct a single source of truth with Nautobot and help you explore its programmatic APIs, including REST APIs, GraphQL, webhooks, and Nautobot Job Hooks. Later, you’ll develop custom data models and custom apps for Nautobot and experience its extensibility and powerful developer API. In the last part of this book, you'll discover how to deploy configuration compliance and automated remediation once Nautobot is deployed as a network source of truth. By the end of this book, you’ll be able to design and manage Nautobot as a network source of truth, understand its key features, and extend Nautobot by creating custom data models and apps that suit your network and your team.What you will learn Understand network sources of truth and the role they play in network automation architecture Gain an understanding of Nautobot as a network source and a network automation platform Convert Python scripts to enable self-service Nautobot Jobs Understand how YAML files in Git can be easily integrated into Nautobot Get to grips with the NetDevOps ecosystem around Nautobot and its app ecosystem Delve into popular Nautobot Apps including Single Source of Truth and Golden Config Who this book is for This book is for network engineers, network automation engineers, and software engineers looking to support their network teams by building custom Nautobot Apps. A basic understanding of networking (e.g. CCNA) and knowledge of the fundamentals of Linux, Python programming, Jinja2, YAML, and JSON are needed to get the most out of this book.

Book Machine Learning and Knowledge Discovery in Databases

Download or read book Machine Learning and Knowledge Discovery in Databases written by Massih-Reza Amini and published by Springer Nature. This book was released on 2023-03-17 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: The multi-volume set LNAI 13713 until 13718 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2022, which took place in Grenoble, France, in September 2022. The 236 full papers presented in these proceedings were carefully reviewed and selected from a total of 1060 submissions. In addition, the proceedings include 17 Demo Track contributions. The volumes are organized in topical sections as follows: Part I: Clustering and dimensionality reduction; anomaly detection; interpretability and explainability; ranking and recommender systems; transfer and multitask learning; Part II: Networks and graphs; knowledge graphs; social network analysis; graph neural networks; natural language processing and text mining; conversational systems; Part III: Deep learning; robust and adversarial machine learning; generative models; computer vision; meta-learning, neural architecture search; Part IV: Reinforcement learning; multi-agent reinforcement learning; bandits and online learning; active and semi-supervised learning; private and federated learning; . Part V: Supervised learning; probabilistic inference; optimal transport; optimization; quantum, hardware; sustainability; Part VI: Time series; financial machine learning; applications; applications: transportation; demo track.

Book Particle Image Velocimetry

    Book Details:
  • Author : Ronald J. Adrian
  • Publisher : Cambridge University Press
  • Release : 2011
  • ISBN : 0521440084
  • Pages : 585 pages

Download or read book Particle Image Velocimetry written by Ronald J. Adrian and published by Cambridge University Press. This book was released on 2011 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: Particle image velocimetry, or PIV, refers to a class of methods used in experimental fluid mechanics to determine instantaneous fields of the vector velocity by measuring the displacements of numerous fine particles that accurately follow the motion of the fluid. Although the concept of measuring particle displacements is simple in essence, the factors that need to be addressed to design and implement PIV systems that achieve reliable, accurate, and fast measurements and to interpret the results are surprisingly numerous. The aim of this book is to analyze and explain them comprehensively.

Book PX 32x32

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11-15
  • ISBN : 9781979806312
  • Pages : 88 pages

Download or read book PX 32x32 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-11-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 32px X 32px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 32px X 32px pixel art grids 40 pages x 1 grid per page (for a total of 40 32px X 32px grids) Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book Ionospheric Tomography

    Book Details:
  • Author : Viacheslav E. Kunitsyn
  • Publisher : Springer Science & Business Media
  • Release : 2003-05-13
  • ISBN : 9783540004042
  • Pages : 282 pages

Download or read book Ionospheric Tomography written by Viacheslav E. Kunitsyn and published by Springer Science & Business Media. This book was released on 2003-05-13 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by leading international researchers, this monograph introduces and reviews developed tomograhic methods for discovering 2D and 3D structures of the ionosphere, and discusses the experimental implementation of these methods. The detailed derivations and explanations make this book an excellent starting point for non-specialists.

Book Image Analysis and Processing

Download or read book Image Analysis and Processing written by Carlo Braccini and published by Springer Science & Business Media. This book was released on 1995-08-30 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 8th International Conference on Image Analysis and Processing, ICIAP '95, held in Sanremo, Italy in September 1995 under the sponsorship of the International Association of Pattern Recognition IAPR. The volume presents 108 papers selected from more than 180 submissions together with six invited contributions. The papers are written by a total of 265 contributing authors and give a comprehensive state-of-the-art report on all current issues of image analysis and processing. Theoretical aspects are addressed as well as systems design and advanced applications, particularly in medical imaging.

Book Design and Strategy

    Book Details:
  • Author : Wanda Grimsgaard
  • Publisher : Taylor & Francis
  • Release : 2022-12-14
  • ISBN : 1000772292
  • Pages : 1131 pages

Download or read book Design and Strategy written by Wanda Grimsgaard and published by Taylor & Francis. This book was released on 2022-12-14 with total page 1131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This major practical handbook bridges the gap between strategy and design, presenting a step-by-step design process with a strategic approach and extensive methods for innovation, strategy development, design methodology and problem solving. It is an effective guide to planning and implementing design projects to ensure strategic anchoring of the process and outcome. Built around a six-part phase structure that represents the design process, covering initial preparations and project briefing, research and analysis, targets and strategy, concept development, prototyping and modelling, production and delivery, it is a must-have resource for professionals and students. Readers can easily dip in and out of sections, using the phase structure as a navigation tool. Unlike other books on the market, Design and Strategy addresses the design process from the perspective of both the company and the designer. For businesses, it highlights the value of design as a strategic tool for positioning, competition and innovation. For the designer, it teaches how to create solutions that are strategically anchored and deliver successful outcomes for businesses, resulting in appreciative clients. It includes over 250 illustrations and diagrams, tables, and text boxes showing how to move through each stage with clear visualisation and explanation. This book encourages all designers in product design and manufacturing, service design, communication design, branding, and advertising, to think beyond shape and colour to see design through the lens of strategy, process and problem solving, and all business managers, innovators and developers, to see the value in strategic design outcomes.

Book Deep Learning with PyTorch Lightning

Download or read book Deep Learning with PyTorch Lightning written by Kunal Sawarkar and published by Packt Publishing Ltd. This book was released on 2022-04-29 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build, train, deploy, and scale deep learning models quickly and accurately, improving your productivity using the lightweight PyTorch Wrapper Key FeaturesBecome well-versed with PyTorch Lightning architecture and learn how it can be implemented in various industry domainsSpeed up your research using PyTorch Lightning by creating new loss functions, networks, and architecturesTrain and build new algorithms for massive data using distributed trainingBook Description PyTorch Lightning lets researchers build their own Deep Learning (DL) models without having to worry about the boilerplate. With the help of this book, you'll be able to maximize productivity for DL projects while ensuring full flexibility from model formulation through to implementation. You'll take a hands-on approach to implementing PyTorch Lightning models to get up to speed in no time. You'll start by learning how to configure PyTorch Lightning on a cloud platform, understand the architectural components, and explore how they are configured to build various industry solutions. Next, you'll build a network and application from scratch and see how you can expand it based on your specific needs, beyond what the framework can provide. The book also demonstrates how to implement out-of-box capabilities to build and train Self-Supervised Learning, semi-supervised learning, and time series models using PyTorch Lightning. As you advance, you'll discover how generative adversarial networks (GANs) work. Finally, you'll work with deployment-ready applications, focusing on faster performance and scaling, model scoring on massive volumes of data, and model debugging. By the end of this PyTorch book, you'll have developed the knowledge and skills necessary to build and deploy your own scalable DL applications using PyTorch Lightning. What you will learnCustomize models that are built for different datasets, model architectures, and optimizersUnderstand how a variety of Deep Learning models from image recognition and time series to GANs, semi-supervised and self-supervised models can be builtUse out-of-the-box model architectures and pre-trained models using transfer learningRun and tune DL models in a multi-GPU environment using mixed-mode precisionsExplore techniques for model scoring on massive workloadsDiscover troubleshooting techniques while debugging DL modelsWho this book is for This deep learning book is for citizen data scientists and expert data scientists transitioning from other frameworks to PyTorch Lightning. This book will also be useful for deep learning researchers who are just getting started with coding for deep learning models using PyTorch Lightning. Working knowledge of Python programming and an intermediate-level understanding of statistics and deep learning fundamentals is expected.

Book SFML Game Development By Example

Download or read book SFML Game Development By Example written by Raimondas Pupius and published by Packt Publishing Ltd. This book was released on 2015-12-29 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.