Download or read book Programmer s Guide to the EGA and VGA Cards written by Richard F. Ferraro and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
Download or read book Programmer s Guide to PC PS 2 Video Systems written by Richard Wilton and published by . This book was released on 1987 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed overview of the IBM PC and PS/2 video display systems includes information on video programming techniques, with source code samples and graphics display methods.
Download or read book Programmer s Guide to the EGA and VGA Cards written by Richard F. Ferraro and published by Addison Wesley Publishing Company. This book was released on 1988 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programmer s Guide to the EGA VGA and Super VGA Cards written by Richard F. Ferraro and published by Addison Wesley Longman. This book was released on 1994 with total page 1692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.
Download or read book Advanced Programmer s Guide to the EGA VGA written by George Sutty and published by Brady Publishing. This book was released on 1988 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programmer s Guide to the EGA and VGA Cards written by Richard F. Ferraro and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Learn 3D Graphics Programming on the PC written by Richard F. Ferraro and published by Addison-Wesley Professional. This book was released on 1996 with total page 1064 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.
Download or read book Programmer s Guide to the Hercules Graphics Cards written by David B. Doty and published by Addison Wesley Publishing Company. This book was released on 1988 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programming the 80386 written by John H. Crawford and published by Sybex. This book was released on 1987 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Microsoft Mouse Programmer s Reference written by Microsoft Press and published by . This book was released on 1989 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Operating Systems.
Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
Download or read book A Book on C written by Al Kelley and published by Benjamin-Cummings Publishing Company. This book was released on 1990 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors provide clear examples and thorough explanations of every feature in the C language. They teach C vis-a-vis the UNIX operating system. A reference and tutorial to the C programming language. Annotation copyrighted by Book News, Inc., Portland, OR
Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
Download or read book Practical C Programming written by Steve Oualline and published by "O'Reilly Media, Inc.". This book was released on 2002-12-13 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.
Download or read book Graphics Programming for the 8514 A written by Jake Richter and published by . This book was released on 1992-01-31 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This package, consisting of a book and a computer disk, offers step-by-step tutorials and sample programs for graphics programmers working in C on how to use the IBM 8514/A high-resolution graphics machine to create impressive PC display graphics. The book discusses the machine's architecture and how to program its Adapter interface and registers.
Download or read book Neural Networks written by Berndt Müller and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Neural Networks presents concepts of neural-network models and techniques of parallel distributed processing in a three-step approach: - A brief overview of the neural structure of the brain and the history of neural-network modeling introduces to associative memory, preceptrons, feature-sensitive networks, learning strategies, and practical applications. - The second part covers subjects like statistical physics of spin glasses, the mean-field theory of the Hopfield model, and the "space of interactions" approach to the storage capacity of neural networks. - The final part discusses nine programs with practical demonstrations of neural-network models. The software and source code in C are on a 3 1/2" MS-DOS diskette can be run with Microsoft, Borland, Turbo-C, or compatible compilers.