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Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book Elements of Programming

Download or read book Elements of Programming written by Alexander Stepanov and published by Lulu.com. This book was released on 2019-06-17 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.

Book The Rust Programming Language  Covers Rust 2018

Download or read book The Rust Programming Language Covers Rust 2018 written by Steve Klabnik and published by No Starch Press. This book was released on 2019-09-03 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.

Book A Philosophy of Software Design

Download or read book A Philosophy of Software Design written by John K. Ousterhout and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.

Book The Practice of Programming

Download or read book The Practice of Programming written by Brian W. Kernighan and published by Addison-Wesley Professional. This book was released on 1999-02-09 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.

Book Programming in Lua

    Book Details:
  • Author : Roberto Ierusalimschy
  • Publisher : Roberto Ierusalimschy
  • Release : 2006
  • ISBN : 8590379825
  • Pages : 329 pages

Download or read book Programming in Lua written by Roberto Ierusalimschy and published by Roberto Ierusalimschy. This book was released on 2006 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Book All of Programming

    Book Details:
  • Author : Andrew Hilton
  • Publisher : Bracy and Hilton
  • Release : 2019-07-02
  • ISBN : 0996718214
  • Pages : 765 pages

Download or read book All of Programming written by Andrew Hilton and published by Bracy and Hilton. This book was released on 2019-07-02 with total page 765 pages. Available in PDF, EPUB and Kindle. Book excerpt: All of Programming provides a platform for instructors to design courses which properly place their focus on the core fundamentals of programming, or to let a motivated student learn these skills independently. A student who masters the material in this book will not just be a competent C programmer, but also a competent programmer. We teach students how to solve programming problems with a 7-step approach centered on thinking about how to develop an algorithm. We also teach students to deeply understand how the code works by teaching students how to execute the code by hand. This is Edition 1 (the second edition, as C programmers count from 0). It fixes a variety of formatting issues that arose from epub conversion, most notably practice exercises are now available in flowing text mode.

Book Etudes for Programmers

Download or read book Etudes for Programmers written by Charles Wetherell and published by Prentice Hall. This book was released on 1978 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of large—scale problems for “learning by doing.” With detailed and careful analysis of the real world situations surrounding common programming problems. -- Back cover.

Book Fundamentals of Computer Programming with C

Download or read book Fundamentals of Computer Programming with C written by Svetlin Nakov and published by Faber Publishing. This book was released on 2013-09-01 with total page 1132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The free book "Fundamentals of Computer Programming with C#" is a comprehensive computer programming tutorial that teaches programming, logical thinking, data structures and algorithms, problem solving and high quality code with lots of examples in C#. It starts with the first steps in programming and software development like variables, data types, conditional statements, loops and arrays and continues with other basic topics like methods, numeral systems, strings and string processing, exceptions, classes and objects. After the basics this fundamental programming book enters into more advanced programming topics like recursion, data structures (lists, trees, hash-tables and graphs), high-quality code, unit testing and refactoring, object-oriented principles (inheritance, abstraction, encapsulation and polymorphism) and their implementation the C# language. It also covers fundamental topics that each good developer should know like algorithm design, complexity of algorithms and problem solving. The book uses C# language and Visual Studio to illustrate the programming concepts and explains some C# / .NET specific technologies like lambda expressions, extension methods and LINQ. The book is written by a team of developers lead by Svetlin Nakov who has 20+ years practical software development experience. It teaches the major programming concepts and way of thinking needed to become a good software engineer and the C# language in the meantime. It is a great start for anyone who wants to become a skillful software engineer. The books does not teach technologies like databases, mobile and web development, but shows the true way to master the basics of programming regardless of the languages, technologies and tools. It is good for beginners and intermediate developers who want to put a solid base for a successful career in the software engineering industry. The book is accompanied by free video lessons, presentation slides and mind maps, as well as hundreds of exercises and live examples. Download the free C# programming book, videos, presentations and other resources from http://introprogramming.info. Title: Fundamentals of Computer Programming with C# (The Bulgarian C# Programming Book) ISBN: 9789544007737 ISBN-13: 978-954-400-773-7 (9789544007737) ISBN-10: 954-400-773-3 (9544007733) Author: Svetlin Nakov & Co. Pages: 1132 Language: English Published: Sofia, 2013 Publisher: Faber Publishing, Bulgaria Web site: http://www.introprogramming.info License: CC-Attribution-Share-Alike Tags: free, programming, book, computer programming, programming fundamentals, ebook, book programming, C#, CSharp, C# book, tutorial, C# tutorial; programming concepts, programming fundamentals, compiler, Visual Studio, .NET, .NET Framework, data types, variables, expressions, statements, console, conditional statements, control-flow logic, loops, arrays, numeral systems, methods, strings, text processing, StringBuilder, exceptions, exception handling, stack trace, streams, files, text files, linear data structures, list, linked list, stack, queue, tree, balanced tree, graph, depth-first search, DFS, breadth-first search, BFS, dictionaries, hash tables, associative arrays, sets, algorithms, sorting algorithm, searching algorithms, recursion, combinatorial algorithms, algorithm complexity, OOP, object-oriented programming, classes, objects, constructors, fields, properties, static members, abstraction, interfaces, encapsulation, inheritance, virtual methods, polymorphism, cohesion, coupling, enumerations, generics, namespaces, UML, design patterns, extension methods, anonymous types, lambda expressions, LINQ, code quality, high-quality code, high-quality classes, high-quality methods, code formatting, self-documenting code, code refactoring, problem solving, problem solving methodology, 9789544007737, 9544007733

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Types and Programming Languages

Download or read book Types and Programming Languages written by Benjamin C. Pierce and published by MIT Press. This book was released on 2002-01-04 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to type systems and programming languages. A type system is a syntactic method for automatically checking the absence of certain erroneous behaviors by classifying program phrases according to the kinds of values they compute. The study of type systems—and of programming languages from a type-theoretic perspective—has important applications in software engineering, language design, high-performance compilers, and security. This text provides a comprehensive introduction both to type systems in computer science and to the basic theory of programming languages. The approach is pragmatic and operational; each new concept is motivated by programming examples and the more theoretical sections are driven by the needs of implementations. Each chapter is accompanied by numerous exercises and solutions, as well as a running implementation, available via the Web. Dependencies between chapters are explicitly identified, allowing readers to choose a variety of paths through the material. The core topics include the untyped lambda-calculus, simple type systems, type reconstruction, universal and existential polymorphism, subtyping, bounded quantification, recursive types, kinds, and type operators. Extended case studies develop a variety of approaches to modeling the features of object-oriented languages.

Book An Introduction to Programming with IDL

Download or read book An Introduction to Programming with IDL written by Kenneth P. Bowman and published by Academic Press. This book was released on 2006 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for those with no programming experience.

Book Data Oriented Programming

Download or read book Data Oriented Programming written by Yehonathan Sharvit and published by Simon and Schuster. This book was released on 2022-08-16 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eliminate the unavoidable complexity of object-oriented designs. The innovative data-oriented programming paradigm makes your systems less complex by making it simpler to access and manipulate data. In Data-Oriented Programming you will learn how to: Separate code from data Represent data with generic data structures Manipulate data with general-purpose functions Manage state without mutating data Control concurrency in highly scalable systems Write data-oriented unit tests Specify the shape of your data Benefit from polymorphism without objects Debug programs without a debugger Data-Oriented Programming is a one-of-a-kind guide that introduces the data-oriented paradigm. This groundbreaking approach represents data with generic immutable data structures. It simplifies state management, eases concurrency, and does away with the common problems you’ll find in object-oriented code. The book presents powerful new ideas through conversations, code snippets, and diagrams that help you quickly grok what’s great about DOP. Best of all, the paradigm is language-agnostic—you’ll learn to write DOP code that can be implemented in JavaScript, Ruby, Python, Clojure, and also in traditional OO languages like Java or C#. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Code that combines behavior and data, as is common in object-oriented designs, can introduce almost unmanageable complexity for state management. The Data-oriented programming (DOP) paradigm simplifies state management by holding application data in immutable generic data structures and then performing calculations using non-mutating general-purpose functions. Your applications are free of state-related bugs and your code is easier to understand and maintain. About the book Data-Oriented Programming teaches you to design software using the groundbreaking data-oriented paradigm. You’ll put DOP into action to design data models for business entities and implement a library management system that manages state without data mutation. The numerous diagrams, intuitive mind maps, and a unique conversational approach all help you get your head around these exciting new ideas. Every chapter has a lightbulb moment that will change the way you think about programming. What's inside Separate code from data Represent data with generic data structures Manage state without mutating data Control concurrency in highly scalable systems Write data-oriented unit tests Specify the shape of your data About the reader For programmers who have experience with a high-level programming language like JavaScript, Java, Python, C#, Clojure, or Ruby. About the author Yehonathan Sharvit has over twenty years of experience as a software engineer. He blogs, speaks at conferences, and leads Data-Oriented Programming workshops around the world. Table of Contents PART 1 FLEXIBILITY 1 Complexity of object-oriented programming 2 Separation between code and data 3 Basic data manipulation 4 State management 5 Basic concurrency control 6 Unit tests PART 2 SCALABILITY 7 Basic data validation 8 Advanced concurrency control 9 Persistent data structures 10 Database operations 11 Web services PART 3 MAINTAINABILITY 12 Advanced data validation 13 Polymorphism 14 Advanced data manipulation 15 Debugging

Book Exercises in Programming Style

Download or read book Exercises in Programming Style written by Cristina Videira Lopes and published by CRC Press. This book was released on 2014-06-02 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.

Book Programming Languages ABC

    Book Details:
  • Author : Michael Dowden
  • Publisher :
  • Release : 2015-09-01
  • ISBN : 9781942755043
  • Pages : pages

Download or read book Programming Languages ABC written by Michael Dowden and published by . This book was released on 2015-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Elements of Programming Style

Download or read book The Elements of Programming Style written by Brian W. Kernighan and published by McGraw-Hill Companies. This book was released on 1974 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques

Book Michael Abrash s Graphics Programming Black Book

Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.