Download or read book Product Data Interfaces in CAD CAM Applications Design Implementation and Experiences Papers Presented in a Seminar Technical University of Darmstadt 1984 1985 Arranged by Zentrum F r Graphische Datenverarbeitung ZGDV written by and published by . This book was released on 1986 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Product Data Interfaces in CAD CAM Applications written by J. Encarnacao and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interest in product data exchange and interfaces in the CAD/CAM area is steadi ly growing. The rapidly increasing graphics applications in engineering and sci ence has led to a great variety of heterogeneous hardware and software products. This has become a major obstacle in the progress of systems integration. To improve this situation CAD/CAM users have called for specification and imple mentation of standardized product data interfaces. These needs resulted in the definition of preliminary standards in this area. Since 1975 activities have been concentrated on developing standards for three major areas: - computer graphics, - sculptured surfaces, and - data exchange for engineering drawings. The Graphical Kernel System (GKS) has been accepted as an international standard for graphics programming in 1984, Y14.26M (IGES) was adopted as an American Standard in 1981 and the VDA Surface Interface (VDAFS) has been accepted by the German National Standardization Institute (DIN NAM 96.4). Although considerable progress has been achieved, the complexity of the subject and the dynamics of the CAD/CAM-development still calls for more generality and compatibility of the interfaces. This has resulted in an inter national discussion on further improvements of the standards. The major goal of this book is to bring together the different views and experiences in industry and university in the area of Product Data Interfaces, thereby contributing to the ongoing work in improving the state of the art.
Download or read book State of the art in Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
Download or read book Virtual Art written by Oliver Grau and published by MIT Press. This book was released on 2004-09-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.
Download or read book Civil Space Technology Initiative written by and published by . This book was released on 1990 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Murder of Christ written by Wilhelm Reich and published by Farrar, Straus and Giroux. This book was released on 2013-07-02 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this profound and moving work, the scientist Wilhelm Reich explores the meaning of Christ's life and reveals the hidden, universal scourge that caused his agonizing death--The Emotional Plague of Mankind. Reich contends that man is faced with full responsibility for the murder of Christ all through the ages--for the murder of fellow human beings, no matter what the circumstances. Here is the blunt truth about people's true ways of being, acting and emotional reacting. Here, also, the lesson of the murder of Christ is applied to the contemporary social scene. The tragedy of Reich's own death points up the fact that the problems presented in THE MURDER OF CHRIST are acute problems of present-day society.
Download or read book CESAR Cost efficient Methods and Processes for Safety relevant Embedded Systems written by Ajitha Rajan and published by Springer Science & Business Media. This book was released on 2013-03-25 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book summarizes the findings and contributions of the European ARTEMIS project, CESAR, for improving and enabling interoperability of methods, tools, and processes to meet the demands in embedded systems development across four domains - avionics, automotive, automation, and rail. The contributions give insight to an improved engineering and safety process life-cycle for the development of safety critical systems. They present new concept of engineering tools integration platform to improve the development of safety critical embedded systems and illustrate capacity of this framework for end-user instantiation to specific domain needs and processes. They also advance state-of-the-art in component-based development as well as component and system validation and verification, with tool support. And finally they describe industry relevant evaluated processes and methods especially designed for the embedded systems sector as well as easy adoptable common interoperability principles for software tool integration.
Download or read book Telematics for Education and Training written by Paul Held and published by IOS Press. This book was released on 1995 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the current state of discussion from different perspectives. It starts with the European view. Representatives of the CEC present the political strategies and objectives of the IV Framework Programme regarding education and training supported by technology and telematics. International experts join the discussion, specifying political, cultural, sociological, psychological and market factors which determine the success of the implementation of new learning environments. How should learning systems be developed and evaluated: this question is tackled in the following section. Specific project desciptions show how the involvement of different user groups has been achieved: home learners, small and medium-sized enterprises, large companies, secondary and tertiary education. The perspective then shifts to the different components of learning systems: the management of virtual space, the economical production of learning material, the use of simulation... A more technology-oriented section discussing questions of different technologies and standards concludes the publication.
Download or read book From Technological to Virtual Art written by Frank Popper and published by . This book was released on 2007 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Frank Popper traces the development of immersive, interactive new media art from its antecedents through today's digital, multimedia, & networked art.
Download or read book Immersed in Technology written by Banff Centre for the Arts and published by MIT Press. This book was released on 1996 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.
Download or read book Impact of the Telematics for Libraries Programme written by and published by . This book was released on 2001 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Information Arts written by Stephen Wilson and published by MIT Press. This book was released on 2003-02-28 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.
Download or read book Excellence in Mathematics and Science written by United States. Congress and published by . This book was released on 1990 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Art and Innovation written by Craig Harris and published by MIT Press. This book was released on 1999 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea behind Xerox's interdisciplinary Palo Alto Research Center (PARC) is simple: If you put creative people in a hothouse setting, innovation will naturally emerge. PARC's Artist-in-Residence Program (PAIR) brings artists who use new media to PARC and pairs them with researchers who often use the same media, though in different contexts. The result is both interesting art and new scientific innovations. Art and Innovation explores the unique process that grew from this pairing of new media artists and scientists working at the frontier of developing technologies. In addition to discussing specific works created during several long-term residencies, the artists and researchers reveal the similarities and differences in their approaches and perspectives as they engage each other in a search for new methods of communication and creativity.
Download or read book Metal and Flesh written by Ollivier Dyens and published by MIT Press. This book was released on 2001-10-12 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: A poetic exploration of the new world created by the collision of the biological body with technology and culture. For more than 3,000 years, humans have explored uncharted geographic and spiritual realms. Present-day explorers face new territories born from the coupling of living tissue and metal, strange lifeforms that are intelligent but unconscious, neither completely alive nor dead. Our bodies are now made of machines, images, and information. We are becoming cultural bodies in a world inhabited by cyborgs, clones, genetically modified animals, and innumerable species of human/information symbionts. Ollivier Dyens's Metal and Flesh is about two closely related phenomena: the technologically induced transformation of our perceptions of the world and the emergence of a cultural biology. Culture, according to Dyens, is taking control of the biosphere. Focusing on the twentieth century—which will be remembered as the century in which the living body was blurred, molded, and transformed by technology and culture—Dyens ruminates on the undeniable and irreversible human/machine entanglement that is changing the very nature of our lives.
Download or read book The Language of New Media written by Lev Manovich and published by MIT Press. This book was released on 2002-02-22 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
Download or read book Man computer Interaction written by B. Shackel and published by . This book was released on 1981 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to bring together and try to interrelate some of the concepts and relevant knowledge from the various disciplines concerned with this area of research and application, including especially the human sciences and engineering. The focus throughout is upon the human rather than upon the computer issues in man-computer interaction (MCI). The book is based upon the papers presented at the Advanced Study Institute held at Mati, Attica, Greece 5-13 September 1976, which was sponsored by the NATO Advanced Study Institutes Programme. These papers were not intended to be encyclopaedic or to yield a 'state of the art' volume. But as revised here they do represent the scope and breadth of man-computer interaction. This book will serve its purpose if it helps to structure and stimulate research in the field, applications, and increase the interaction between readers and writers.