Download or read book Prosthetic Player written by Michael James and published by Michael James. This book was released on 2024-07-11 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prosthetic Player is a dark, tragi-comic, psychological thriller about a misogynistic bachelor's dating adventure with another player; a black widow. Spiritual possession was the last thing he expected!
Download or read book The Philosophy of Computer Games written by John Richard Sageng and published by Springer Science & Business Media. This book was released on 2012-07-10 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.
Download or read book Interactive Storytelling written by Alex Mitchell and published by Springer Nature. This book was released on 2021-12-03 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.
Download or read book Prosthetic Reality written by Sutu and published by . This book was released on 2016-11-28 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.
Download or read book Growing Up Postmodern written by Ronald Strickland and published by Rowman & Littlefield Publishers. This book was released on 2002-06-25 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection takes its inspiration from Paul Goodman's Growing Up Absurd, a landmark critique of American culture at the end of the 1950s. Goodman called for a revival of social investment in urban planning, public welfare, workplace democracy, free speech, racial harmony, sexual freedom, popular culture, and education to produce a society that could inspire young people, and an adult society worth joining. In postmodernity, Goodman's enlightenment-era vision of social progress has been judged obsolete. For many postmodern critics, subjectivity is formed and expressed not through social investment, but through consumption; the freedom to consume has replaced political empowerment. But the power to consume is distributed very unevenly, and even for the affluent it never fulfills the desire produced by the advertising industry. The contributors to this volume focus on adverse social conditions that confront young people in postmodernity, such as the relentless pressure to consume, social dis-investment in education, harsh responses to youth crime, and the continuing climate of intolerance that falls heavily on the young. In essays on education, youth crime, counseling, protest movements, fiction, identity-formation and popular culture, the contributors look for moments of resistance to the subsumption of youth culture under the logic of global capitalism.
Download or read book Targeted Muscle Reinnervation written by Todd A. Kuiken and published by Taylor & Francis. This book was released on 2013-07-23 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement TMR with Your Patients and Improve Their Quality of LifeDeveloped by Dr. Todd A. Kuiken and Dr. Gregory A. Dumanian, targeted muscle reinnervation (TMR) is a new approach to accessing motor control signals from peripheral nerves after amputation and providing sensory feedback to prosthesis users. This practical approach has many advantage
Download or read book The Online Self written by Soraj Hongladarom and published by Springer. This book was released on 2016-07-27 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the emerging phenomenon of the self as it exists in the online world. It argues for an externalist conception of self and identity, one that does not depend on the continuity of consciousness of the subject. It also offers an analysis of related phenomenon such as online friendship and games based on this analysis. An outstanding feature of social networking sites such as Facebook and MySpace is that it allows for the user to put forward their “selves” or their identity onto the Internet and use the online self as an anchor to connect with any number of “friends” each of whom also has their own online selves. A number of questions then arise which are deeply conceptual and philosophical in nature: What is the metaphysical nature of this emerging online self? Is it the same or fundamentally different from the “offline” self with which we are already familiar? Since increasing numbers of people are connected to the online world, this world itself seems to be taking on a reality of its own. This much has been appreciated by a number of scholars in the field. However, there seems to be lacking a systematic study of the philosophical and metaphysical nature of the self that has become a key element in cyberspace, a key topic which this volume addresses. Apart from the problem of constitution of the online self, this volume addresses related questions concerning personal identity in the online world and scrutinizes computer games and the characteristics that they share with social networking sites. Unlike the majority of the existing literature, which discusses the topic from a more social scientific perspective, this volume fills the lacuna of a philosophical and theoretical study of the online world.
Download or read book The Prosthetic Pedagogy of Art written by Charles R. Garoian and published by SUNY Press. This book was released on 2013-02-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uses autobiographical and cultural narratives related to art research and practice to explore, experiment, and improvise multiple correspondences between and among learners’ own lived experiences and understandings, and those of others.
Download or read book Prosthetics and Patient Management written by Joan Edelstein and published by CRC Press. This book was released on 2024-06-01 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prosthetics and Patient Management: A Comprehensive Clinical Approach is an innovative text covering both upper and lower extremity prosthetics. All the information clinicians need to manage a range of patients with amputations and their disorders is available in this practical and all-inclusive text. Kevin Carroll and Joan E. Edelstein, together with internationally recognized leaders, present a multidisciplinary team approach to the care of a patient with an amputation. Prosthetics and Patient Management covers practical solutions to everyday problems that clinicians encounter, from early prosthetic management to issues facing the more advanced user. The text is divided into four sections encompassing the range of subjects that confront practitioners including Early Management; Rehabilitation of Patients with Lower Limb Amputation; Rehabilitation of Patients with Upper Limb Amputations; and Beyond the Basics, which includes special considerations for children and futuristic concepts. Prosthetics and Patient Management will provide expert guidance for dealing with a wide array of patients and is a must-have for clinicians and students in physical therapy, certified prosthetists, and orthopedists interested in the wide-ranging field of prosthetics and amputations.
Download or read book Ability Machines written by Sky LaRell Anderson and published by Indiana University Press. This book was released on 2024-07-02 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.
Download or read book Designing Games for Ethics Models Techniques and Frameworks written by Schrier, Karen and published by IGI Global. This book was released on 2010-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Download or read book Human Factors and Ergonomics in Sport written by Paul M. Salmon and published by CRC Press. This book was released on 2020-09-03 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport is an integral part of society, playing a key role in human health and well-being, and cultural, political and economic development. As sport is becoming more complex, competitive, diverse, and increasingly reliant on technology, HFE theories, methods, and principles are progressively being applied to help understand and optimize sports systems. Human Factors and Ergonomics in Sport: Applications and Future Directions showcases the latest in sports HFE research and practice. Including contributions from both HFE and sports science researchers, it provides a collection of state-of-the-art studies, reviews and commentaries covering a diverse set of sports and sporting issues. "This book is an excellent resource for all academics and students in general. It provides updated theoretical foundations and applications that conceive a world where everything is connected and embedded in technology that allows us to capture, process and visualise actions and interactions, also at transdisciplinary levels." Professor Jaime Sampaio, Head of the Research Center in Sports Sciences, Health and Human Development (CIDESD), University of Trás-os-Montes e Alto Douro, Portugal "With the changing nature of work comes an ever-greater focus on leisure. Sport is a major dimension of this crucial form of human activity. Now comes Salmon and his colleagues who have assembled a panoply of world leaders who each provide their own individual perspectives on this intriguing world. Their emphasis on the human factors and ergonomics of these activities brings us new and exciting insights. A great read for the specialist and generalist alike." Professor Peter Hancock, Pegasus Professor, Provost Distinguished Research Professor and Trustee Chair, University of Central Florida, USA. "Finally, the complexity of sports and health is being considered in full. This book challenges contemporary thinking toward the prevention of injuries in sports, and provides tangible solutions to help our field into a new decade." Professor Evert Verhagen, Amsterdam Collaboration on Health and Safety in Sports & Department of Public and Occupational Health, VU University Medical Center
Download or read book We Are All Astronauts written by Marc Blancher and published by Neofelis Verlag. This book was released on 2019-06-21 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: "We are all astronauts", the American architect and thinker Richard Buckminster Fuller wrote in 1968 in his book Operating Manual for Spaceship Earth, where he compared Earth to a spaceship, provided only with exhaustible resources while flying through space. These words show the presence the phenomenon of the astronaut and the cosmonaut had in the public mind from the second half of the twentieth century on: Buckminster Fuller was able to drive his point home by asking his audience to identify with one of the most prominent figures in the public sphere then: the space traveler. At the same time, Buckminster Fuller's words themselves seem to have played a significant role in further shaping the space-exploring human as a symbol and an image of humankind in general. The twelve contributions in this book by authors from the fields of literature, music, politics, history, the visual arts, film, computer games, comics, social sciences, and media theory track the development, changes and dynamics of this symbol by analyzing the various images of the astronaut and the cosmonaut as constructed throughout the different decades of space exploration, from its beginning to the present day.
Download or read book Ergonomics in Sport and Physical Activity written by Thomas Reilly and published by Human Kinetics. This book was released on 2009-09-22 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ergonomics in Sport and Physical Activity: Enhancing Performance and Improving Safety is also available as an e-book. The e-book is available at a reduced price and allows readers to highlight and take notes throughout the text. When purchased through the Human Kinetics site, access to the e-book is immediately granted when the order is received.Ergonomics in Sport and Physical Activity: Enhancing Performance and Improving Safety is the first text to provide an in-depth discussion of how the principles of ergonomics can be applied in the context of sport and other physical activities to reduce injury and improve performance. The textblends concepts from biomechanics, physiology, and psychology as it shows how ergonomics is applied to physical activity. This comprehensive text outlines methods for assessing risk in and procedures for dealing with stress, eliminating hazards, and evaluating challenges posed in specific work or sport environments. It discusses issues such as the design of effective equipment, clothing, and playing surfaces; methods of assessing risk in situations; and staying within appropriate training levels to reduce fatigue and avoid overtraining. The text not only examines sport ergonomics but also discusses ergonomic considerations for physically active special populations. Ergonomics in Sport and Physical Activity explains what ergonomics is, how ergonomists solve practical problems in the workplace, and how principles of ergonomics are applied in the context of sport and other physical activities when solving practical problems related to human characteristics and capabilities. The text shows readers how to improve performance, achieve optimal efficiency, enhance comfort, and reduce injuries by exploring topics such as these: Essential concepts, terms, and principles of ergonomics and how these relate to physical activity Physical properties of the body and the factors limiting performance Interactions between the individual, the task, and the environment Injury risk factors in relation to body mechanics in various physical activities Injury prevention and individual protection in the review of sports equipment and sports environments Comfort, efficiency, safety, and details of systems criteria in equipment design This research-based text uses numerous practical examples, figures, charts, and graphs to bring the material to life. In addition, descriptions of technological advances show where we have been and how technology has advanced the field. Through the book’s discussion of the various stressors and adaptive mechanisms, readers will learn how to cope with various environmental conditions. They will also learn how various training modes can be used to alter sport-specific capabilities and enhance performance. Presenting a wide range of approaches, theoretical models, and analytical techniques, Ergonomics in Sport and Physical Activity: Enhancing Performance and Improving Safety illustrates the potential for ergonomics to be extended across recreation, competitive sport, and physically active work environments. Bridging the gap between ergonomics and exercise science, this unique text will assist both health care and exercise professionals in developing an improved awareness of how human capabilities are best matched to physical activities.
Download or read book What is the Avatar written by Rune Klevjer and published by transcript Verlag. This book was released on 2022-10-31 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Download or read book Playing Death Games to Put Food on the Table Vol 2 written by Yushi Ukai and published by Yen Press LLC. This book was released on 2024-10-29 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three months after the events of Candle Woods, Yuki plunges back into the world of death games. This time, she’s participating in Scrap Building, a race to escape an unstable, abandoned structure. But to make it out with her life, she must contend with Mishiro, a haughty, pretentious player intent on getting in her way. Time goes by, and Yuki finds herself in a game called Golden Bath, staring down the Wall of Thirty—a curse in the industry where misfortune befalls players around their thirtieth game. Whether the effects of the curse are real, or her awareness of the phenomenon is tripping her up, one thing is for certain—Yuki is in bad shape as she contends with her toughest game yet.
Download or read book Role play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.