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EBookClubs

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Book Professional Java User Interfaces

Download or read book Professional Java User Interfaces written by Mauro Marinilli and published by John Wiley & Sons. This book was released on 2006-05-01 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the full development life cycle for professional GUI design in Java, from cost estimation and design to coding and testing. Focuses on building high quality industrial strength software in Java Ready-to-use source code is given throughout the text based on industrial-strength projects undertaken by the author.

Book PRO JAVA CUSTM

    Book Details:
  • Author : KRUTSCH
  • Publisher : Apress
  • Release : 2001-08-30
  • ISBN : 9781861003645
  • Pages : 0 pages

Download or read book PRO JAVA CUSTM written by KRUTSCH and published by Apress. This book was released on 2001-08-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enterprise Java Beans (EJB) is a server-side component architecture and a central part of the J2EE platform. EJB enables the rapid development of distributed, secure and portable Java applications. This follow-up title to Professional Java Server Programming - J2EE Edition goes from design principles and theory right through to building robust real-world applications and concludes with several case studies including EJB applications and COM integration. Published to coincide with the EJB 2.0 specification this book is an in-depth guide to every aspect of this component architecture.

Book Java Programming Graphical User Interface  GUI

Download or read book Java Programming Graphical User Interface GUI written by Neos Thanh and published by Neos Thanh. This book was released on with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, I shall show you how to reuse the graphics classes provided in JDK to construct your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them is not so difficult if you follow the API documentation, samples, and templates. I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article. There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing. AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. What You Will Learn - Introduction - Programming GUI with AWT - AWT Event-Handling - Nested (Inner) Classes - Event Listener's Adapter Classes - Layout Managers and Panel - Swing - More on Swing's components - Pluggable Look and Feel - More on Layout Manager - More on Event-Handling - (Advanced) Observer Design Pattern - (Advanced) Composite Design Pattern - (Advanced) More on Nested Classes Who This Book Is For If you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.

Book Professional Java Native Interfaces with SWT   JFace

Download or read book Professional Java Native Interfaces with SWT JFace written by Jackwind Li Guojie and published by John Wiley & Sons. This book was released on 2006-03-17 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional Java Native Interfaces takes a solutions-based approach in showing how SWT/JFace works, discussing each common component, providing useful, practical ideas, tips and techniques to make the Java developers' work easier. The author provides relevant and timely examples, both stand-alone applications and smaller code snippets that readers can incorporate into their own code. To provide a truly real-world quality, the author builds an email/ftp client sample application to show readers how to combine everything into a presentable Java native UI application.

Book Filthy Rich Clients

    Book Details:
  • Author : Chet Haase
  • Publisher : Pearson Education
  • Release : 2007-08-09
  • ISBN : 0132715694
  • Pages : 706 pages

Download or read book Filthy Rich Clients written by Chet Haase and published by Pearson Education. This book was released on 2007-08-09 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop JavaTM Applications shows you how to build better, more effective, cooler desktop applications that intensify the user experience. The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing the user experience of the application through more attractive GUIs, dynamic effects that give your application a pulse, and animated transitions that keep your user connected to the logical flow of the application. The book also discusses how to do so effectively, making sure to enrich applications in sensible ways. In-depth coverage includes Graphics and GUI fundamentals: Dig deep into the internals of how Swing and Java 2D work together to display GUI applications onscreen. Learn how to maximize the flexibility of these libraries and use them most effectively. Performance: Follow in-depth discussions and tips throughout the book that will help you write high-performing GUI applications. Images: Understand how images are created and used to make better Java applications. Advanced graphics: Learn more about elements of Swing and Java 2D that are of particular benefit to Filthy Rich Clients. Animation: Discover general concepts of animation, as well as how to use the facilities provided in the Java platform. Learn new utility libraries that vastly simplify animations in Java. Effects: Learn how to create, customize, and use static and animated effects—the mainstays of Filthy Rich Clients. Code examples illustrate key concepts, and the book’s companion Web site, http://filthyrichclients.org, includes extensive demos, utility libraries, additional information on related technologies, and more. Informal, fun, and, most of all, useful, this book is great for any developer working with Java to build desktop applications.

Book Java Swing

    Book Details:
  • Author : Marc Loy
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2002-11-20
  • ISBN : 0596004087
  • Pages : 1278 pages

Download or read book Java Swing written by Marc Loy and published by "O'Reilly Media, Inc.". This book was released on 2002-11-20 with total page 1278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.

Book A Java GUI Programmer s Primer

Download or read book A Java GUI Programmer s Primer written by Fintan Culwin and published by . This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate or secondary Java programming courses, as well as courses involving graphical user interfaces. This book is intended to allow readers with some experience in C++ or Java to learn to use the Java Abstract Windowing Toolkit (AWT) to develop applets and applications which have a Graphical User Interface (GUI).

Book Pro Java 9 Games Development

Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Book PRO JAVA PROG

    Book Details:
  • Author : SPELL
  • Publisher : Wrox Press
  • Release : 2000-12-21
  • ISBN :
  • Pages : 1150 pages

Download or read book PRO JAVA PROG written by SPELL and published by Wrox Press. This book was released on 2000-12-21 with total page 1150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enterprise Java Beans (EJB) is a server-side component architecture and a central part of the J2EE platform. EJB enables the rapid development of distributed, secure and portable Java applications. This follow-up title to Professional Java Server Programming - J2EE Edition goes from design principles and theory right through to building robust real-world applications and concludes with several case studies including EJB applications and COM integration. Published to coincide with the EJB 2.0 specification this book is an in-depth guide to every aspect of this component architecture.

Book Professional Java

    Book Details:
  • Author : W. Clay Richardson
  • Publisher : John Wiley & Sons
  • Release : 2005-02-04
  • ISBN : 0764574868
  • Pages : 746 pages

Download or read book Professional Java written by W. Clay Richardson and published by John Wiley & Sons. This book was released on 2005-02-04 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Professional Java' builds upon Ivor Horton's 'Beginning Java' to provide the reader with an understanding of how professionals use Java to develop software solutions. 'Pro Java' starts with an overview of best methods and tools for developing Java applications.

Book Java For Dummies

    Book Details:
  • Author : Barry A. Burd
  • Publisher : John Wiley & Sons
  • Release : 2011-03-03
  • ISBN : 1118051068
  • Pages : 386 pages

Download or read book Java For Dummies written by Barry A. Burd and published by John Wiley & Sons. This book was released on 2011-03-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building powerful programs with Java 6—fast! Get an overview of Java 6 and begin building your own programs Even if you're new to Java programming—or to programming in general—you can get up and running on this wildly popular language in a hurry. This book makes it easy! From how to install and run Java to understanding classes and objects and juggling values with arrays and collections, you will get up to speed on the new features of Java 6 in no time. Discover how to Use object-oriented programming Work with the changes in Java 6 and JDK 6 Save time by reusing code Mix Java and Javascript with the new scripting tools Troubleshoot code problems and fix bugs All on the bonus CD-ROM Custom build of JCreator and all the code files used in the book Bonus chapters not included in the book Trial version of Jindent, WinOne, and NetCaptor freeware System Requirements: For details and complete system requirements, see the CD-ROM appendix. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Java Look and Feel Design Guidelines

Download or read book Java Look and Feel Design Guidelines written by Sun Microsystems and published by Addison-Wesley Professional. This book was released on 2001 with total page 2 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brand-new techniques for building more effective Java "TM" user interfaces. -- Reveals the latest user research by Sun Microsystems! -- Goes beyond the basics with menus, windows, wizards, events, alarms, and much more. -- High-quality 4-color interior! This book brings together advanced guidelines and techniques for building exceptionally effective user interfaces with Java technology. Building on the insights presented in Java "TM" Look and Feel Design Guidelines, Second Edition, this book focuses on several key opportunities to enhance Java user interfaces, and draws upon brand-new user analyses by Sun Microsystems' Java "TM" Look and Feel Design Group. The authors begin with in-depth coverage of Java "TM" windows, including techniques for choosing the right window type, designing window elements, setting state, and handling multiple windows. In a detailed chapter on menus, they show how to design menu elements, common, and contextual menus; and assign mnemonics and keyboard shortcuts. The book demonstrates how to control key aspects of application behavior, including addressing modes, filtering, searching, and tool tips. A chapter on idioms shows how to use sets of JFC components to standardize appearance and behavior. Readers will find practical techniques for improving responsiveness and providing more useful operational feedback. For every Java "TM" developer, software engineer, usability specialist, and manager responsible for developing or commissioning Java software.

Book Java Swing Programming

Download or read book Java Swing Programming written by Rob Botwright and published by Rob Botwright. This book was released on 101-01-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: 🌟 Welcome to the ultimate Java Swing Programming bundle! 🌟 Are you ready to embark on a thrilling journey from GUI beginner to expert? Look no further! Our comprehensive bundle has everything you need to become a Java Swing wizard. 🧙‍♂️💻 📘 Book 1: Java Swing Essentials 📘 Start your adventure with the essentials! This beginner's guide will introduce you to the fundamental concepts of GUI programming in Java Swing. 🚀 You'll learn how to create stunning interfaces and lay the groundwork for your GUI mastery. 📗 Book 2: Mastering Java Swing 📗 Ready to take your skills to the next level? Dive into intermediate techniques and discover how to craft elegant interfaces that dazzle users. 💫 From advanced layout management to custom component design, this book has you covered. 📕 Book 3: Advanced Java Swing Development 📕 Get ready to build dynamic and responsive GUIs like a pro! With this book, you'll explore advanced topics such as data visualization, asynchronous processing, and advanced event handling. 🎨 Take your GUIs to the next level and impress users with your interactive creations. 📙 Book 4: Expert-level Java Swing Mastery 📙 Become a Java Swing maestro with expert-level techniques! This book delves into custom painting, animation, and performance optimization, empowering you to unleash the full power of Swing and create professional-grade applications. 🚀💼 🎉 Don't miss out on this incredible opportunity to become a Java Swing guru! 🎉 Grab your bundle today and start your journey to GUI excellence! 🚀💻

Book Database and Image Processing Using Java GUI and Microsoft Access

Download or read book Database and Image Processing Using Java GUI and Microsoft Access written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2019-11-01 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book details how programmers and database professionals can develop Access-based Java GUI applications that involves database and image processing. This book will help you quickly write efficient, high-quality access-database-driven code with Java. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch two access database management systems using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In chapter one, you will create School database and six tables. In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter four, you will study how to query the six tables. In chapter five, you will be taught how to create Crime database and its tables. In chapter six, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter seven, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter eigth, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. In chapter nine, you will add two tables: Police and Investigator. These two tables will later be joined to Suspect table through another table, Case_File, which will be built in the seventh chapter. The Police has six columns: police_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter ten, you will add two tables: Victim and Case_File. The Case_File table will connect four other tables: Suspect, Police, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File has seven columns: case_file_id (primary key), suspect_id (foreign key), police_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.

Book Android User Interface Design

Download or read book Android User Interface Design written by Ian G. Clifton and published by Addison-Wesley. This book was released on 2013-04-15 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build Android Apps That Are Stunningly Attractive, Functional, and Intuitive In today’s crowded Android marketplace, it’s more important than ever to differentiate your apps. Great design is the best way to do that. Now, leading Android app design expert Ian G. Clifton shows you how to make your apps come alive and how to deliver apps that users will want, love, and buy! Reflecting the Android 4.2 SDK, this book serves both as a tutorial for the entire design and implementation process and as a handy reference you’ll rely on for every Android development project. Clifton shows how to create effective designs, organize them into Android components, and move gracefully from idea, to wireframe, to comp, to finished app. You’ll learn how to bring your own voice, personality, and style to your app designs; how to leverage advanced drawing techniques such as PorterDuff compositing; how to test designs on diverse Android devices; and much more. Android User Interface Design details each step of the design and development process and contains extensive downloadable sample code, including complete finished apps. Learn how Android has evolved to support outstanding app design Integrate app design with development, from idea through deployment Understand views, the building blocks of Android user interfaces Make the most of wireframes and prototypes Build efficient layouts and integrate smooth animations Make apps more useful by automatically updating ListViews Combine views into custom components Use image compositing and other advanced techniques Work with the canvas and advanced drawing Leverage Google Play and Amazon Appstore assets One step at a time, this guide helps you bridge the gap between Android developers and designers so you can work with colleagues to create world-class app designs...or do it yourself!

Book Learn Java Gui Applications

Download or read book Learn Java Gui Applications written by Philip Conrod and published by Kidware Software. This book was released on 2013-09 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School