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Book Programming VGA Graphics

    Book Details:
  • Author : Jan Ruggeberg
  • Publisher : Grand Rapids, MI : Abacus
  • Release : 1990
  • ISBN : 9781557550996
  • Pages : 682 pages

Download or read book Programming VGA Graphics written by Jan Ruggeberg and published by Grand Rapids, MI : Abacus. This book was released on 1990 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete guide to programming professional graphics for your own applications. Introduction to VGA (hardware, software, operating system, display adapters, monitors); demos and example programs in all video modes; Hercules, MDA, CGA, EGA, VGA; DOS command extensions to simplify your programming tasks. Inlcudes two diskettes.

Book Super VGA Graphics

    Book Details:
  • Author : Steve Rimmer
  • Publisher :
  • Release : 1993-04-01
  • ISBN : 9780070530003
  • Pages : 579 pages

Download or read book Super VGA Graphics written by Steve Rimmer and published by . This book was released on 1993-04-01 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programmer s Guide to the EGA and VGA Cards

Download or read book Programmer s Guide to the EGA and VGA Cards written by Richard F. Ferraro and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.

Book Super VGA Graphics

    Book Details:
  • Author : Steve Rimmer
  • Publisher : Windcrest
  • Release : 1993
  • ISBN : 9780830644285
  • Pages : 580 pages

Download or read book Super VGA Graphics written by Steve Rimmer and published by Windcrest. This book was released on 1993 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses graphics files, 16- and 265-color graphics, display fonts, and the history of PC displays, and shows how to print Super VGA graphics and access Super VGA modes

Book Graphics Programming Solutions

Download or read book Graphics Programming Solutions written by Julio Sanchez and published by McGraw-Hill Companies. This book was released on 1993 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in a new series, this book/disk programmer's reference and toolkit package covers IBM graphics hardware and video systems; text, bit-map, and geometrical primitives; XGA and 8514/A architecture and programming; SuperVGA graphics using the VESA standards; methods and techniques for computer animation; bit-mapped graphics in GIF, TIFF, and PCL formats; and laser printer and pen-plotter programming. Annotation copyright by Book News, Inc., Portland, OR

Book Programming VGA Graphics

    Book Details:
  • Author : Bomanns
  • Publisher :
  • Release : 1990-03-01
  • ISBN : 9781557550798
  • Pages : 655 pages

Download or read book Programming VGA Graphics written by Bomanns and published by . This book was released on 1990-03-01 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Michael Abrash s Graphics Programming Black Book

Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Book Programmer s Guide to the EGA  VGA  and Super VGA Cards

Download or read book Programmer s Guide to the EGA VGA and Super VGA Cards written by Richard F. Ferraro and published by Addison Wesley Longman. This book was released on 1994 with total page 1692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.

Book EGA VGA

    Book Details:
  • Author : Bradley Dyck Kliewer
  • Publisher :
  • Release : 1990
  • ISBN :
  • Pages : 394 pages

Download or read book EGA VGA written by Bradley Dyck Kliewer and published by . This book was released on 1990 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition brings readers absolutely up-to-date on changes in Microsoft conventions for EGA/VGA graphics standards. Also includes new programming tips and techniques.

Book Graphics Programming in C

Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book From Pixels to Animation

Download or read book From Pixels to Animation written by James Alan Farrell and published by Academic Press. This book was released on 2014-05-10 with total page 703 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.

Book Programmer s Guide to the EGA and VGA Cards

Download or read book Programmer s Guide to the EGA and VGA Cards written by Richard F. Ferraro and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.

Book Object Oriented Graphics Programming in C

Download or read book Object Oriented Graphics Programming in C written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

Book Power Graphics Programming

Download or read book Power Graphics Programming written by Michael Abrash and published by Prentice Hall. This book was released on 1989 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

Book Advanced Graphics in C

Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Book Graphics Programming in C

Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Graphics Programming C and C

Download or read book Advanced Graphics Programming C and C written by Roger T. Stevens and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++