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Book The Big Book of Small Python Projects

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Book Impractical Python Projects

Download or read book Impractical Python Projects written by Lee Vaughan and published by No Starch Press. This book was released on 2018-11-27 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Impractical Python Projects is a collection of fun and educational projects designed to entertain programmers while enhancing their Python skills. It picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you'll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literary allusions. You'll flex your problem-solving skills and employ Python's many useful libraries to do things like: - Help James Bond crack a high-tech safe with a hill-climbing algorithm - Write haiku poems using Markov Chain Analysis - Use genetic algorithms to breed a race of gigantic rats - Crack the world's most successful military cipher using cryptanalysis - Derive the anagram, "I am Lord Voldemort" using linguistical sieves - Plan your parents' secure retirement with Monte Carlo simulation - Save the sorceress Zatanna from a stabby death using palingrams - Model the Milky Way and calculate our odds of detecting alien civilizations - Help the world's smartest woman win the Monty Hall problem argument - Reveal Jupiter's Great Red Spot using optical stacking - Save the head of Mary, Queen of Scots with steganography - Foil corporate security with invisible electronic ink Simulate volcanoes, map Mars, and more, all while gaining valuable experience using free modules like Tkinter, matplotlib, Cprofile, Pylint, Pygame, Pillow, and Python-Docx. Whether you're looking to pick up some new Python skills or just need a pick-me-up, you'll find endless educational, geeky fun with Impractical Python Projects.

Book Programming Projects in C for Students of Engineering  Science  and Mathematics

Download or read book Programming Projects in C for Students of Engineering Science and Mathematics written by Rouben Rostamian and published by SIAM. This book was released on 2014-09-03 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like a pianist who practices from a book of Ÿtudes, readers of Programming Projects in C for Students of Engineering, Science, and Mathematics will learn by doing. Written as a tutorial on how to think about, organize, and implement programs in scientific computing, this book achieves its goal through an eclectic and wide-ranging collection of projects. Each project presents a problem and an algorithm for solving it. The reader is guided through implementing the algorithm in C and compiling and testing the results. It is not necessary to carry out the projects in sequential order. The projects?contain suggested algorithms and partially completed programs for implementing them to enable the reader to exercise and develop skills in scientific computing;?require only a working knowledge of undergraduate multivariable calculus, differential equations, and linear algebra; and?are written in platform-independent standard C, and the Unix command-line is used to illustrate compilation and execution. The primary audience of this book is graduate students in mathematics, engineering, and the sciences. The book will also be of interest to advanced undergraduates and working professionals who wish to exercise and hone their skills in programming mathematical algorithms in C. A working knowledge of the C programming language is assumed.

Book Creative Coding in Python

Download or read book Creative Coding in Python written by Sheena Vaidyanathan and published by Quarry Books. This book was released on 2018-12-18 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.

Book Scala Programming Projects

Download or read book Scala Programming Projects written by Mikael Valot and published by Packt Publishing Ltd. This book was released on 2018-09-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover unique features and powerful capabilities of Scala Programming as you build projects in a wide range of domains Key FeaturesDevelop a range of Scala projects from web applications to big data analysisLeverage full power of modern web programming using Play FrameworkBuild real-time data pipelines in Scala with a Bitcoin transaction analysis appBook Description Scala is a type-safe JVM language that incorporates object-oriented and functional programming (OOP and FP) aspects. This book gets you started with essentials of software development by guiding you through various aspects of Scala programming, helping you bridge the gap between learning and implementing. You will learn about the unique features of Scala through diverse applications and experience simple yet powerful approaches for software development. Scala Programming Projects will help you build a number of applications, beginning with simple projects, such as a financial independence calculator, and advancing to other projects, such as a shopping application and a Bitcoin transaction analyzer. You will be able to use various Scala features, such as its OOP and FP capabilities, and learn how to write concise, reactive, and concurrent applications in a type-safe manner. You will also learn how to use top-notch libraries such as Akka and Play and integrate Scala apps with Kafka, Spark, and Zeppelin, along with deploying applications on a cloud platform. By the end of the book, you will not only know the ins and outs of Scala, but you will also be able to apply it to solve a variety of real-world problems What you will learnBuild, test, and package code using Scala Build ToolDecompose code into functions, classes, and packages for maintainabilityImplement the functional programming capabilities of ScalaDevelop a simple CRUD REST API using the Play frameworkAccess a relational database using SlickDevelop a dynamic web UI using Scala.jsSource streaming data using Spark Streaming and write a Kafka producerUse Spark and Zeppelin to analyze dataWho this book is for If you are an amateur programmer who wishes to learn how to use Scala, this book is for you. Knowledge of Java will be beneficial, but not necessary, to understand the concepts covered in this book.

Book The Magic Garden Explained

Download or read book The Magic Garden Explained written by Berny Goodheart and published by . This book was released on 1995 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was the first and only approved reference on UNIX System V Release 4.0 internals. It responds to the hundreds of requests for solutions to the exercises. The solutions are complete and full explanations with appropriate examples of code offering real value. More than simple answers, the Solutions offer insight and practical information.

Book Extreme Programming for Web Projects

Download or read book Extreme Programming for Web Projects written by Doug Wallace and published by Addison-Wesley Professional. This book was released on 2003 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Allowing readers to tailor cutting-edge best practices from software development to achieve success in Web development is the goal of this comprehensive guide. The book details a proven process that helps readers deliver Web projects on time, within budget, and with fewer defects.

Book Coding Projects in Scratch

Download or read book Coding Projects in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2016-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

Book Internet of Things Programming Projects

Download or read book Internet of Things Programming Projects written by Colin Dow and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical project-based guide to help you build and control your IoT projects Key FeaturesLeverage the full potential of IoT with the combination of Raspberry Pi 3 and PythonBuild complex Python-based applications with IoTWork on various IoT projects and understand the basics of electronicsBook Description The Internet of Things (IOT) has managed to attract the attention of researchers and tech enthusiasts, since it powerfully combines classical networks with instruments and devices. In Internet of Things Programming Projects, we unleash the power of Raspberry Pi and Python to create engaging projects. In the first part of the book, you’ll be introduced to the Raspberry Pi, learn how to set it up, and then jump right into Python programming. Then, you’ll dive into real-world computing by creating a“Hello World” app using flash LEDs. As you make your way through the chapters, you’ll go back to an age when analog needle meters ruled the world of data display. You’ll learn to retrieve weather data from a web service and display it on an analog needle meter, and build a home security system using the Raspberry Pi. The next project has a modern twist, where we employ the Raspberry Pi to send a signal to a web service that will send you a text when someone is at the door. In the final project, you take what you've learned from the previous two projects and create an IoT robot car that you can use to monitor what your pets are up to when you are away. By the end of this book, you will be well versed in almost every possible way to make your IoT projects stand out. What you will learnInstall and set up a Raspberry Pi for IoT developmentLearn how to use a servo motor as an analog needle meter to read dataBuild a home security dashboard using an infrared motion detectorCommunicate with a web service that sends you a message when the doorbell ringsReceive data and display it with an actuator connected to the Raspberry PiBuild an IoT robot car that is controlled through the internetWho this book is for Internet of Things Programming Projects is for Python developers and programmers who are interested in building their own IoT applications and IoT-based projects. It is also targeted at IoT programmers and developers who are looking to build exciting projects with Python.

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book Python Projects for Beginners

Download or read book Python Projects for Beginners written by Connor P. Milliken and published by Apress. This book was released on 2019-11-15 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in learning Python and introductory data analytics with this book’s project-based approach. Through the structure of a ten-week coding bootcamp course, you’ll learn key concepts and gain hands-on experience through weekly projects. Each chapter in this book is presented as a full week of topics, with Monday through Thursday covering specific concepts, leading up to Friday, when you are challenged to create a project using the skills learned throughout the week. Topics include Python basics and essential intermediate concepts such as list comprehension, generators and iterators, understanding algorithmic complexity, and data analysis with pandas. From beginning to end, this book builds up your abilities through exercises and challenges, culminating in your solid understanding of Python. Challenge yourself with the intensity of a coding bootcamp experience or learn at your own pace. With this hands-on learning approach, you will gain the skills you need to jumpstart a new career in programming or further your current one as a software developer. What You Will Learn Understand beginning and more advanced concepts of the Python languageBe introduced to data analysis using pandas, the Python Data Analysis libraryWalk through the process of interviewing and answering technical questionsCreate real-world applications with the Python languageLearn how to use Anaconda, Jupyter Notebooks, and the Python Shell Who This Book Is For Those trying to jumpstart a new career into programming, and those already in the software development industry and would like to learn Python programming.

Book Programming projects

Download or read book Programming projects written by and published by . This book was released on 1980 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced TypeScript Programming Projects

Download or read book Advanced TypeScript Programming Projects written by Peter O'Hanlon and published by Packt Publishing Ltd. This book was released on 2019-07-26 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain in-depth knowledge of TypeScript and the latest ECMAScript standards by building robust web applications across different domains Key FeaturesApply the cutting-edge features of TypeScript 3.0 to build high-performance, maintainable applicationsLearn through practical examples of using TypeScript with popular frameworks, such as Angular and React Focus on building high-quality applications that are modular, scalable and adaptableBook Description With the demand for ever more complex websites, the need to write robust, standard-compliant JavaScript has never been greater. TypeScript is modern JavaScript with the support of a first-class type system, which makes it simpler to write complex web systems. With this book, you’ll explore core concepts and learn by building a series of websites and TypeScript apps. You’ll start with an introduction to TypeScript features that are often overlooked in other books, before moving on to creating a simple markdown parser. You’ll then explore React and get up to speed with creating a client-side contacts manager. Next, the book will help you discover the Angular framework and use the MEAN stack to create a photo gallery. Later sections will assist you in creating a GraphQL Angular Todo app and then writing a Socket.IO chatroom. The book will also lead you through developing your final Angular project which is a mapping app. As you progress, you’ll gain insights into React with Docker and microservices. You’ll even focus on how to build an image classification program with machine learning using TensorFlow. Finally, you’ll learn to combine TypeScript and C# to create an ASP.NET Core-based music library app. By the end of this book, you’ll be able to confidently use TypeScript 3.0 and different JavaScript frameworks to build high-quality apps. What you will learnDiscover how to use TypeScript to write code using common patternsGet to grips with using popular frameworks and libraries with TypeScriptLeverage the power of both server and client using TypeScriptLearn how to apply exciting new paradigms such as GraphQL and TensorFlowUse popular cloud-based authenticated servicesCombine TypeScript with C# to create ASP.NET Core applicationsWho this book is for This book is for programmers and web developers who are familiar with TypeScript and want to put their knowledge to work by building real-world complex applications. Prior experience with any other web framework is not required.

Book Guidance for Cost Estimation and Management for Highway Projects During Planning  Programming  and Preconstruction

Download or read book Guidance for Cost Estimation and Management for Highway Projects During Planning Programming and Preconstruction written by Stuart D. Anderson and published by Transportation Research Board. This book was released on 2007 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'TRB's National Cooperative Highway Research Program (NCHRP) Report 574: Guidance for Cost Estimation and Management for Highway Projects During Planning, Programming, and Preconstruction explores approaches to cost estimation and management designed to overcome the root causes of cost escalation and to support the development of consistent and accurate project estimates through all phases of the development process, from long-range planning, through priority programming, and through project design. NCHRP Web-Only Document 98 details the steps followed by the research team in the development of NCHRP Report 574"--Publisher's description.

Book PIC BASIC  Programming and Projects

Download or read book PIC BASIC Programming and Projects written by Dogan Ibrahim and published by Elsevier. This book was released on 2001-08-29 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: PIC BASIC is the simplest and quickest way to get up and running - designing and building circuits using a microcontroller. Dogan Ibrahim's approach is firmly based in practical applications and project work, making this a toolkit rather than a programming guide. No previous experience with microcontrollers is assumed - the PIC family of microcontrollers, and in particular the popular reprogrammable 16X84 device, are introduced from scratch. The BASIC language, as used by the most popular PIC compilers, is also introduced from square one, with a simple code used to illustrate each of the most commonly used instructions. The practicalities of programming and the scope of using a PIC are then explored through 22 wide ranging electronics projects. The simplest quickest way to get up and running with microcontrollers Makes the PIC accessible to students and enthusiasts Project work is at the heart of the book - this is not a BASIC primer.

Book Julia Programming Projects

Download or read book Julia Programming Projects written by Adrian Salceanu and published by Packt Publishing Ltd. This book was released on 2018-12-26 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide that demonstrates how to build simple-to-advanced applications through examples in Julia Lang 1.x using modern tools Key FeaturesWork with powerful open-source libraries for data wrangling, analysis, and visualizationDevelop full-featured, full-stack web applications Learn to perform supervised and unsupervised machine learning and time series analysis with JuliaBook Description Julia is a new programming language that offers a unique combination of performance and productivity. Its powerful features, friendly syntax, and speed are attracting a growing number of adopters from Python, R, and Matlab, effectively raising the bar for modern general and scientific computing. After six years in the making, Julia has reached version 1.0. Now is the perfect time to learn it, due to its large-scale adoption across a wide range of domains, including fintech, biotech, education, and AI. Beginning with an introduction to the language, Julia Programming Projects goes on to illustrate how to analyze the Iris dataset using DataFrames. You will explore functions and the type system, methods, and multiple dispatch while building a web scraper and a web app. Next, you'll delve into machine learning, where you'll build a books recommender system. You will also see how to apply unsupervised machine learning to perform clustering on the San Francisco business database. After metaprogramming, the final chapters will discuss dates and time, time series analysis, visualization, and forecasting. We'll close with package development, documenting, testing and benchmarking. By the end of the book, you will have gained the practical knowledge to build real-world applications in Julia. What you will learnLeverage Julia's strengths, its top packages, and main IDE optionsAnalyze and manipulate datasets using Julia and DataFramesWrite complex code while building real-life Julia applicationsDevelop and run a web app using Julia and the HTTP packageBuild a recommender system using supervised machine learning Perform exploratory data analysis Apply unsupervised machine learning algorithmsPerform time series data analysis, visualization, and forecastingWho this book is for Data scientists, statisticians, business analysts, and developers who are interested in learning how to use Julia to crunch numbers, analyze data and build apps will find this book useful. A basic knowledge of programming is assumed.

Book Delphi Programming Projects

Download or read book Delphi Programming Projects written by William Duarte and published by Packt Publishing Ltd. This book was released on 2019-05-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your Delphi programming skills by building robust applications for Android, iOS, and Windows platform Key FeaturesBuild responsive user interfaces (UIs) for desktop and mobile with FireMonkeyImplement a microservices architecture using the Rapid Application Development(RAD) serverCreate clones of popular applications like Instagram and Facebook using Delphi 10.3Book Description Delphi is a cross-platform programming language and software development kit that supports rapid application development for Microsoft Windows, Apple Mac OS X, Android, and iOS. With the help of seven practical projects, this book will guide you through the best practices, Delphi Run-Time Library (RTL) resources, and design patterns. Whether you use the Visual Component Library (VCL) or FireMonkey (FMX) framework, these design patterns will be implemented in the same way in Delphi, using Object Pascal. In the first few chapters, you will explore advanced features that will help you build rich applications using the same code base for both mobile and desktop projects. In addition to this, you’ll learn how to implement microservice architecture in Delphi. As you get familiar with the various aspects of Delphi, you will no longer need to maintain source code for similar projects, program business rules on screens, or fill your forms with data access components. By the end of this book, you will have gained an understanding of the principles of clean code and become proficient in building robust and scalable applications in Delphi. What you will learnGet to grips with the advanced features of RTLUnderstand how to deal with the paradigm change between multiplatform projectsBuild rich interfaces with Google's Material Design featuresUnderstand how to implement design patterns in DelphiTurn a mobile device into a remote controller with app tethering technologyBuild a multi-database system using VCLWho this book is for This book is for developers, programmers, and IT professionals who want to learn the best market practices by implementing practical projects. Prior knowledge of the Delphi language is a must.