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Book Programming Windows Games with Borland C

Download or read book Programming Windows Games with Borland C written by Nabajyoti Barkakati and published by Prentice Hall. This book was released on 1993 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade

Book Mastering Windows Programming with Borland C   4

Download or read book Mastering Windows Programming with Borland C 4 written by Tom Swan and published by Prentice Hall. This book was released on 1994 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/disk set covers the most recent version of Borland C++. The text appeals to a wide range of readers from beginning Borland C++ programmers to expert applications developers. This book includes hundreds of working examples of code and comprehensive coverage of all the features of Borland C++ to reflect the current state of the art in Borland C++ programming. The disk contains the source code to the book's programming examples.

Book Tricks of the Windows Game Programming Gurus

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Book Borland C   4 Object oriented Programming

Download or read book Borland C 4 Object oriented Programming written by Ted Faison and published by Prentice Hall. This book was released on 1994 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book presents powerful and practical examples of object-oriented applications, using the excellent class library supplied by Borland International. The second part delves into Windows programming with Borland C++, building an extensive class hierarchy specifically for Windows applications--and includes coverage of Borland's Applications Frameworks.

Book Computer Games

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Book Sams Teach Yourself Game Programming in 24 Hours

Download or read book Sams Teach Yourself Game Programming in 24 Hours written by Michael Morrison and published by Sams Publishing. This book was released on 2003 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gentle introduction to game programming on the Windows platform for the complete beginner.

Book Beginning C   Game Programming

Download or read book Beginning C Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2016-10-07 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

Book Mastering Database Programming with Visual Basic 6

Download or read book Mastering Database Programming with Visual Basic 6 written by Evangelos Petroutsos and published by Sybex. This book was released on 2000-01-18 with total page 908 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evangelos Petroutsos is a computer engineer who gained much of his experience at the California Institue of Technology and MCI.

Book Windows programming with Borland C

Download or read book Windows programming with Borland C written by Steve Oualline and published by . This book was released on 1993 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Absolute Beginner s Guide to Programming

Download or read book Absolute Beginner s Guide to Programming written by Greg M. Perry and published by Prentice Hall. This book was released on 1993 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them.

Book Windows Game Programming For Dummies

Download or read book Windows Game Programming For Dummies written by André LaMothe and published by For Dummies. This book was released on 1998-03-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."

Book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

Download or read book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA written by D. P. MUKHERJEE and published by PHI Learning Pvt. Ltd.. This book was released on 1998-01-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.

Book C  and Game Programming

    Book Details:
  • Author : Salvatore A. Buono
  • Publisher : CRC Press
  • Release : 2019-05-20
  • ISBN : 1351989340
  • Pages : 594 pages

Download or read book C and Game Programming written by Salvatore A. Buono and published by CRC Press. This book was released on 2019-05-20 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

Book The Cumulative Book Index

Download or read book The Cumulative Book Index written by and published by . This book was released on 1996 with total page 2166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cumulative Book Index

Download or read book Cumulative Book Index written by and published by . This book was released on 1995 with total page 2264 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Book Object oriented Programming in Microsoft C

Download or read book Object oriented Programming in Microsoft C written by Robert Lafore and published by . This book was released on 1992 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you wish to learn the new techniques of object-oriented programming using the powerful Microsoft C++ compiler and environment, then this book is for you. Bestselling author Robert Lafore takes you from no understanding of C or C++, to complete competency in C++ and object-oriented techniques.

Book Creating Games in C

Download or read book Creating Games in C written by David Conger and published by New Riders. This book was released on 2006 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.