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Book Computer Bible Games with Visual C  Express

Download or read book Computer Bible Games with Visual C Express written by Philip Conrod and published by BibleByte Books. This book was released on 2013-09-01 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH VISUAL C# (r) EXPRESS is a self-paced semester long self-study beginning programming tutorial consisting of 13 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Express Windows applications and games. Students learn about project design, the Visual C# Express toolbox, and many elements of the Visual C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, a video game, and several Computer Bible Games. We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. For after-school fun we also added several classic Computer Games ported to Visual C# Express. The Computer Bible Game projects built include, in increasing complexity: * Noah s Ark - Race the turtles to Noah s Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion s Den COMPUTER BIBLE GAMES WITH VISUAL C#(r) EXPRESS is presented using a combination of over 650 pages of FULL-COLOR course notes and actual Visual C# Express examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. The course requires Windows 7 or Windows 8, and Visual C# 2012 Express. The Visual C# source code, and all needed multimedia files are available for download from the publisher s website (www.BibleByteBooks.com) after book registration. This tutorial is appropriate for high school students and adults. Reviews: "Have your kids expressed interest in computers? Most children have, and will continue to do so, because we are in a technological world. There aren't many programming courses on the market today that cater to teaching children about computer programming. Fortunately, BibleByte Books & Computer Science For Kids offer two different "parent-friendly" middle school and high school computer programming curriculums for Microsoft Small Basic, Visual Basic Express, Visual C# Express, and Oracle-Sun Java. With no previous programming experience, I found that their Computer Programming Tutorials made computer programming both fun and easy to learn. Their customer service was also very eager to answer any questions that I might have. This combination of curriculum and customer service makes their tutorials attractive to both the Homeschool parent and their beginning student programmer." - Homeschool.com Seal of Approval Product Review & Voted Top Homeschooling Curriculum for 2013 "Third Day Games would be thrilled if every child who played our video games would learn how to develop Bible-based Christian video games themselves. BibleByte Books produces a wonderful Computer Science For Kids Curriculum that we believe will help train up the next generation of Christian game developers. The games industry desperately needs talented game developers, who are also Christians, to help build the next generation of Bible-based Christian video games. Learning a computer programming language early in life will give your child a great head start in the wonderful field of computer programming and give them the opportunity to use their skills to further the Kingdom." - Bobby Wells, CEO, Third Day G

Book Microsoft Visual C   2005 Express Edition Programming for the Absolute Beginner

Download or read book Microsoft Visual C 2005 Express Edition Programming for the Absolute Beginner written by Aaron Miller and published by Course Technology. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on how to program using Visual C++ 2005 Express Edition as a foundation language. Written in a straight-forward style, using a games-based approach that makes learning fun and easy, this is the perfect introductory programming book.

Book Learning C  by Programming Games

Download or read book Learning C by Programming Games written by Wouter van Toll and published by Springer Nature. This book was released on 2019-11-21 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Book Professional XNA Game Programming

Download or read book Professional XNA Game Programming written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2007-05-22 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Book Beginning C   Game Programming

Download or read book Beginning C Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2016-10-07 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

Book Essential XNA Game Studio 2 0 Programming

Download or read book Essential XNA Game Studio 2 0 Programming written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2010-10-25 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

Book Learn to Program with Visual C  2008 Express

Download or read book Learn to Program with Visual C 2008 Express written by John Smiley and published by Lulu.com. This book was released on 2008-08 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introductory text on C# using Visual C# 2008 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's C# class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.

Book XNA Game Studio Express

Download or read book XNA Game Studio Express written by Joseph Hall and published by Course Technology. This book was released on 2008 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.

Book Programming Games with Visual C

Download or read book Programming Games with Visual C written by Philip Conrod and published by . This book was released on 2017-07-12 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: PROGRAMMING GAMES WITH VISUAL C# is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual C# programming (or some other programming language). We offer a beginning programming tutorial (VISUAL C# FOR KIDS and BEGINNING VISUAL C#) that would help you gain this needed programming exposure. ​ PROGRAMMING GAMES WITH VISUAL C# explains (in simple, easy-to-follow terms) how to build a Visual C# game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual C# source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and the Microsoft Visual Studio 2015 Community or Professional Edition (or above). The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.

Book Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Download or read book Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.

Book Professional XNA Programming

Download or read book Professional XNA Programming written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2008-02-26 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Book Learn 2D Game Development with C

Download or read book Learn 2D Game Development with C written by Kelvin Sung and published by Apress. This book was released on 2014-01-25 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Book Building XNA 2 0 Games

Download or read book Building XNA 2 0 Games written by John Sedlak and published by Apress. This book was released on 2008-10-21 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

Book Learn to Program with VB Net 2008 Express

Download or read book Learn to Program with VB Net 2008 Express written by John Smiley and published by Lulu.com. This book was released on 2008-05-01 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introductory text on VB.Net using Visual Basic.Net 2008 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's Visual Basic.Net class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.

Book Game Programming All in One

Download or read book Game Programming All in One written by Jonathan S. Harbour and published by Cengage Learning. This book was released on 2007 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]

Book Computer Programming for Seniors Using Visual Basic 2010 Express

Download or read book Computer Programming for Seniors Using Visual Basic 2010 Express written by John Smiley and published by Lulu.com. This book was released on 2011-01-01 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introductory text on Visual Basic, aimed at Senior Citizens, using the freely downloadable Visual Basic 2010 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's Visual Basic.Net class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.

Book Microsoft XNA Game Studio 3 0 Unleashed

Download or read book Microsoft XNA Game Studio 3 0 Unleashed written by Chad Carter and published by Pearson Education. This book was released on 2009-02-25 with total page 903 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.