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EBookClubs

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Book Production Software That Works

Download or read book Production Software That Works written by Ann Courtright and published by Elsevier. This book was released on 2014-06-28 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This useful reference addresses the key tasks that are integral to realtime software development in manufacturing plants: managing the design of the system, setting up and coordinating a development organization, and implementing tools for successful completion and management. Both new and experienced project managers will discover how to use concurrent methodologies to create realtime systems in half the time it usually takes.

Book Engineering Production Grade Shiny Apps

Download or read book Engineering Production Grade Shiny Apps written by Colin Fay and published by CRC Press. This book was released on 2021-09-27 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Reviews "[This book] contains an excellent blend of both Shiny-specific topics ... and practical advice from software development that fits in nicely with Shiny apps. You will find many nuggets of wisdom sprinkled throughout these chapters...." Eric Nantz, Host of the R-Podcast and the Shiny Developer Series (from the Foreword) "[This] book is a gradual and pleasant invitation to the production-ready shiny apps world. It ...exposes a comprehensive and robust workflow powered by the {golem} package. [It] fills the not yet covered gap between shiny app development and deployment in such a thrilling way that it may be read in one sitting.... In the industry world, where processes robustness is a key toward productivity, this book will indubitably have a tremendous impact." David Granjon, Sr. Expert Data Science, Novartis Presented in full color, Engineering Production-Grade Shiny Apps helps people build production-grade shiny applications, by providing advice, tools, and a methodology to work on web applications with R. This book starts with an overview of the challenges which arise from any big web application project: organizing work, thinking about the user interface, the challenges of teamwork and the production environment. Then, it moves to a step-by-step methodology that goes from the idea to the end application. Each part of this process will cover in detail a series of tools and methods to use while building production-ready shiny applications. Finally, the book will end with a series of approaches and advice about optimizations for production. Features Focused on practical matters: This book does not cover Shiny concepts, but practical tools and methodologies to use for production. Based on experience: This book is a formalization of several years of experience building Shiny applications. Original content: This book presents new methodologies and tooling, not just a review of what already exists. Engineering Production-Grade Shiny Apps covers medium to advanced content about Shiny, so it will help people that are already familiar with building apps with Shiny, and who want to go one step further.

Book Audio Production Basics with Reason Software

Download or read book Audio Production Basics with Reason Software written by Zac Changnon and published by Rowman & Littlefield. This book was released on 2020-04-30 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the basics of recording, processing, and mixing audio using Reason software, the robust digital audio workstation and musical toolkit used by artists, producers, and sound designers worldwide. Audio Production Basics with Reason Software will guide you every step of the way. The exercises in this book are designed to be completed using the low-cost Reason Intro edition, allowing you to get hands-on practice and easily experience the world of Reason software. Everything discussed in this book translates fully to the standard edition of Reason software, as well as to the expansive Reason Suite edition. With this book and the included online media files, you’ll get working experience using Reason, covering everything from setting up your computer to the fundamentals of audio production, including: Basic digital audio workstation operations and audio hardware options Principles of sound production and microphone use Essential Reason concepts and operations MIDI fundamentals for playing and recording virtual instruments Managing devices and routing signals in Reason’s unique rack interface Using automation to create dynamic changes to audio Mixing your project and exporting your final mixed track Reason Intro is affordable, easy, and fun. And everything you learn here will apply when you are ready to move on to more advanced versions of Reason. Take the first step now, with Audio Production Basics with Reason Software.

Book Site Reliability Engineering

    Book Details:
  • Author : Niall Richard Murphy
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-03-23
  • ISBN : 1491951176
  • Pages : 552 pages

Download or read book Site Reliability Engineering written by Niall Richard Murphy and published by "O'Reilly Media, Inc.". This book was released on 2016-03-23 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overwhelming majority of a software system’s lifespan is spent in use, not in design or implementation. So, why does conventional wisdom insist that software engineers focus primarily on the design and development of large-scale computing systems? In this collection of essays and articles, key members of Google’s Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You’ll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient—lessons directly applicable to your organization. This book is divided into four sections: Introduction—Learn what site reliability engineering is and why it differs from conventional IT industry practices Principles—Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE) Practices—Understand the theory and practice of an SRE’s day-to-day work: building and operating large distributed computing systems Management—Explore Google's best practices for training, communication, and meetings that your organization can use

Book The Handbook of Peer Production

Download or read book The Handbook of Peer Production written by Mathieu O'Neil and published by John Wiley & Sons. This book was released on 2021-02-02 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive reference work with comprehensive analysis and review of peer production Peer production is no longer the sole domain of small groups of technical or academic elites. The internet has enabled millions of people to collectively produce, revise, and distribute everything from computer operating systems and applications to encyclopedia articles and film and television databases. Today, peer production has branched out to include wireless networks, online currencies, biohacking, and peer-to-peer urbanism, amongst others. The Handbook of Peer Production outlines central concepts, examines current and emerging areas of application, and analyzes the forms and principles of cooperation that continue to impact multiple areas of production and sociality. Featuring contributions from an international team of experts in the field, this landmark work maps the origins and manifestations of peer production, discusses the factors and conditions that are enabling, advancing, and co-opting peer production, and considers its current impact and potential consequences for the social order. Detailed chapters address the governance, political economy, and cultures of peer production, user motivations, social rules and norms, the role of peer production in social change and activism, and much more. Filling a gap in available literature as the only extensive overview of peer production’s modes of generating informational goods and services, this groundbreaking volume: Offers accessible, up-to-date information to both specialists and non-specialists across academia, industry, journalism, and public advocacy Includes interviews with leading practitioners discussing the future of peer production Discusses the history, traditions, key debates, and pioneers of peer production Explores technologies for peer production, openness and licensing, peer learning, open design and manufacturing, and free and open-source software The Handbook of Peer Production is an indispensable resource for students, instructors, researchers, and professionals working in fields including communication studies, science and technology studies, sociology, and management studies, as well as those interested in the network information economy, the public domain, and new forms of organization and networking.

Book Push

    Book Details:
  • Author : Mike D'Errico
  • Publisher : Oxford University Press
  • Release : 2022
  • ISBN : 0190943300
  • Pages : 337 pages

Download or read book Push written by Mike D'Errico and published by Oxford University Press. This book was released on 2022 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, user-friendly interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the industry standard, professional DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to commercial DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's design thinking. Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

Book Making Telework Work

Download or read book Making Telework Work written by Jason M. Morwick and published by Nicholas Brealey. This book was released on 2011-07-12 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increase your organization's competitive advantage while decreasing its carbon footprint. The traditional workforce - using the model of the 9-to-5 employee - is a thing of the past. Companies, and their employees, are utilizing flex-time and work-from-home arrangements. Modern telework solutions counter problems of escalating real estate costs, traffic and commuting and employee turnover, and promote carbon footprint reduction and higher employee productivity and satisfaction. Telework has taken center stage as a means to generating productive business. Making Telework Work is a call to action, helping organizations gain competitive advantage in a technology-rich world. Leaders of teleworkers must grasp the big picture while still accounting for the details. To do so means developing capabilities that mark extraordinary leadership, not just run of the mill management.

Book Design   Build   Run

    Book Details:
  • Author : Dave Ingram
  • Publisher : John Wiley & Sons
  • Release : 2009-02-23
  • ISBN : 0470482931
  • Pages : 722 pages

Download or read book Design Build Run written by Dave Ingram and published by John Wiley & Sons. This book was released on 2009-02-23 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique and critical book shares no-fail secrets for building software and offers tried-and-true practices and principles for software design, development, and testing for mission-critical systems that must not fail. A veteran software architect walks you through the lifecycle of a project as well as each area of production readiness—functionality, availability, performance and scalability, operability, maintainability, and extensibility, and highlights their key concepts.

Book Software Craftsmanship

    Book Details:
  • Author : Pete McBreen
  • Publisher : Addison-Wesley Professional
  • Release : 2002
  • ISBN : 9780201733860
  • Pages : 214 pages

Download or read book Software Craftsmanship written by Pete McBreen and published by Addison-Wesley Professional. This book was released on 2002 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the author's collection of wisdom under one umbrella: Software Craftmanship. This approach is unique in that it spells out a programmer-centric way to build software. In other words, all the best computers, proven components, and most robust languages mean nothing if the programmer does not understand their craft.

Book Area Wage Surveys

Download or read book Area Wage Surveys written by and published by . This book was released on 1976 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Bulletin of the United States Bureau of Labor Statistics

Download or read book Bulletin of the United States Bureau of Labor Statistics written by and published by . This book was released on 1913 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Area Wage Survey

Download or read book Area Wage Survey written by and published by . This book was released on 1978 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Activity Theory in Practice

Download or read book Activity Theory in Practice written by Harry Daniels and published by Routledge. This book was released on 2013-05-13 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ground-breaking book brings together cutting-edge researchers who study the transformation of practice through the enhancement and transformation of expertise. This is an important moment for such a contribution because expertise is in transition - moving toward collaboration in inter-organizational fields and continuous shaping of transformations. To understand and master this transition, powerful new conceptual tools are needed and are provided here. The theoretical framework which has shaped these studies is Cultural Historical Activity Theory (CHAT). CHAT analyses how people and organisations learn to do something new, and how both individuals and organisations change. The theoretical and methodological tools used have their origins in the work of Lev Vygotsky and A.N. Leont’ev. In recent years this body of work has aroused significant interest across the social sciences, management and communication studies. Working as part of an integrated international team, the authors identify specific findings which are of direct interest to the academic community, such as: the analysis of vertical learning between operational and strategic levels within complex organizations; the refinement of notions of identity and subject position within CHAT; the introduction of the concept of ‘labour power’ into CHAT; the development of a method of analysing discourse which theoretically coheres with CHAT and the design of projects. Activity Theory in Practice will be highly useful to practitioners, researchers, students and policy-makers who are interested in conceptual and empirical issues in all aspects of ‘activity-based’ research.

Book Professional Issues in Software Engineering

Download or read book Professional Issues in Software Engineering written by Frank Bott and published by CRC Press. This book was released on 2000-09-21 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software engineers are increasingly becoming business people; Professional Issues in Software Engineering, 3rd Edition gives them comprehensive coverage of the issues they should know about. While most books look at programs related to software engineering rather than the context in which they are used, this book covers the major developments that have occured in recent years, such as the Internet, Data Protection Act, and changes to the legal status of software engineers. This updated edition of a successful textbook is for undergraduate and graduate students as well as for professionals in software engineering and computer science.

Book Making Games for Impact

Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Book Work and Labour Relations in Global Platform Capitalism

Download or read book Work and Labour Relations in Global Platform Capitalism written by Haidar, Julieta and published by Edward Elgar Publishing. This book was released on 2021-11-19 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging and timely book provides an in-depth analysis of work and labour relations within global platform capitalism with a specific focus on digital platforms that organise labour processes, known as labour platforms. Well-respected contributors thoroughly examine both online and offline platforms, their distinct differences and the important roles they play for both large transnational companies and those with a smaller global reach.

Book Fundamentals of Digital Audio  New Edition

Download or read book Fundamentals of Digital Audio New Edition written by Alan P. Kefauver and published by A-R Editions, Inc.. This book was released on 2007-01-01 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Fundamentals of Digital Audio, Alan P.Kafauver and David Patschke present a systematic overview of the elements for digital recording and reproducing sound. With Ideas grounded in the principles of acoustics, the authors exptore the essential issues involved in preserving, transferring, and modifying sound recordings in the digital domain. In addition to references on historic methods of sound reproduction, this book includes detailed information about the latest digital audio technology. Of special interest is the coverage of storage media and compression technologies. The authors detail a comprehensive introduction and evolution of data storage and media standards, including CD/DVD/Blu-ray/HD DVD, as well as fully (but plainly) detailing associated digital audio compression algorithms. They catalog in detail the processes involved in digitally editing recorded sound, presenting a step-by-step editing and mastering session. Fundamentals of Digital Audio is an essential textbook for anyone who wants to better understand or work with recorded sound using today's digital equipment. The book contains many diagrams and illustrations through which the authors share their expertise with the reader, Among the few books that treats this subject both comprehensively and understandably, the new edition of Fundamentals of Digital Audio should continue to be an indispensable text in this area.